Saturday, December 02, 2023

The Perplexing Predicament: A Lavatorial Odyssey

Now, one might wonder, how does a seasoned adventurer mistake a lavatory for a magical gateway? The answer is simple: when you've seen as many glittering portals and shimmering doorways as Zaph has, anything with a door starts to look promising. Plus, let's not forget the enchanting aroma - a confusing blend of mystic herbs and, well, other less savory scents.

As Zaph sat there, contemplating the universe and his place within it (as one does in such situations), he pondered over the great existential questions: Why are we here? Is there life beyond the stars? And, most importantly, why is there no toilet paper in magical realms?



In our latest escapade, we encountered a peculiar and slightly unhinged "physician" obsessed with eradicating the pain of life through, of all things, macabre surgical practices. Convincing him to lead by example in his bizarre crusade, we employed a blend of reverse psychology and sly persuasion. We suggested that true pioneers must demonstrate their convictions, especially in the avant-garde field of silence-eliminating surgery. To our amusement and relief, he eagerly agreed, seeing himself as a trailblazer in a strange, new frontier of medicine. 




In the dimly lit, somewhat melodramatic setting of an abandoned church, our intrepid party faced wraiths – the universe's answer to the question, "What if shadows got bored and slightly malicious?" Visible only in light, these wraiths took an impish delight in extinguishing candles, plunging us into the kind of darkness usually reserved for inside jokes among bats.

As we stumbled around, relighting candles with the urgency of someone who's just remembered they left the oven on, the wraiths seemed to chuckle in the draft, playing a spectral version of hide-and-seek. It was a bizarre dance, a peculiar blend of a séance and a slapstick comedy, where every flicker of light offered a brief, teasing glimpse of our elusive adversaries. In this absurd tango of light and shadow, we learned the hard way that in the world of wraiths, it's not just the candles that lose their wicks.

Saturday, November 25, 2023

The Quirky Quandaries of Casting Spike Growth

 

As he lay there, contemplating the irony of his situation, Zaph couldn't help but wonder if the universe had a personal vendetta against him, or if it was just having a bit of a laugh. Given his current predicament, he was inclined to believe it was a bit of both.



In the universe’s grand scheme of 'Do's and 'Don’ts', casting a Spike Growth spell falls squarely into a category best described as 'Do... but with the caution of a cat walking around a puddle of water'. It’s a spell that makes florists and gardeners wince, and adventurers think twice about their choice of footwear.

Here we see Dave wondering why he's in the middle of spike city and the Grand Inquisitor is not?


In the grand cosmic theater, where the absurd often shakes hands with the profound, our intrepid adventurers found themselves in a rather peculiar conversation. They were chatting with Vlaakith the Lich Queen, who, as far as liches go, was surprisingly good at small talk. She had a knack for discussing the weather in various planes of existence and was particularly fond of commenting on the 'lovely, ashen skies' of the Shadowfell.

Vlaakith, with the casual air of someone asking for directions to the nearest tavern, requested our heroes to kill an entity trapped in an artifact. Now, artifacts in the world of Baldur's Gate aren't like your average mystical knick-knacks. They’re more like the sort of thing you’d avoid at a garage sale, even if they were free.

Our heroes, being seasoned adventurers and not easily swayed, responded with the kind of cautious skepticism one reserves for emails from deposed princes promising vast fortunes. They were aware that dealing with Lich Queens and mysterious artifacts was generally considered to be career-limiting, if not outright life-ending.

The prospect of entering the artifact brought to mind a host of potential issues, not least of which was the decor. One does not simply walk into a mystical artifact without considering the aesthetic implications. Would it be tastefully furnished? Or would it have the usual dreary lich motif of skulls and ominous glowing orbs?

Then there was the matter of meeting their Guardian face-to-face. Guardians, as everyone knows, are notoriously difficult to shop for, and the etiquette of such meetings was still a grey area. Should they bring a gift? Perhaps a nice potted plant or a selection of cheeses?

As they pondered these existential dilemmas, our heroes couldn't help but feel that the universe, in its infinite wisdom, had decided to add 'interior decorating' and 'cheese selection' to their already extensive list of adventuring skills. 

I think we went with the Cheese option!