Saturday, August 16, 2025

Dune: Awakening – Spice Dreams and Hallucinations for Beginners

 




Dune: Awakening – Spice Dreams and Hallucinations for Beginners

There are moments in gaming where you stop, take a breath, and think, “Ah, yes… this is where the sensible decision would be to turn back.”

Naturally, we did not.

Instead, we stumbled headlong into the sort of scene that makes you question whether you’re still playing a survival MMO or have accidentally joined a cult with a particularly aggressive lighting budget.


The Spice Must Flow (Up Your Nose)

It began with one of us (identity withheld to protect the guilty) deciding the quickest way to “level up” was to inhale an unregulated, desert-harvested hallucinogen served on a ceremonial dinner plate. The moment was reverent—solemn, even—as gloved hands slid the dish forward and our brave test subject leaned in to take the full, uncut aroma of pure melange.

Somewhere between the first cautious sniff and the enthusiastic lungful, reality started to… shift.


Side Effects May Include

Next thing we knew, we were getting what I’m going to call spice visions—although the Bene Gesserit PR department probably has a more marketable name for it, like “Prescient Cognitive Patterning” or “Special Seeing™.”

The world went purple. Not just a tasteful accent-lighting purple, but the sort of all-encompassing magenta haze you get when someone leaves a nightclub fog machine on for three days. The crowd—an endless assembly of silent figures—watched as our newly enlightened comrade clutched their head like an interstellar migraine commercial, glowing with ominous violet energy.

Above, chunks of rock and debris hung suspended in the air, because gravity had apparently decided to take a personal day.


Observations from the Peanut Gallery

Zaph, ever the tactician, muttered over comms, “So… this is what happens when you don’t read the dosage instructions.”
Craig asked if spice visions came with an achievement badge.
Dave wondered aloud whether the crowd was real, holograms, or just there to judge us for our fashion choices.

I was busy making mental notes for this blog entry while also keeping an eye on the “knife icon of dubious intent” glowing in the HUD. Because nothing says “safe hallucination” like giving the dreamer a dagger.


Arena of Stabby Regret

Then came the real fun. The vision shifted, and suddenly we were in an arena—no guns, no long-range tactics, no glorious explosions. Just knives.
And here’s the thing: none of us are knife fighters. We are, to put it politely, a gun-wielding people. If you hand us something with a trigger, we’ll work it out. Hand us a blade, and we’ll mostly just wave it threateningly while trying not to cut ourselves.

The result? A symphony of swearing.
Myles and Craig led the chorus, loudly condemning the developers, the game controls, and the very concept of melee combat. “Why knives? WHY?!” became the rallying cry of the moment.

Still, despite our collective inability to stab with any degree of elegance, we somehow survived the Rite of Passage Trial. Possibly through skill. More likely through sheer button-mashing panic and mutual stubbornness.


Moral of the Story

The spice does indeed flow, and when it does, it will pour straight into your synapses, rewire your understanding of reality, and leave you glowing like a Vegas fountain show.

Did it grant godlike foresight? Well… sort of.
If by foresight you mean “knowing exactly how many seconds it will take for Craig to try stabbing something in the vision just to see what happens.”

And if the knife fight taught us anything, it’s this: sometimes survival isn’t about grace or technique—it’s about swearing loud enough to scare the enemy into making a mistake.


Monday, August 11, 2025

Dune: The Awakening – Interlude: The Architect

 


The Architect – Theme Song


One day, you’re high on the mountain peak
So high that the ground feels antique
Then the wind at your back brings ember and ash
And your whole proud house comes down in a crash

Was it planned at all, or just paint on a wall?
Any choices you wish you could reset?
I can’t comprehend—were there blueprints or plans?
And may I speak to the architect?


After the last “renovation adventure” (known locally as That Time Dave Accidentally Bulldozed Reality), Dave decided to do things differently. Responsibly. Sensibly. With permission.

“Hey Myles,” he called across the base. “Now that we’re part of House Atreides, don’t you think our home should reflect that? Maybe… some green on the walls?”

“Sure. Knock yourself out, go crazy,” Myles replied, not looking up from under the hood of his Thopter. It was the kind of distracted approval you give a toddler with crayons, not realizing those crayons are industrial paint sprayers and the toddler has a credit line.

Phase One: Inspiration


Dave took this as divine sanction. He leapt into his Thopter and headed for Helius Gate, near the Pinnacle Trading Post. The Atreides outpost there was a cathedral of green-panelled glory—rounded entrances, bay windows, intricate webs of glass, basalt, and smug architectural superiority.

And then came the deal of the century: every plan, every blueprint, all for a mere $80k. That was 25% of the group’s funds, but Dave’s internal calculator immediately filed it under “bargain” and slapped the cash down.


Phase Two: Materials


Back at base, Dave tallied the plastone: 9,000 units. Good, but not Atreides good. He needed more. The buggy was fueled, the mines were stripped, the refinery roared to life. Days later, another 12,000 plastone joined the pile. The desert sighed in resignation.


Phase Three: The Madness Takes Hold


He started with the main hangar:
South wall: ripped down, replaced with green Atreides panels.
Two exterior walls: replaced with Atreides bay windows.
Interior wall: mesh-panel walls, more bay windows.
Door: upgraded to a Pentashield.
Roof: new green Atreides roofing.

Then his own hangar: entire north wall became a bay window, new floors, all walls replaced.

Main house? All roofing replaced Atreides-style. Safety rails upgraded.

From there, Dave entered a fugue state:
Pyramid of Power: upgraded.
Traveller’s Outbuilding: added.
Bastion: rebuilt from the ground up.
Ramps: smoother, wider.
External vertical walls: replaced with vertical-windowed Atreides walls.
Crafting room: raised roof.
Water refining area: expanded and hermetically sealed.
Switchback: rebuilt entirely in Atreides style.


Phase Four: The Reckoning


Myles finally crawled out from under his Thopter and looked around. “Some green paint,” he muttered, surveying the hangar that now looked like Frank Lloyd Wright had binge-watched Dune and gone feral.

“Dave, report to the hangar. ASAP.”

Dave arrived at a sprint, expecting maybe a collapsed roof—difficult, given it was a forcefield.

“I approved some green paint,” Myles said slowly. “Please explain what the hell is going on here?”

Dave flipped open his notebook. “You told me to knock myself out and go crazy. Ta-da.” He gestured broadly at the emerald-tinted imperial splendour.

“So it’s just this hangar then?” Myles asked hopefully.

“All the hangars,” Dave confirmed, “plus—”

“Stop right there. How much of the original building remains?”

Dave thought for a moment. “The foundations… well, most of the foundations. Oh, and the floor. Well, most of the floor.”

Myles closed his eyes. Somewhere, faintly, the theme song played again.