Saturday, January 24, 2026

It’s All Stuff and Nonsense



“It’s All Stuff and Nonsense”

We wish—oh how we wish—that this week had a proper theme song.

Something heroic. Something soaring. Something that suggested competence.

Something like:

The right stuff
The right stuff

First time was a great time
Second time was a blast
Third time I fell in love
Now I hope it lasts

A montage song. The sort of thing that plays while four capable pioneers crest a ridge in slow motion, silhouetted against the alien sun, confident in their tools, their teamwork, and their collective sense of direction.

Unfortunately, reality arrived with a brick.

What we actually got was:

Fast goes fast (on a Moa)
Slow goes slow (on a buffalo)

Alright now, do the low yo yo yo yo
Now do the low yo yo yo yo yo yo

This is not metaphorical. This is a literal description of our travel speed and dignity.


We Did Stuff

We began the evening with a photo op at the site of the Black Wolf slaying, because nothing says “progress” like stopping to commemorate something that already tried to eat us. The wolf was dead. We were alive. Spirits were high. This would not last.

We recovered our hedgehogs for later use, carefully collecting them like tiny, spiny investments for a future problem that absolutely will not be solved cleanly.

We picked berries, an activity that sounds wholesome until you’re standing knee-deep in alien shrubbery wondering why your scout is already halfway to the horizon. At one point, Zaph—who had finished scouting, looting, and mentally planning the next six kilometers—asked Myles what was taking so long.

Myles replied, patiently and correctly:
“I am picking food for my mount.”

Zaph, without missing a beat, responded:
“I am going to call you Dave.”

This was both an insult and a prophecy.

Then we set out on an epic wilderness adventure, immediately demonstrating that none of us had agreed on what “epic” or “together” meant.

  • Dave crossed the bridge.

  • Myles followed Dave (fool).

  • Zaph forded the river, because of course he did.

  • Craig…

Craig was not present.

No one saw him leave. No one saw him arrive. He simply ceased to exist as a known quantity. Schrödinger’s Craig.



We Learnt Stuff

We learned that houses made of stone are better than houses made of wood, a discovery humanity made several thousand years ago, but which we were delighted to confirm experimentally.

We also learned that Craig will still drop a tree on your house, even when it’s made of stone. Structural integrity does not protect against intent.

We learned that getting stuck in ice crevasses sucks, a lesson Craig learned personally, intimately, and repeatedly. Asking him was not necessary; he volunteered the information loudly.

We learned that it gets cold out in the frozen wastelands, and that hypothermia is, in fact, a thing. A rude thing. A very persistent thing.

We learned that there are packs of wolves that come in six and that they like to snack on Dave’s buffalo, which Dave definitely noticed and absolutely took personally.

We learned that Craig does not take care of his ride, preferring instead to walk really slowly while picking up sticks, like an NPC with a tragic backstory and no quest marker.

We learned that no matter how many times you tell Craig to drink and eat to avoid dying, he will still drop dead and then blame everyone else. It’s like he tunes out the moment Dave starts talking, which—if we’re being honest—might be a survival mechanism that has backfired.

And finally, we learned that we were not the only people complaining about spiders. Tonight’s patch pretty much removed them entirely. This was discovered after we spent the entire night with Myles asking, repeatedly and with growing suspicion, why no spiders were spawning near the caves we were mining.

Somewhere, a developer smiled.


We Built Stuff

We built a stone house, because we are nothing if not optimistic.

We built campfires to huddle around and thaw our frozen limbs, forming little circles of warmth and regret across the wasteland.

We built a hut near a mining outpost that was so small that Dave looked at it, sighed, and built everything in a cave instead, which honestly says more about Dave than the hut.

We built a stone forge and an anvil so we could repair our mining tools and our sense of purpose.

We built a water filtration system, which Craig actually used. This is true. This happened. It is documented. You really can lead a Craig to water and make him drink.


We Achieved… Not Much

Dave achieved: nothing.
No, really. There was nothing new to learn. Or Dave did nothing. Your pick.

Myles achieved:

  • Makeshift Engineering (alter an item)

  • Lightbulb Moment (Fix Dave’s spaghetti wiring mess)

Craig achieved:

  • Bear Necessities (unlock all blueprints in T1)

  • Pain in the Bass (catch a fish with a bow and arrow, because Craig cannot do anything normally)

Zaph achieved: nothing as well.
Stop copying Dave.


Looking Ahead

Next week, we will attempt a long haul through the wilderness, hoping—hoping—to get home without going through the frozen wastelands again.

Picture it:
Jim Bowie.
Davy Crockett.
But armed with stone tools, broken bows, and absolutely no sense of direction.

Or, to use a more culturally accurate analogy:
Burke.
Wills.
And Craig.

One of these expeditions famously did not end well.

History, as always, watches with interest.


Guys, I could do with a res


It will only take a minute to get a good night sleep

The tranquility never lasts


Saturday, January 17, 2026

It’s a Small World After All (and It Is Actively Trying to Kill Us)


After Action Report

If we had to pick a theme song for this week’s game, it would be “We’re Going on a Bear Hunt.”
Not because it was jaunty.
Not because it was appropriate.
But because it lied to us in exactly the way this planet always does.

Myles: “We’re going on a bear hunt.”
Zaph: “We’re going to catch a big one.”
Bear: “I’m not scared, I tapped in my buddy Wolfie to deal with the pesky adventurers.”

You may remember last week, when we got our arses thoroughly kicked by an epic bear… on easy mode.
Easy. Mode.
A humiliation almost rivaling the infamous Gold Dragon Episode, which still gets brought up at inappropriate moments and family gatherings.

So we did the only sensible thing:
We ran away in shame, deleted the evidence, and started again on a brand-new, untamed world on normal difficulty, like the gaming gods intended.


Touchdown: A Study in Immediate Regret

Myles chooses a landing zone. Lands. Starts picking up sticks, like a responsible adult.

Dave lands…
…and is immediately killed by a horse.

Nothing to see here.
Just nature doing its thing.

Dave respawns, finds his body, recovers his sticks and stones, and pretends this is all part of a bold scouting maneuver. Myles and Dave then hide in some rocks to avoid a light rainstorm.

“Hey, my mud armour will dissolve in the rain,” says Dave, apparently surprised by weather.

Dave eventually makes it to Myles’ location, and we begin construction of the Epic 4×4 Wooden Hut, positioned tastefully near a scenic waterfall. This is important, because it will later be destroyed repeatedly.


Reinforcements Arrive (and Immediately Die)

We’ve got most of the floor down, a few wall sections up, and a couple of roof pieces installed when Craig and Zaph join the game.

Craig dies to a little piggy.
Zaph dies trying to get to Craig.
Dave dies trying to get to Craig.

It does not get better than this.

Dave respawns and goes back to building the house, having learned nothing. Zaph respawns and helps Craig, presumably under protest.

Everyone starts chopping trees and picking up rocks. Dave makes a fire to get charcoal, installs a water purifier in the river, and an oxygen machine in the house.

Craig drinks directly from the river and gets dysentery.

Everyone else drinks from the water purifier and does not.

Craig says, and I quote:

“Shit happens, that’s life.”

This becomes a recurring philosophical stance.


Housing, Infrastructure, and Tree-Based Sabotage

The house is finally finished. Dave adds a workbench and a herbal bench.

There is a loud crash.

Part of the roof collapses.

WHAT THE HELL,” yells Dave, sprinting outside.

A large tree has fallen directly onto the house.

“Craig!” yells Dave.
“What?” says Craig innocently. “It wasn’t me.”

Myles and Zaph watch Craig quietly hiding his axe.

Myles adds a bedroll. Civilization returns. Briefly.
Myles adds a stone furnace. And you know what that means.


Mining: Hope Is a Finite Resource

It’s time to go mining.

Zaph crosses the river.
Dave and Myles search nearby cliffs.
Craig chops down an entire forest, because Craig.

Eventually, we find mines. Dave and Myles hit the motherlode: copper, iron, aluminum, platinum. We mine every bit of iron we can find like goblins on espresso.

Zaph, ever industrious and thinking ahead, builds himself a small hut near his mining operation.

Myles and Dave head back to base to unload iron into the furnace.

In the name of efficiency, we decide to build stone furnaces and transport them to the mines so we can smelt ingots on site. This plan is clever, logical, and therefore doomed.

Craig takes one furnace and heads to Zaph as night falls.
Myles and Dave return to their mine, crafting torches to see in the dark.

And then…


The Spider Incident (a.k.a. Why We Can’t Have Nice Things)

The spiders come out.

Not tiny spiders.
Not polite spiders.

These are bloated, green-speckled abominations, clearly descended from Shelob’s most disappointing children.

If you don’t kill them in one shot, they charge you and tear you apart with their horrifying fanged mouths. And of course, we are armed with stone arrows and bows made of twigs and optimism.

So yes.
You know how this goes.

Incy Wincey spider climbed up the waterspout.
Down came the adventurers to wash the spiders out.
Incy Wincey spider killed Dave, Zaph, and Dave again.

We execute a strategic withdrawal back to the house as a storm rolls in.


Weather: Also Hostile

It’s a bad storm.
We huddle in the house as torrential rain lashes the walls and lightning cracks in the distance. We frantically craft hammers and start repairing walls mid-storm like medieval interns.

The storm passes.
The house survives.

Zaph heads back to his mine to recover his gear.

His mining hut has burned to the ground.

Lightning?
Spiders?
Insurance fraud?

We may never know.


Domestic Life, Murder, and Trees (Again)

Dave builds an anvil.
Myles adds a fireplace and chimney.

Craig is… doing something. We don’t ask.

Another tree falls on the house.

“CRAIG!” everyone yells.

“It wasn’t me,” says Craig, again hiding his axe.

We go hunting. Dave kills Peter Rabbit and Bambi.
Myles kills Dave’s horse (and yes, he had permission).

We craft water bladders, because hunting is thirsty work.
We craft oxygen bladders, because suffocating sucks.


The Mission: Here We Go Again

At last, the day arrives. Myles installs the mission board and dials it up:

Kill a dangerous creature.

You guessed it.
We are going on a bear hunt.

Dave crafts a cave worm bow, proving he did not waste 70 hours unlocking it. He also makes longbows for Craig and Zaph. Myles is holding out for a crossbow, because standards matter.

This time, with malice aforethought, Myles builds a hunter’s nest surrounded by hedgehogs (no animals were harmed in the making of this fort) to keep the bear at bay.

Myles and Craig head toward the spider cave. Dave gets lost.

“Hey, my compass is broken,” says Dave.
Or maybe he’s just picking berries.
He swims across a river in the wrong direction.

With subtle coordination from Myles:

“No, not that way. Turn around 180. Are you a total idiot???”

Dave eventually floats downstream and rejoins the group.

Meanwhile, back at the house, we have fluffed around so long that Zaph has tamed a horse, built a saddle, and ridden it to meet us.


The Bear That Wasn’t

We arrive on site and start cutting down trees. Every advantage is ours. We know where the bear hangs out. We’re fortified. We’re dug in. We’re wearing bone armour.

Victory is merely a few arrows away.

“We are coming for you, Mr Bear,” says Myles while installing yet another hedgehog. “Be afraid. Very afraid.”

Zaph builds multiple walkways in all directions, because sometimes you need a better angle.

Dave wanders off to scout.

He climbs onto a rock.

“Guys,” says Dave, “I see a small problem.”

The bear… is actually a wolf.

A massive, coal-black, extremely unhappy wolf that casually rips apart a couple of bison just to flex.

Dave plinks it with an arrow.

The wolf growls and charges.

Dave scrambles up a rock, firing wildly.
“GUYS, HELP!”

“I can’t get a shot,” says Zaph. “It’s behind the rock.”

“Stick to the plan!” yells Myles. “Get to the hedgehogs!”

Dave leaps off the rock, heroically risking life and limb, and sprints for the hut with the wolf hot on his heels. He runs up the stairs. The wolf stops to demonstrate dominance by absolutely shredding our hedgehogs, impaling itself in the process.

We pepper it with arrows.

The wolf dies, impaled on a hedgehog, gasping its final breath.


Victory (Shockingly)

We are ecstatic.

Myles’ plan worked.

We will never hear the end of this.

It’s midnight. We call it a night.


Achievement Summary (The Week’s Ledger of Shame and Glory)

Dave achieved:

  • What Fall Damage (Survive a terrible fall)

  • Veteran Prospector (Reach the level cap)

  • Herb Your Enthusiasm (Harvest these plants)

  • Starstruck (Witness an exotic meteor shower)

  • Pain in the Bass (Catch a fish with a bow and arrow)

Myles achieved:

  • Outpost Builder (Build an outpost base using at least 50 pieces)

Craig achieved:

  • Crushed It (Drop a tree on your house)

Zaph achieved:

  • Ringleader (Tame 10 creatures)

  • Veteran Prospector

  • Sic ’Em (Your tame creature makes a kill)

  • RIP Mr Kitty (Your pet crosses the rainbow bridge)

  • Bare Necessities (Unlock all blueprints in T1)


Footnote

It’s not really that unbalanced.
Dave and Zaph did spend a lot of hours on another outpost unlocking cave worm bows.

Craig, meanwhile, unlocked gravity, trees, and consequences.

Spectator mode

Dead on arrival

Zaph's mining outpost burning down

Sunday, January 11, 2026

All That Glitters Is Not Gold


(An Icarus Field Report, written with bitterness, splinters, and wolf saliva)

We did a couple of missions.
This is an important phrase. It sounds modest. Reasonable. Manageable.
It is, in hindsight, a lie.


Mission One: The Tutorial, or “Nine Minutes to Glory”

Mission brief:
Land on planet.
Pick up sticks.
Build a hut.
Make a bed.

Time investment: 9 minutes.
Reward: 50 credits.

We barely had time to emotionally bond with the sticks. The hut went up, the bed went down, and suddenly the mission was over. No wolves. No suffering. No existential dread. The game patted us gently on the head and awarded us Baby Steps (Complete the tutorial), which felt less like an achievement and more like a passive-aggressive reminder that we had successfully not eaten the controller.

We thought, foolishly, “Oh. This isn’t so bad.”


Mission Two: The One with the Ore, the Wolves, and the Horse Incident

Second mission: 225 credits.
Objective:
Land on planet.
Mine a huge amount of ore.
Put it in the delivery pod.

Simple. Clean. Deceptive.

This mission took over two hours.

Zaph did most of the mining, because Zaph is a machine. A tireless, methodical, laser-focused mining machine. Meanwhile, Craig and I ran around getting eaten by wolves, which felt less like a gameplay loop and more like a lifestyle choice.

At some point during this operation, Craig decided that what our carefully constructed hut really needed was… a horse.

Not outside the hut.
Not near the hut.
In the hut.

This was not a design choice. This was an omen.

We killed the horse.
(There is photographic evidence. See screenshot. History will judge us.)

The dead horse, apparently broadcasting on a frequency only wolves can hear, immediately attracted wolves. Wolves arrived. Wolves killed Craig. Wolves killed Dave.

I blame Craig.

We never had a wolf problem until Craig joined. This is not correlation. This is a law of nature.


The Mines That Lied to Us

There were two mines near the delivery pod. This felt promising. Hope bloomed.

They did not have enough ore.

This is where the mission quietly shifted genres—from “Survival Crafting” to “Endurance Running Simulator.” A lot of time was spent running around looking for new caves, each discovery accompanied by the hollow optimism of “Maybe this one?” followed shortly by “Nope. Still poor.”

And then there was gold.

Gold was the killer.

It took an hour to find the last gold we needed. An hour of caves, cliffs, scanning horizons, questioning life choices, and slowly realizing that the real resource being depleted wasn’t ore—it was morale.


Meanwhile, in the Alt World…

While all this was happening, progress occurred elsewhere, quietly and competently, like a different group playing a different game:

  • Zaph and Dave both achieved:

    • Highly Skilled (reach the bottom of a talent tree)

    • Engineering (alter an item)

These achievements happened without wolves. Without horses. Without Craig-related incidents. This feels relevant.


Conclusions, Recommendations, and Blame Assignment

We did succeed. Eventually.
The pod was filled. The mission was completed. The credits were earned.
But at what cost?

Suggestion for next Friday:
We start fresh on a world at normal difficulty, so we aren’t getting penalised 50% on mission rewards. This seems fair, reasonable, and in no way influenced by two hours of trauma mining gold while being stalked by wolves drawn to horse-based crimes.

In summary:

  • The tutorial lulled us into a false sense of competence.

  • Ore is plentiful until it isn’t.

  • Gold is a myth invented to waste time.

  • Wolves are attracted to Craig like heat-seeking missiles.

  • Bringing a horse into a hut is never the correct answer.

All that glitters is not gold.

Sometimes it’s just another cave, empty, mocking you quietly in the dark. 




Sunday, January 04, 2026

It’s a Tough Day Down in the Mine

 






It’s a Tough Day Down in the Mine

If we had to pick a vibe for this week’s brand-new descent into Icarus—RocketWerkz’s charming survival experience about corporate neglect and breathable air being optional—it would be best captured by the spirit of a certain Johnny Cash song. You know the one. The cautionary tale about young men, bad decisions, and places where the sun politely declines to visit.

Not quoting it. Just… gesturing broadly in its direction while shivering.

Think:
Don’t go underground chasing riches, because the darkness gets into your bones, danger multiplies, joy goes missing, and eventually even your blood feels like it’s been replaced with coal slurry.
That sort of energy. Delivered, naturally, by Johnny Cash, patron saint of bad ideas with excellent rhythm.


Welcome to Icarus (Please Sign the Waiver)

Welcome to the new frontier: Icarus, a planet orbiting a gas giant, famous for its failed terraforming project and complete lack of breathable atmosphere. Yes, it’s true—you don’t just have to worry about hunger, thirst, or wildlife that wants to wear you as a hat. You also can’t breathe the air.

But fear not. The company has thoughtfully issued us cheap spacesuits. And while it’s true that in space no one can hear you scream, on Icarus you can still hear Craig whining, which is honestly worse.

Craig, of course, did not read the backstory. He got as far as “Icarus is” and then stopped, presumably because the sentence did not immediately contain an explosion or a ladder. While “Icarus is” is technically accurate, it does omit some key details—like “actively hostile to human life” and “operated by people who hate you.”

According to the company flyer, Icarus is about exploration, exotic materials, and getting rich.
“What even is exotic material?” asks Myles.
Dave responds: “Think the floating rocks in Avatar.”
This is, as usual, complete nonsense, confidently delivered.


Touchdown Expectations vs. Reality

We arrive at the space station, pick our favorite-colored spacesuits, and strap into rockets for a dramatic, high-tech plunge to the surface. The landing is spectacular. The valley is beautiful. The pod door opens.

We leap out, sprint to the storage crate, ready to collect our guns, automated mining tools, self-assembling houses, and helpful robot assistants.

We open it.

It’s empty.

Nothing. Zip. Nada.

“CRAIG,” we all yell in unison, “did you throw out the gear to make room for your fluffy toys?”

“I did mothing,” says Craig—and for once, it’s true.

Inside the crate is a single piece of paper. We read it:

Welcome to the new frontier. We’re still waiting on your delivery of high-tech equipment. Good luck. Don’t get eaten by a bear.

WTF. No, seriously. WTF.

We cross the universe in a spaceship and are immediately reduced to picking up sticks and stones like particularly stupid cavemen in space pajamas.


The Birth of Island Fort Dumb

Myles and Zaph, clearly suffering untreated PTSD from Riftbreaker, decide we need defenses immediately. They choose an island base—natural moat, poisonous water, bitey fish. A tactical masterstroke.

We build a hut. It has walls. Sort of. And a bedroll. Which is optimism in fabric form.

Dave eventually arrives to “check progress,” at which point we formalize our division of labor:

  • Zaph: Hunting, mining, industrial production. First invention: an oxidizer that turns rocks into oxygen, which feels illegal but appreciated.

  • Myles: Medical supplies, bandages, splints, clean water. First invention: a water filter, because someone has to be responsible.

  • Dave: Architect, botanist, farmer. First invention: a double-storey barn, because of course it is.

  • Craig: Lumberjack. First invention: a fire pit and the complete ecological annihilation of our island.


Progress, Storms, and Structural Criticism

Zaph builds a bridge so we don’t have to swim through the poison water. We hide from storms. Zaph complains that half the walls Dave built are backwards—logs inside, smooth side out. Craig fells a tree, which lands directly on our hut and caves in the roof.

Soon we have water bags, oxygen pouches, stone tools, and weapons. It’s all coming together. At this rate, another hundred years and we’ll invent electricity.

Dave expands the base with crafting stations. Zaph hunts. Myles gathers medicinal plants. Craig breaks rocks. We acquire a workshop bench, an anvil, a smelter, then later a mortar & pestle, herbalist bench, and skinning table.

Civilization. Briefly.


Down in the Mine (Cue the Cash Vibes)

Zaph and Myles go mining. Hence the theme song energy. It’s cold, dark, cramped, and full of poisonous worms that absolutely should not exist. The tunnels hold copper, iron, aluminum, titanium, coal, gold—basically everything except joy.

We can mine copper and iron with stone tools, which feels like the universe mocking us personally.


Missions, Storms, and Corporate Disappointment

Zaph builds a mission board so the company can provide us with additional ways to die. We also gain the ability to call down resupplies—like shiny backpacks that let us carry 15% more crap, which is exactly how much hope we had left.

We take a survey mission. Zaph builds a tower. The rest of us clear-cut an entire forest to supply it. A storm warning comes in. Dave panic-builds walls and floors at the tower base. We huddle around a fire like traumatized scouts.

The scanner completes. The company gives us a reward. Zaph claims it instantly, then runs back to camp and hides it while we argue about how we were cheated.


Corn, Pumpkins, and Questionable Animal Ethics

Craig discovers corn and harvests every stalk. Dave gathers it all.
“Where are you guys?” asks Myles.
“Sheesh, corn doesn’t pick itself,” replies Dave, immediately spotting wheat and hoarding that too.

Craig embraces the Halloween spirit, collecting pumpkins and roasting them.

Zaph kills a horse so he can emotionally manipulate its foal into becoming a mount, feeding it raw meat so it grows up feral and hostile. This is somehow effective.


The Bear Incident (Plural)

Flushed with success, Myles suggests another mission: hunt and kill an epic creature. Off we go, practicing on wildlife. Lessons learned:

  • Deer run.

  • Wolves attack.

  • Rabbits just… die.

Eventually, we find it. A level 56 bear.

We sneak up and open fire. Arrows everywhere. The bear notices and ignores them. It murders Dave immediately. Craig runs.
“STOP RUNNING,” yells Myles. “We can’t hit it!”

The bear resolves this by killing Craig.

Zaph draws aggro. The bear eats him, chews thoughtfully, and spits him out. Myles hides until the bear wanders off, then patches us up and we flee in shame.


Revenge Planning & Achievements

We swear vengeance. We mine iron for hours. We slaughter animals for bone armor and arrows. Myles learns how to make hedgehogs to hide behind.

We are coming for you, Mr. Bear.

Be afraid.

Very afraid.


Achievement Summary

We survived. Which is, frankly, miraculous.

And we answered humanity’s great questions:

  • Does a bear poop in the woods? Yes. And it resembles Dave.

  • If a tree falls in a forest, does it make a sound? Yes—especially through your roof. Craig.

  • Why are we here? We work for the man and didn’t read the fine print.

  • Can you starve on an island full of food? Absolutely.

  • Should you fear storms and darkness? Yes. These suits are paper.

  • Will Dave ever build walls correctly? Let’s not get unrealistic.

And that’s a wrap.
Join us next week, when we forge crossbows and remind the epic bear who da boss.