Last night’s Enshrouded session was one for the books. We covered everything from treacherous spires to a seemingly endless climb up a massive tree, only to return home with a demanding new cat who, naturally, requires fresh wolf meat on the regular. But let’s start from the top - but not chronological order.
Icy Spires and Daring (or Not-So-Daring) Feats
Scaling the new spires brought out some impressive heroics and, perhaps, a little strategic cowardice. The northern peaks introduced a new element: icy beams and slippery platforms just waiting to send one of us plummeting to an untimely demise. The puzzles atop the spires involved tricky timing with rolling fireballs, electro zaps, and spiked floors—all set on a foundation of ice. Myles, of course, was perfectly content to watch others test the beams first, wisely opting for second (or third) place in line. As they say, better them than him. Did I mention you can now feeze to death in the icy climate.
A Tree for the Ages (and Maybe Some Rage)
Then, there was the Great Tree—a colossal marvel of nature, towering a solid 40 stories high, if not more. Reaching the top required a mix of branch-hopping, hollow-crawling, and a healthy dose of expletives, mainly from Craig. While some of us attempted to keep our bearings, Craig was, shall we say, vocal in his disdain for the tree, the game, his keyboard, and perhaps the universe itself. Getting separated was almost a given, as one or two branch hops and everyone vanished from sight. With no clear path, all we could do was keep climbing and hope for the best.
Reaching the summit offered a breathtaking view—and a maddeningly close glimpse of the floating castle we’re still trying to reach. Close, but frustratingly, no closer to knowing how to actually get there.
Spider House: Now with Tradespeople… and a Cat
Back at Spider House, renovations were in full swing. We managed to rescue some local tradespeople, which should have been a relief, except they’ve turned our place into a halfway inn. Not only does each one require a bed, but they’re also strictly nine-to-five types. Apparently, the concept of 24/7 availability is lost on them. We’re running a round-the-clock operation here; we can’t have staff clocking out because it’s “nighttime.” At this rate, we may need to start a night shift.
And then there’s the cat. Our attempts to tame this aloof creature involved sneaking up with carefully tossed bait and coordinated pouncing from Dave and Myles. After finally winning its trust, it made its way back to Spider House, where it immediately set new demands: fresh wolf meat, and don’t even think about skimping. Several wolves later, the cat lounges contentedly, firmly believing it’s the true lord of Spider House. And who are we to argue?
Side Quests and the “Red Zone of Death”
A few hidden cave side quests also beckoned, easily within reach thanks to the winged suit. Well, almost easily. One of us had some compass-reading issues and veered straight into the red zone of death—a place where swearing might be the only valid survival strategy. Nothing like the smell of impending doom to build camaraderie.
And the Great Skull Debate
Finally, we come to the night’s unresolved debate: Craig versus Myles, or more precisely, Myles’ magic skulls. After a boss fight in the tree’s upper branches, Myles claimed his five skulls did all the heavy lifting. Craig, not one to let such claims go unchallenged, insists he made a dent in the enemy’s health, though specifics remain elusive. Was it 10%? 1%? We may never know, and Myles isn’t one to back down. In the end, we’ll chalk it up as a victory for the skulls… and maybe a moral victory for Craig’s patience.
All in all, it was another epic night in Enshrouded. With every peak scaled and every new “resident” at Spider House, the world grows stranger, and somehow, home feels a little more chaotic.
So now Dave, is already setting up our winter retreat...