Saturday, November 30, 2024

Fizzy Goats and Flamethrowers: The Seville Saga

 


Ah, Seville. Land of flamenco, tapas, and the ominous void in my chair at the gaming table. While I was off basking in the Spanish sun, sipping sangria, and pretending I could tell the difference between authentic Iberian ham and the stuff we get in shrink-wrap, the rest of you lot were gallivanting around in an icy wasteland, dying, looting, and making questionable decisions. I feel like I’ve missed something important—though based on Craig’s “miracle-followed-by-falling-in-a-hole” routine, I’m also fairly certain I haven’t.

Let’s unpack this, shall we?


1. Marauders, But Make Them Flaming

It all started with the noble quest to recover a blast furnace—because, naturally, what we really needed wasn’t more practical weapons or survival gear, but the ability to produce artisanal steel pickaxes and luxury armor. You know, priorities.

Apparently, the Marauders (formerly "those guys with the dual poison swords who killed us repeatedly") had upgraded to flamethrowers. Logical escalation, I suppose. What I’m struggling with is why we don’t have flamethrowers. As Craig would say, “We can craft furniture, enchant weapons, and farm goats, but pyrotechnics are where we draw the line?”

Of course, Dave glided past the Marauders like some sort of underdressed snow angel, leaving Zaph and Craig to "die several times" (your words, not mine). This may sound frustrating, but let’s not forget: Dave has the attention span of a caffeinated ferret, and if there's a shiny thing somewhere in the distance, he's going for it. He probably found something “rare” like frost-covered onions while you were all being flambĂ©ed.


2. Death Shroud and Lemming Behavior

Then there was the part where you tried to bypass a lethal "death shroud" by following Craig. Let me repeat that: you followed Craig. That's like asking a fish for hiking directions. Predictably, this involved scrambling over rocks, mining your way up a mountain, and realizing, as always, that Craig’s “shortcut” was just a scenic route to futility. Back to Northern Peaks it was.

(For those keeping score: Marauders-5, Party-0, Craig-Detour Champion of 2024.)


3. Cyclops Boss Fight: Dave’s Interpretive Dance

Your next bold strategy involved charging into a cave guarded by a cyclops. Naturally, Dave couldn’t wait to "dance" around the boss, presumably yelling things like, “Distract it while I do sick glider flips!” and "Look, fizzy goats!" This, in turn, left Zaph to snipe and Craig to do whatever it is Craig does (loot the chest, of course).

Oh, the chest was empty? How shocking. I’m sure Dave has no idea where the treasure went. Check his backpack; it’s probably stuffed with gold, "fey goat cheese," and whatever rare fauna he’s decided to hoard this week.


4. Frozen Craig and the Castle That Wasn’t

Fast forward to the Albanese Summits, where you encountered the classic survival issue: someone forgot their coat. Craig, being that someone, died repeatedly of frostbite while the rest of you huddled around a flame shrine. I do admire his perseverance, though. Respawn, freeze, die. Respawn, freeze, die. Rinse, repeat. It’s practically a performance art piece.

Meanwhile, Zaph and Dave stormed the castle without him, only to discover no blast furnace and a boss who healed halfway through the fight. Their solution? Slam the door in its face and ransack the place. That’s some top-tier adventuring.

By the time Craig rejoined the group, presumably wearing a fashionable parka made of goat hair, the three of you managed to kill the boss and retrieve… the plans for the elusive blast furnace. At last! A moment of triumph! Which was immediately undercut by Craig falling in a frozen lake. Again.


5. Lava Lighthouse and the Tapestry of Uselessness

At some point, someone thought it would be a good idea to hunt down a tapestry for the alchemist. Because nothing screams "practical survival" like antique textiles. This led to the discovery of a lighthouse in the middle of a lava lake. Who builds these things? Was the architect a Bond villain?

Craig, naturally, glided short and got stuck outside in the dark. Zaph, ever the overachiever, landed triumphantly on top of the lighthouse, probably striking a heroic pose while Dave tried to emulate him and instead plummeted to his death. Craig’s subsequent stairwell tussle with a blue dragon was just the icing on the cake.

And the tapestry? It allowed the alchemist to make… advanced antidotes. Absolutely riveting. Can’t wait to heal from all those poison flamethrowers.


6. Mauve Fabric, Giant Pumpkins, and Craig’s Water-Walking Miracle

Finally, after all the blood, frostbite, and frustration, progress was made. You figured out how to craft purple fabric and hard leather—obviously critical in the war against flamethrowers. Zaph logged off immediately after securing his first batch of mauvite (likely to go design a spreadsheet of optimal armor stats). Craig, on the other hand, celebrated by walking on water, which, according to the blog notes, was "miraculous." I assume this lasted about five seconds before he dug into the ice and fell in.

Meanwhile, Dave continued his relentless campaign of goat-milking, pumpkin-growing, and overachieving. Because what’s a fantasy adventure without artisanal fey dairy and enormous gourds?


Final Thoughts

In conclusion, while I was enjoying churros in Seville, you lot were freezing to death, being roasted alive, and otherwise embarrassing yourselves in spectacular fashion. I have to say, I’m both impressed and appalled. And let’s be honest: this blog isn’t just a recap—it’s a cautionary tale for anyone who thinks following Craig into the unknown is a good idea.

P.S. Craig, I hear you saved everyone at one point. No one thanked you? I’m shocked. Absolutely stunned. But don’t worry—your next hole-digging catastrophe will surely restore the natural order.

Yours in absentia,
Myles




Saturday, November 09, 2024

Spires, Snow, and a Very Particular Cat

Last night’s Enshrouded session was one for the books. We covered everything from treacherous spires to a seemingly endless climb up a massive tree, only to return home with a demanding new cat who, naturally, requires fresh wolf meat on the regular. But let’s start from the top - but not chronological order.




Icy Spires and Daring (or Not-So-Daring) Feats


Scaling the new spires brought out some impressive heroics and, perhaps, a little strategic cowardice. The northern peaks introduced a new element: icy beams and slippery platforms just waiting to send one of us plummeting to an untimely demise. The puzzles atop the spires involved tricky timing with rolling fireballs, electro zaps, and spiked floors—all set on a foundation of ice. Myles, of course, was perfectly content to watch others test the beams first, wisely opting for second (or third) place in line. As they say, better them than him. Did I mention you can now feeze to death in the icy climate.




A Tree for the Ages (and Maybe Some Rage)


Then, there was the Great Tree—a colossal marvel of nature, towering a solid 40 stories high, if not more. Reaching the top required a mix of branch-hopping, hollow-crawling, and a healthy dose of expletives, mainly from Craig. While some of us attempted to keep our bearings, Craig was, shall we say, vocal in his disdain for the tree, the game, his keyboard, and perhaps the universe itself. Getting separated was almost a given, as one or two branch hops and everyone vanished from sight. With no clear path, all we could do was keep climbing and hope for the best.


Reaching the summit offered a breathtaking view—and a maddeningly close glimpse of the floating castle we’re still trying to reach. Close, but frustratingly, no closer to knowing how to actually get there.




Spider House: Now with Tradespeople… and a Cat


Back at Spider House, renovations were in full swing. We managed to rescue some local tradespeople, which should have been a relief, except they’ve turned our place into a halfway inn. Not only does each one require a bed, but they’re also strictly nine-to-five types. Apparently, the concept of 24/7 availability is lost on them. We’re running a round-the-clock operation here; we can’t have staff clocking out because it’s “nighttime.” At this rate, we may need to start a night shift.


And then there’s the cat. Our attempts to tame this aloof creature involved sneaking up with carefully tossed bait and coordinated pouncing from Dave and Myles. After finally winning its trust, it made its way back to Spider House, where it immediately set new demands: fresh wolf meat, and don’t even think about skimping. Several wolves later, the cat lounges contentedly, firmly believing it’s the true lord of Spider House. And who are we to argue?


Side Quests and the “Red Zone of Death”


A few hidden cave side quests also beckoned, easily within reach thanks to the winged suit. Well, almost easily. One of us had some compass-reading issues and veered straight into the red zone of death—a place where swearing might be the only valid survival strategy. Nothing like the smell of impending doom to build camaraderie.




And the Great Skull Debate


Finally, we come to the night’s unresolved debate: Craig versus Myles, or more precisely, Myles’ magic skulls. After a boss fight in the tree’s upper branches, Myles claimed his five skulls did all the heavy lifting. Craig, not one to let such claims go unchallenged, insists he made a dent in the enemy’s health, though specifics remain elusive. Was it 10%? 1%? We may never know, and Myles isn’t one to back down. In the end, we’ll chalk it up as a victory for the skulls… and maybe a moral victory for Craig’s patience.


All in all, it was another epic night in Enshrouded. With every peak scaled and every new “resident” at Spider House, the world grows stranger, and somehow, home feels a little more chaotic. 


So now Dave, is already setting up our winter retreat...