Saturday, July 04, 2026

Icarus: Now for Something New

 


Zaph was bored.

This is never a safe sentence. In ordinary households, a bored person might rearrange a bookshelf, alphabetise a spice rack, or take up sourdough until the kitchen begins to resemble a minor volcanic incident. In the Crypt Creeps Friday household, Zaph being bored meant something far more dangerous: he wanted a challenge.

No more of these go-here, collect-rock missions. No more gentle corporate errands from orbiting clipboard enthusiasts. Zaph wanted to hunt. He wanted to kill powerful creatures. He wanted to prove himself against the best Icarus could throw against us.

This was, of course, how tragedies begin. Not with thunder. Not with a warning klaxon. Just Zaph, quietly announcing that the usual level of reckless stupidity was no longer recreationally sufficient.

Dave, sensing opportunity the way a wolf senses a limping goat, talked Myles into buying the Great Hunts expansion. The logic was flawless, provided nobody examined it in daylight. What could possibly go wrong? We were experienced. We had guns. We had zebras. We had a base called Winchester. We had Craig, which admittedly undermined the entire previous sentence.

Settle in. It was going to get rocky.

We fired up the campaign. Some miners had gone missing in the desert, so naturally we needed to go find them. Dave mused that they were probably hanging out at the fisherman’s hut, because in Icarus all mysteries eventually resolve into either a hut, a predator, or a corpse with a regrettable inventory. But the actual miner-hunting would need to wait until Zaph was on.

And so, with the main campaign objective politely postponed, the group did what any disciplined expeditionary team would do.

We immediately wandered off and started tampering with industrial equipment.

Operation: Mining Site Conversion – A Multi-Step Success Story

In the meantime, Dave decided to convert some mining sites we didn’t need — coal and aluminium — into something else, in the hope we could get more useful resources closer to home. This was sensible in the way many Dave plans are sensible: the desired outcome was clearly beneficial, and all intervening danger was filed under “character building”.

Step 1 – Fast Talk

Dave talked Myles into building a deep-mine conversion device.

This should have been the first warning. Dave rarely asks Myles to build something simple, like a chair, unless the chair eventually explodes, summons wildlife, or requires a small war crimes tribunal to operate.

Step 2 – Redact Critical Information

As everyone probably knows by now, when you need Myles to do something dangerous, it is important to leave out key information until he is committed. The trick is to give just enough detail to make the job sound achievable, but not enough to trigger the part of Myles’s brain responsible for adult supervision.

“Build this,” said Dave, spiritually if not literally.

“What does it do?” asked the last remaining trace of caution.

“Improves mining.”

This was technically true, which is the most suspicious form of truth.

Step 3 – Do Not RTFM

With the device made, we just had to work out how to operate it. Myles took it out for a playtest, as Dave had lost the instruction manual. This was unfortunate, because the manual may have contained useful sections such as How Not To Die, Why The Warning Lights Are Flashing, and Please Do Not Install This On A Mountain Because Craig Will Think That Is A Good Idea.

“Just remove the extractor on the coal mine, and place it down,” Dave suggested.

Myles did that, because history is apparently not a teacher, but a decorative wall hanging. The device was placed down and switched to scan mode.

Step 4 – Compare Tools

The radar we use for exotic detection draws a large circle that covers about 10% of a single map grid. It is big enough to be annoying, loud enough to attract predators, and expensive enough that everyone pretends to know what they are doing while standing near it.

This new device was different. It covered 80% of four map grids. It converted every unused mine, which in our case was four. On paper, this was magnificent. On Icarus, anything that covers that much territory is less a tool and more a formal invitation to the local ecosystem.

Step 5 – Downplay the Danger

“Any issues with this I should know about?” asked Myles.

“Well, it makes some noise, so it’s bound to attract a few animals,” Dave replied, flicking through the shopping guide for advanced defences.

This was classic Dave. The verbal equivalent of telling someone the volcano is “a bit warm”.

He had read the warning sticker before removing it. The one that said: “DANGER, DANGER, this device will attract giant creatures.”

In Dave’s defence, stickers are really just strongly worded suggestions from people with less confidence.

Step 6 – Installation

Myles suggested we install the device in the middle of our industrial complex, so it would be easier to defend out on the lake. Winchester already had walls, turrets, waterwheels, defensive chokepoints, and the general air of a settlement one bad decision away from becoming a documentary.

Dave thought about the damage giant creatures could do to the industrial complex. It was a rare and beautiful moment: the pause between someone proposing a plan and the mental image of an elephant using your generator room as a foot spa.

Dave promptly mentioned that it was bound to attract more creatures than the radar, so perhaps somewhere away from the base would be better.

This was reasonable.

Naturally, Craig then entered the conversation.

Step 7 – Never Surrender

Craig tried to convince the guys it should be installed on the side of a mountain, high above the ground.

This sounded like the dumbest plan since the gold dragon escapade of 2003. That was the historical event in which Craig attempted to pickpocket a two-storey town guardian gold dragon, thereby converting an entire settlement from “neutral” to “deeply committed to Craig’s removal”. Scholars continue to debate whether it was an act of courage, ignorance, or pure Craig.

Not to be put off by “NO!”, “NO!!!”, or “HELL NO!!!”, Craig borrowed the machine, carried it up the mountain walkway, and installed it on a stone platform where the guys would never find it.

We now knew where all the stone had gone.

This answered a long-running base logistics mystery. The missing stone had not vanished into construction, maintenance, or some useful communal project. It had been converted into Craig’s private alpine death altar, an installation combining scenic views, unclear structural integrity, and the sort of workplace safety compliance normally associated with pirate rafts.

Step 8 – Power

The new device was powered by refined oil, which, luckily, Dave had locked in a cupboard. This meant Craig was unable to power it and get everyone killed.

It is important to recognise good governance when it appears. In this case, governance took the form of Dave having both foresight and a cupboard.

Step 9 – Denial

Craig complained about the amount of shit he was getting over placement of the device.

Dave responded that the amount of shit was directly related to the amount of crap we put up with from Craig.

This was not so much a comeback as an equation.

Step 10 – Surrender

The one benefit of the mountain location was its distance from the zebra pen. This mattered. Winchester could be rebuilt. Machines could be replaced. Ammunition could be manufactured. But Stripes and Patch had already endured enough human strategy to qualify for trauma counselling.

So we decided to humour Craig.

And once again, 25 years of real-life experience was tossed out the airlock because it was too far to climb up the mountain to reclaim the device.

There are many ways a group can make a bad decision. Some are caused by ambition. Some by panic. Ours was caused by fatigue and elevation.

Step 11 – Preparation

With the location decided, it was time to prep for activation.

Myles decided to climb Craig’s ramp to check the installation and add the fuel. This was useful, because Myles immediately demonstrated that a single misstep leads to a quick fall to your death.

In fairness, this was valuable information. There are many safety audits in the world, but few are conducted by throwing the medic off the mountain and noting where he lands.

Dave installed defensive walls with spikes and hedgehogs to secure the start of the ramp. As Myles had located the spot directly below the device by falling on it, Dave also installed a ring of hedgehogs around this. It was practical, efficient, and deeply on brand: CCF surveying by terminal velocity.

Step 12 – Upgrade Defences

Now came the moment of truth.

Dave suggested Myles research an automated defence turret and build a couple for installation.

“Why?” asked Myles. “We can handle the wildlife.”

Dave chuckled. Then he laughed. Stripes brayed. Patch snorted.

“The radar attracts wolves, bears and elephants,” Dave noted. “This thing is nicknamed the Thumper, and lights up half the planet. So what do you think will happen?”

Myles pondered.

“A few bears?” he suggested.

Patch rolled his eyes. How could any human be so naïve, he thought. Patch has never been formally elected to command, but he has increasingly strong opinions about human leadership, and frankly his campaign platform is improving.

“Try giant worms and landsharks?” Dave replied. “Can we get a few platforms to stand on over here, Craig?”

Craig set to work, installing some platforms and stairs.

This is always a mixed sentence. Craig building platforms and stairs can mean “excellent vantage points for battle”. It can also mean “welcome to the surprise falling section of tonight’s entertainment”. The distinction is rarely visible until someone has already stepped forward.

Step 13 – More Ammunition

Myles built automated defence turrets.

“I have 50 bullets for each gun,” he declared.

Patch rolled his eyes.

Dave ordered another 200 rounds of ammunition. For each gun.

Myles installed the guns in the hedgehog circle under the platforms, where they sat looking reassuringly mechanical and expensive. There is something calming about an automated turret. It suggests civilisation. Planning. Engineering. A future in which the bullets go in the dangerous creature rather than, say, into the generator.

More on that later.

Step 14 – Get the Band Together

Zaph joined us to find out what was happening for the night. Myles filled him in, which was not a briefing so much as a confession with diagrams.

Zaph climbed the mountain to assume the sniper position. This was sensible. Zaph likes height, distance, and situations where the enemy is dead before anyone has to explain the plan to Craig.

The device stood ready. The ramp stood mostly ready. The hedgehogs stood where Dave had placed them. The turrets waited. The zebras judged. The mountain, if mountains can be said to have opinions, seemed unimpressed.

Step 15 – Turn It On

Zaph flipped the switch.

The machine pulsed. It roared. The mountain shook.

Was that the machine, or Icarus responding?

The ground shook, and a giant caveworm burst forth right in front of us. This was not the polite sort of wildlife encounter where something growls from the treeline and gives everyone a moment to check their reload. This was a geological objection with teeth.

The autoturrets fired. Zaph fired. We all fired.

The worm died.

Dave jumped over the hedgehogs to claim the loot, because Dave will risk impalement for alchemical reagents, unknown monster parts, or anything that might fit in a box labelled “useful later”.

Step 16 – Denial

“So that’s it then?” Myles asked. “Well that was disappointing.”

The machine roared.

Icarus roared.

Zaph noted, “We are at 5%.”

Another cave worm attacked. Myles checked the ammo levels in the turrets. They were doing fine. This was reassuring, which meant the universe was merely waiting for the correct comedic beat before becoming unreasonable.

Step 17 – Downtime

The machine roared again. Icarus took a break. We twiddled our thumbs, oiled our guns, and looked around waiting for the kicker.

Small worms attacked.

Easy peasy.

There is always a dangerous psychological moment in any CCF mission when things briefly appear under control. This is when the group starts thinking thoughts like “maybe we prepared properly” or “perhaps the platform is adequate” or “Craig has not made anything structurally murderous for several minutes”.

These thoughts are traps.

Step 18 – Ambush

A giant worm emerged from the mountain beside Zaph and knocked him off the platform, leaving the device unprotected as Zaph plummeted to his death.

There it was.

The kicker.

Dave ran for the ramp and scrambled up the mountain to deal with the worm. This is one of Dave’s great strengths: when something large, hostile, and poorly explained appears on a ledge, Dave’s instinct is not to retreat, reassess, or ask whether there is a better way. Dave runs toward it, presumably because somewhere inside him a tiny heroic idiot is shouting “reagents!”

Step 19 – It Gets Worse

Myles rezzed Zaph.

Zaph couldn’t find his gun.

Things were taking a turn for the worse, but at least it couldn’t get worse.

Never say this. Never think this. Never even make eye contact with the concept.

“Never fear, I am here,” Craig yelled, running up the ramp behind Dave.

There are phrases that inspire confidence. “Reinforcements have arrived.” “The turrets are holding.” “The ammunition is in the correct machine.”

“Never fear, I am here,” shouted by Craig, while running toward a mountain-mounted death device during a giant worm attack, is not one of them.

Step 20 – Almost There

Dave killed the giant worm.

“71%,” he noted, checking the machine.

The number was encouraging. It suggested progress. It suggested the Thumper might actually finish converting the mines before the mountain became a crater, the ramp became a memorial, or Craig discovered a new way to weaponise stairs.

Step 21 – Do You Have to Ask?

Dave turned around.

“Why is this platform so narrow?” he asked Craig. “A single misstep and I could plummet to my death.”

At this point, we should note that Craig has a history of architectural accidents: building walkways with gaps where you plummet to your death, and doors you open, step through, and plummet to your death. And now we can add extremely narrow walkways that a goat couldn’t traverse to the list.

This is not merely a design flaw. It is a portfolio.

Some builders produce villas. Some produce fortifications. Craig produces navigable litigation.

Step 22 – Nailed It!

We survived.

This was unexpected enough to require a moment.

The coal site converted to copper, and the aluminium site converted to silica. Dave declared the mission a success after installing the extractors.

And he was not wrong. The device had worked. Nobody important had permanently died. The zebras remained intact. Winchester was not flattened. We had more copper, more silica, and a new entry in the safety manual: Do Not Let Craig Choose the Installation Site Unless the Alternative Is Worse, and Even Then Sleep On It.






Operation: Find the Miners

The devs billed the Great Hunt as a campaign: a series of missions leading to a grand finale. This was new. Different. Certainly a break from “go here, collect this, ship it to space”.

So we sent Zaph off into the desert alone.

Standard recon.

This sounds reckless until one remembers that Zaph is usually happiest when several kilometres away from the group, quietly solving problems with a rifle. Meanwhile, the rest of us prepped for the mission and awaited news of what we needed to bring.

Zaph arrived on site and found something strange: a well-prepared mining site. It had a house, a stable for the animals, an outhouse, mining and drilling equipment — but no miners.

This was different. It looked nothing like one of our hurried constructions. There were no half-finished walls, no suspicious gaps in the floor, no ladder ascending toward a health insurance claim. It had the unsettling competence of people who had read the instructions.

As Zaph poked around, a strange new creature we had never seen before pounced.

Zaph fired.

His bullets bounced off its armour plating.

This was new.

Zaph ran to the outhouse, hid, and called for backup.

Zaph hiding, calling for backup — that’s new.

Myles leapt on Patch and headed out. Dave hurriedly grabbed some bags from the adventurers’ cupboard, jumped on Stripes, and headed out.

Craig looked around.

“Where is everyone?” he asked.

“I will just stay here and look after the coffee crop,” he declared, in his best “you won’t regret leaving me unsupervised” voice.

No one believed this voice. The voice had form. The voice had built ladders to nowhere, installed machinery on a mountain, and once tried to negotiate with gravity by ignoring it.

Myles and Dave arrived, set up turrets, and fought the creature. With enough bullets, it turned out you could shoot its armour off to get to its rock-hard underbelly.

WTH. That’s new.

Victorious once more, we looked around. We found the dead miners, torn apart. We found the large excavator sitting on a disturbed patch of ground. Then the ground shook as another of the creatures called forth.

This was it. Our Moria moment.

The miners had dug too deep, disturbing the Quarrite, who were not happy at being woken from their thousand-year slumber.

One imagines the Quarrite had been enjoying a perfectly respectable underground existence: darkness, quiet, perhaps a little sedimentary ambience. Then along came corporate miners with drills, paperwork, and the sort of optimism usually punished by ancient things beneath the earth.

We fought the Quarrite off as another emerged before we finally got our shite together and used our pickaxes to collapse the opening.

This detail deserves respect. After all the guns, turrets, panic, armour plating, and shouting, the solution was to hit the problem with a pickaxe until the planet stopped offering us lizard-crabs.

We won’t even mention that during this fight Myles panicked and put bullets in the generator instead of the turrets.

Except, obviously, we will mention it.

Myles put bullets in the generator instead of the turrets.

No one died.

That’s new.

Once the smoke cleared, we put the meat on the fire to cook, stabled the zebras, slept in bunk beds, and didn’t even worry if the house would still be standing when we returned. This was an unsettlingly civilised evening by our standards. There was shelter. There were beds. There was cooked meat. There was no immediate sign of Craig modifying the roof.

In the morning, we grabbed everything that looked even remotely useful, packed it on our zebras, and headed home. This is the CCF definition of a rescue operation: confirm all miners are dead, loot the premises, and return with the air of men who have performed a public service.

Myles and Dave stopped on the way to clean the waterwheels and collect the titanium, iron, oxite, and platinum. Because even in the middle of a campaign about missing miners and newly awakened subterranean horrors, housework remains housework.

Back at Winchester we unloaded everything. Zaph put some posters on the wall. Dave installed a dog statue in the generator room.

There was no sign of Craig.

But the crops were watered and packed.

This was suspiciously helpful, which is one of the most dangerous kinds of suspicious.

We repaired our guns, restocked ammunition, and stocked up on food. There was a sense, faint but present, that the Great Hunt might be less a series of missions and more a curriculum designed to teach us why miners should have better evacuation procedures.

Operation: Find the Miners – Part 2

With all the miners dead at the main site, we had four small mines to check out for survivors.

Let’s cut to the chase.

All the miners were dead.

They should have spent more time building defences and less time building fancy mining sites. Their architecture was lovely. Their survivability was not. Somewhere there was probably a corporate training video explaining the importance of productivity targets, and nowhere in it was a section titled What To Do When Armoured Lizard-Crabs Pour Out Of The Ground Because Dave’s Friend Zaph Wanted A Challenge.

We killed hordes of cave worms. We fought off multiple Quarrite. We looted everything that wasn’t nailed down. If it was nailed down, it was assessed for whether the nails were worth removing.

We survived a sandstorm. We closed numerous tunnels.

Stripes took it to a giant caveworm, distracting it while we burned through our ammunition supplies and broke our guns. There are moments when a zebra becomes more than a mount. Stripes became strategy, tank, moral centre, and possibly the only creature present with a functioning survival instinct.

Zaph died.

But we saved his horse.

This is how priorities are established in the field.

Finally, the monster was dead.

We credit our success to leaving Craig at home.

This may seem harsh, but the evidence is compelling. No unexplained ladders appeared. No one opened a door and stepped into an architectural punchline. No machinery migrated to the side of a mountain. The coffee crop was, by all accounts, doing well. Sometimes leadership is knowing when to deploy Craig, and sometimes leadership is knowing when Craig is best applied to agriculture.






The Housework

We headed home. Zaph logged, so we did the housework.

The usual mining site trips followed: collect the resources, refuel the drills, keep the industrial machine fed, and pretend that this is not how most of our heroic adventures actually end.

Avoid the Quarrite.

WTH? That’s new.

Quarrite tunnels were popping up all over the place. Simple resource runs had become a Quarrite-infested nightmare. Thank you, devs and corporate miner schmucks, for waking them up.

For the record, a Quarrite is a large, heavily armoured lizard-crab critter that rolls like an armadillo. And they just keep crawling out of the ground if you don’t close their tunnels.

This changes the tone of a simple errand. Previously, a mining run involved checking fuel, collecting ore, avoiding the occasional wolf, and muttering about inventory weight. Now every trip had the potential to become a wildlife documentary narrated by someone increasingly worried about ammunition.

Myles led a Quarrite onto a hedgehog emplacement to kill it. This was elegant by our standards: use the spiky thing for the spiky problem. No explosions, no mountain platforms, no generator full of bullets. Just practical battlefield pest control.

Dave then asked Stripes to go super stompy and distract the Quarrite so he could sneak up and close a tunnel.

Stripes attacked a wolf.

This distracted the Quarrite, who rushed out and attacked Dave.

Dave ran around the opening, trying to dodge the Quarrite and whack it with his pick. It was less a tactical manoeuvre and more a man arguing with geology while an armoured crab-lizard tried to repossess his ankles.

Stripes stopped playing with the wolf and came over to lend a hand. Myles and Stripes killed the Quarrite while Dave closed the tunnel.

Again, the zebra saved the day.

Again, the humans took credit.

Tonight’s Campfire Song – Ballad of the Crypt Creeps

The original campfire number had the correct spirit but bore a suspicious resemblance to something sung by men with berets and a much better chain of command. So, in the interests of keeping the lawyers asleep and the campfire warm, here is the CCF-safe version: same sentiment, less court-adjacent marching cadence.

Four fools fell from orbit bright,
Packed with guns and half a plan,
One read maps by lantern light,
One built walls because he can.

Dave found ore and made a farm,
Looted glands and called it need,
Zaph shot danger from afar,
Craig built stairs no goat should heed.

Patch stood calm and judged the lot,
Stripes went stompy through the fray,
Turrets chewed through every shot,
Still we shouted, “CCF way.”

Quarrite claws beneath the sand,
Caveworms punching through the clay,
Myles put rounds in generator hands,
Somehow no one died that day.

Coffee watered, zebras fed,
Guns repaired by firelight’s sway,
If the miners all are dead,
Loot the camp and ride away.

So raise a mug to plans ignored,
To narrow ramps and worms that spray,
To copper won and bullets poured,
Another night, the CCF way.

Did We Learn or Achieve Anything This Week?

We learned that shit just got real. The fecal matter has hit the rotary impeller device.

We learned to be careful what you ask for. Zaph asked for a challenge, and the Quarrite have awoken. This is what happens when boredom is allowed to influence procurement decisions.

We learned that next time Zaph says he’s bored, tell him to suck it up instead of accepting the challenge. There is nothing wrong with a quiet night of collecting rocks. Rocks do not usually have armour plating, ancient grudges, or the ability to burst out of the ground beside the sniper platform.

We learned there can never be enough bullets. Automatic rifles chew through ammo like Craig builds ladders: quickly, excessively, and with little regard for what happens afterwards.

We learned Dave’s plans are based on outcomes. A few deaths are an acceptable price for more copper.

Last week, we didn’t set any particular goal, and we smashed that.

We made some upgrades on our base.

Myles installed an advanced orbital exchange device; the drop pods now land close. This is excellent news for anyone tired of chasing deliveries across the wilderness like a courier in a hostile nature reserve.

Dave upgraded the beehive, totally unrelated to Craig’s fear of bees. Any suggestion that this was psychological warfare is both unfair and insufficiently proven.

Myles installed a chemistry bench, because explosives don’t invent themselves. They require benches, ingredients, poor judgement, and someone willing to say, “This will probably be useful later.”

Craig upgraded his deathtrap to stone, so it is camouflaged against the mountain. This is important, because nothing says “safety improvement” like making the hazard harder to see.

Dave achieved: Real Man — don’t read the instructions.

Myles achieved: Panic Under Fire — install the bullets in the generator.

Craig achieved: Deathtrap — have Myles plummet to his death from your platform.

Craig also achieved: Apiphobia — develop fear of bees.

Zaph achieved: Boredom Overcome — kill a giant cave worm.

And somewhere beneath the sands, the Quarrite stirred, stretched, and began preparing fresh paperwork for our next resource run.









Saturday, June 27, 2026

Icarus: It’s the Circle of Life

 

You may recall that last week, as we set off on an Arctic exploration mission, we asked a deeply philosophical question.

Who needs Zaph?

It was the kind of question asked by people who have recently survived a hostile alien planet, several bad decisions, and at least one journey through the frozen murder-latitudes without a proper appreciation for professional competence. The sort of question that sounds bold around a campfire and then, one week later, is found written on the official incident report under Cause of Delay: hubris.

It turns out — we do.

Zaph provides a very important function to the group: fast, phobia-free scouting. He goes where the rest of us do not wish to go, reports what the rest of us do not wish to find, and does it all with the emotional range of a man checking whether the bins have gone out. This is not glamorous work, but civilization is built on such foundations. That and the ability to not stop every three minutes because Craig has seen a cliff and would like to negotiate with gravity.

Just to compare progress: last week we completed 95% of an operation.

This week, we completed three operations.

In our defence, last week the devs screwed us over. This week, Myles made better choices.

These two facts may or may not be related. The official minutes remain inconclusive, mostly because Craig drew a ladder over them.

As we rejoin our intrepid adventurers, the party is gathered at a small lake shack. A temporary lake shack. The word temporary is important here, because Craig had to be reminded that not every structure requires three storeys, massive wooden pillars, all the tall trees in the forest, and a ladder system which appears to have been designed by an architect who had heard of stairs but considered them a moral failing.

Craig listened to this patiently, in the manner of a man who accepts feedback, absorbs feedback, and then immediately begins mentally pricing the timber.

Operation Arctic Exploration Concludes

Having blasted a hole in a rockfall so we could return to the Arctic region and explore it for exotics — which, as several people pointed out with the tired bitterness of men who have already walked through the snow once, we could have done the first time we were there — we cursed the corporate fat cats sitting around in form-fitting recliner couches, drinking coffee we had harvested, processed, packed, and shipped to space.

This is the true Icarus experience. Humanity has conquered orbital logistics and terraforming, but somehow still requires four men and several emotionally exhausted zebras to ride through a frozen deathscape because a spreadsheet in space has developed an appetite for minerals.

The zebras also had a few choice things to say about being made to travel through the snow again. They did not vocalise them in any specific human language, but their posture carried the unmistakable tone of a strongly worded workplace complaint.

Patch kept a sharp eye out for any sneaky oxite deposits that might have inimical intentions towards Myles. This was not paranoia. This was lived experience. Somewhere out there, among the icy rocks and glittering snow, there was probably an oxite deposit with Myles’s name on it, waiting like a geological assassin.

The rest of us kept an eye out for more likely threats: wolves, bears, bad weather, Craig discovering a ravine, Dave spotting harvestable reagents, and the general state of being on Icarus.

We rode to the spot on our map.

The mission completed.

That was it.

No grand confrontation. No dramatic last stand. No blizzard duel with an alpha predator. No desperate extraction under fire. Just arriving at a place we had already nearly arrived at last week, apparently pleasing the orbiting corporate gods sufficiently that they threw 600 dollars and an achievement at us for the brave act of being geographically present.

Sometimes there is an achievement just for showing up.

This, frankly, is the sort of game mechanic that encourages management consultants.

Dave suggested Myles dial up a new mission on the portable contact device.

Myles claimed he had left it back at the house.

There was a pause.

It was not a long pause, but it carried the emotional weight of several decades of friendship, compressed into the shared understanding that someone had forgotten the one device that lets us talk to space.

So it was back to Winchester to unload everything we had gathered. Dave and Craig took a side trip on the way back to unclog the waterwheels and collect resources, because even during retreat there is always infrastructure, and if Dave can find a moving part that needs maintenance, he will nurse it back to health like a tiny wooden patient.

Eventually, Myles dialled up another operation.

The previously mentioned corporate fat cats wanted materials to extend the space station.

Probably for coffee storage.

Operation: Space Station Upgrade

The operation clearly marked the drop-off locations on the map, which seemed promising. A map with marked objectives is normally a sign of progress, clarity, and a faint belief that the people designing the mission had met humans before.

However, the operation refused to inform us what we needed to deliver until we physically visited the location.

This is the Icarus devs’ idea of fun.

It is a philosophy of game design that says, “What if logistics, but with unnecessary mystery?” It is the sort of thing that looks sensible on a whiteboard until someone has to ride across three biomes to discover that the shopping list says fifty thousand oxygen, please.

Being ever so adept at avoiding time-wasting activity, we sent Zaph off with vague directions to ride across the desert and Riverland to find out what we needed and report back, while the rest of us spun up the industrial complex, stoked the forges, harvested coffee, and generally behaved like a deeply troubled start-up founder trying to scale production before the seed funding evaporated.

Also, if Zaph could sell our visage collection on the way, that would be helpful.

With no fanfare, no fuss, and no hour of preparation involving emergency sandwiches, spare walls, moral debate, and Craig asking whether the horse could climb that, Zaph hopped on his horse and headed out.

Before you could say “What is Craig up to now?” and get a coherent response, Zaph reported in.

We needed to deliver:

  • 350 glass

  • 250 concrete mix

  • 60,000 biofuel

  • 50,000 oxygen

There are moments in life when a list arrives and the human spirit lifts. This was not one of those moments.

We had 300 glass already, so that was almost civilized. We just needed silica for the remaining 50. Two hundred and fifty concrete was also manageable, in the way that moving a small hill from one place to another is technically manageable if you possess the right tools and have made peace with mortality.

So Craig was sent off to collect stone and silica.

This would have gone faster if Craig knew what silica looked like.

Hint: it’s the white stone in the sulphur cupboard.

This is the kind of sentence that only makes sense after many hours in a survival crafting game, when a group of grown adults can debate cupboard geology without embarrassment.

Myles asked how we were supposed to transport that much biofuel and oxygen. It turns out you can make a large biofuel tank, and we can simply order more oxygen tanks from the station, because apparently the corporation is stingy with information but happy to fire pressure vessels from orbit.

Myles made the biofuel tank and ordered nine extra oxygen tanks from the station.

Zaph was quiet.

Too quiet.

There is a particular silence that descends when Zaph is not reporting hostile movement, resource counts, or the tactical uselessness of the rest of us. It is the silence of a sniper who has gone off-script. When asked what he was doing, he made some vague mention of artwork.

Artwork.

It was like Craig was operating Zaph by remote control.

The thought was unsettling. Somewhere, perhaps, a tiny Craig sat inside Zaph’s tactical brain, pulling levers and whispering, “What if we made something unnecessary?”

After an hour spent fuelling the composter to make biofuel, plus some careful micromanagement to ensure we did not oversupply oxygen or biofuel — because nothing says heroic planetary frontier like inventory compliance — we were ready to go.

Patch sighed.

Myles had packed all the goods on Patch, clearly a sign that he understood the risks of trusting essential delivery to the easily distracted Dave and Craig. Dave might stop to harvest something useful. Craig might stop to improve a cliff. Neither is acceptable when one is transporting enough oxygen to briefly disappoint an accountant.

This led to Myles asking why his zebra was so slow.

It was only carrying a ton of cargo after all.

Patch did not answer, but there are silences in the animal kingdom that translate perfectly.

Craig took the opportunity to stop and mine every silica deposit we passed.

This was, technically, useful. It was also very Craig. A man can be sent for stone and return with half a biome, several questions, and possibly a new outbuilding.

We finally arrived at the first shipping site, and Myles loaded the biofuel and oxygen into the pod. The pod departed.

Myles watched it go and pondered if we would ever see our shiny green 150 litre biofuel tank again.

Nope.

Hasta la vista, baby.

The corporation had consumed it whole, like a vending machine that accepts equipment but does not dispense refunds.

Zaph arrived, relieved Patch of the glass and concrete, and set off on that delivery. No drama. No fuss. No poetic crisis. Just competence, which is deeply suspicious in this group and should probably be logged.

Bored, the rest of us hit up a nearby cave for some mining fun.

Which leads us neatly, and with all the elegance of a buffalo cart reversing into a wall, to the next operation.

Operation: Mining Mission

It turns out you cannot make a station extension without additional raw materials. This came as no surprise to anyone who has ever met Dave, who regards every object in the universe as either a building component, a future building component, or something getting in the way of a building component.

The fat cats dropped us some mining gear, along with a request for raw materials:

  • 250 iron

  • 300 copper

  • 350 gold

Whilst Zaph went to recover the mining equipment, we shut down our mine-smelting operation before all the raw iron had been converted into ingots. This required a level of restraint not often seen in our household industries. Somewhere, a furnace cooled. Dave probably felt it in his bones.

We had the iron ore we needed.

Zaph installed a gold extractor and fuelled it.

We set out to join him. With a few side trips along the way to mine copper, we gathered the remaining resources. It was almost efficient, which made everyone nervous.

The delivery pod was perched atop a small rock mesa. Naturally, Craig had arrived earlier and made a small hut in case of inclement weather.

At least, that was the official explanation.

Craig had recently made one of those important life decisions: to replace Dave as group architect.

This was perhaps because Dave’s constructions — house, farm, factory — were retained, expanded, maintained, and generally treated as useful parts of the world, whereas Craig’s were often scrapped for resources with the ceremony of a man quietly putting away a folding chair after a village hall meeting.

Craig, never one to exceed the requirements unless verticality is involved, had built a small footprint hut.

To meet his grandiose plans, he built up.

It was three storeys high, with a ladder adding another ten storeys.

This was a hut in the same way that the Tower of Babel was a community shed.

One imagines Craig standing at the bottom, gazing up through the ladder shaft and whispering, “Needs another floor.” Somewhere overhead, the game engine adjusted its posture and prepared the smiting paperwork.

We loaded 95% of the ore onto the pod, then called the station to extort more mining equipment.

Zaph began the performance.

“Oh woe is me,” he regaled the corporation, “my horse sank in the river and we lost all the mining equipment.”

The corporation promptly shipped down another set.

They really wanted the ore.

Myles was amazed and looked lovingly at the exotic-infused pickaxe they delivered, which could recover 33% more ore from a deposit.

Zaph sheepishly muttered, “I should have been using that on the gold.”

Patch sighed.

Craig added another ladder on the roof.

Myles added a beacon so Craig could find his way back to the house.

This was not mockery. It was safety infrastructure. There comes a point where a man has constructed so much vertical nonsense that he needs navigational assistance to leave his own bad idea.

Myles called the Corporation again.

“Oh woe is me, my Zebra ate the extractor…”

Patch gave Myles the stinkeye.

The corporation dropped another load of mining equipment.

At this point, it became clear that the corporation has very strong views on raw material delivery and very weak views on fraud prevention. Somewhere in orbit, a procurement officer was either asleep, automated, or called Craig.

We put the last 30 gold in the pod and shipped it off.

Another operation complete.

Morale rose. Confidence surged. The dangerous illusion of competence began to settle over the group like a fine dust.

Naturally, we decided to do another operation.

Operation: Locate Exotics

Things were going so well that we decided to press our luck.

Apparently, defying gravity requires exotics.

Lots of exotics.

It is like the devs have watched Avatar and concluded that unobtainium was a little too subtle.

For simple resource extraction, the corporation will happily drop equipment from orbit. Need a mining rig? No problem. Need oxygen tanks? Certainly. Need replacement gear because a horse allegedly sank in a river? Why not, brave employee. Need another extractor because a zebra supposedly ate the first one? Plausible enough. Enjoy your pod.

But for challenging work, we have to build everything ourselves.

This is because corporations believe in self-reliance, especially when it saves them money.

We needed to make a radar to find an exotic deposit, then make an extractor to mine said exotics. Luckily, everything we needed was at Winchester.

All the way back at Winchester.

Across an Arctic landscape filled with scary oxite deposits.

The word luckily began to feel less accurate under scrutiny.

“Or we could just make it here,” explained Dave, rubbing his hands with the gleeful cheer of a man contemplating another industrial outpost.

This sentence landed in the camp like a match in a fireworks cupboard.

Dave continued. “We can start with a crafting bench, which just needs some fibre, wood and stone. Then we can make an anvil, with 40 ingots, then a machinery bench, which will need iron nails and concrete. We will need a concrete furnace to smelt gold, which will need a concrete mixer, and the mixer needs refined wood, so we need a carpentry bench…”

The list went on.

And on.

And on.

This is Dave in his natural habitat: standing beside a temporary hut, calmly explaining why the logical solution to one missing radar is the construction of a regional manufacturing hub.

“That sounds like we need an extension,” said Craig, rubbing his hands together gleefully as he noted Dave’s distraction.

There are few sights more dangerous than Dave planning industry and Craig hearing the word extension. One sees inputs and outputs. The other sees height.

Still, it was better than a trip back through the Arctic, so we set to work.

Myles checked the map and noted we were not that far from our original base. This raised the possibility that we could shortcut the process by reclaiming some machinery from that base rather than rebuilding the entire industrial revolution from pebbles and ambition.

Zaph made the trip to investigate.

The work began.

  • Myles put out two MXC furnaces and started converting copper and iron ore into ingots.

  • Zaph recovered a concrete mixer, which saved a whole lot of intermediary steps.

  • Dave installed the machining bench.

  • Craig expanded the outpost.

That last bullet point contains multitudes.

Some men see a functional worksite and think, “Good, this will serve the mission.” Craig sees a functional worksite and thinks, “What if it had another room no one asked for?”

With the radar made, Dave suggested we set up hedgehogs around it to protect it from wild animals attacking it.

“What hedgehogs?” asked Myles.

“The hedgehogs from the adventure cupboard I asked you to pack,” replied Dave.

“You said someone should pack those,” Myles responded. “You didn’t ask me to pack them.”

Dave sighed.

Stripes sighed.

Dave made a note: Craig is not the only person requiring explicit instructions.

This was an important moment of personal growth. For years, the group had assumed Craig was the operational weak point in any instruction-dependent process. But Icarus, like all great teachers, revealed a deeper truth: ambiguity is the enemy, and “someone” is not a logistics plan.

Dave turned on the machinery bench to make hedgehogs.

“Craig, I need more wood!” he yelled.

Craig, who had presumably been waiting his entire life to hear those words in the context of an expanding outpost, sprang into action.

With the radar installed, Dave set out the hedgehogs and switched it on.

Animals attacked.

Craig died.

“Never happened,” said Craig. “Could someone rez me.”

Dave took a photo, because sometimes you need photographic evidence.

This is especially important with Craig, whose relationship with causality is often adversarial. If there is no screenshot, Craig considers the incident theoretical.

Dave made a masonry bench for Craig so he could upgrade the outpost to stone. He did not have the heart to tell Craig we were never coming back here after tonight.

Also, a masonry bench is a fairly safe distraction.

This is an underrated leadership technique. Some people respond to praise. Some people respond to structure. Craig responds to being given a bench and a material palette, whereupon he can be safely contained for several minutes like a raccoon with a puzzle feeder.

The radar identified a nearby exotic deposit, so Myles made an extractor, then he and Zaph went off to install it.

Myles returned to make a second extractor and collect the orbital exchange board to speed up delivery. He then jumped on a zebra and headed back to Zaph.

Dave noted his oxygen tank was only 70% full, so he installed an oxite extractor in the house and headed out to do some mining.

Dave paused.

“Stripes?”

There was a silence.

“Where is Stripes?”

He looked around.

There were two people at the outpost, and two zebras in the yard.

Dave did the math.

This was not difficult math, but it was emotionally loaded math.

“Myles — which Zebra are you riding?” he asked over the radio.

“Patch!” Myles responded.

Patch looked at Dave and sighed.

“Check again,” Dave suggested.

There was a burst of suspiciously convenient radio interference.

“Pshssht, fizz@#t, Psshh you are breaking up,” called Myles.

“BRING BACK MY ZEBRA!!!” yelled Dave.

“In my defence, they all look the same,” replied Myles.

Patch sighed.

There are many accusations one can level against Myles. Bad mission planning, perhaps. Occasional fire mismanagement. A dangerous willingness to trust corporate logistics. But zebra misidentification is a new low, and Patch took it personally on behalf of the entire striped community.

Finally, the exotics were mined and shipped.

We packed up all the useful things and headed back to Winchester.

We still didn’t tell Craig we were never coming back.

There seemed no need to hurt him. Let a man believe in his stone outpost. Let him imagine future generations of prospectors sheltering there, admiring the craftsmanship, wondering why there is a ladder reaching toward the indifferent heavens. Let him dream.

Tonight’s Campfire Song: The Circle of Icarus

Gather round the fire, assuming Myles has not set it to the house again.

Tonight’s campfire song takes inspiration from the noble cycle of existence on Icarus: arrive, build, overbuild, ride through danger, feed the biofuel machinery, steal the wrong zebra, and eventually discover that space management would like another shipment of things they could absolutely have told us about earlier.

The Circle of Icarus

On the morning we land in the drop pod,
Blinking hard at the murderous sun,
There are rocks to be mined,
And cupboards to find,
And three more jobs not yet begun.

Zaph says, “Shoot it before it gets closer.”
Dave says, “This needs a bench and a flue.”
Craig says, “That cliff looks structurally interesting.”
Myles says, “Please no, we have things to do.”

It’s the circle of Icarus,
It’s the wheel of coffee and pain,
It’s the zebra that’s stolen,
The ladder that’s swollen,
And the trip through the snow once again.

It’s the biofuel treadmill,
It’s the oxygen grind,
It’s a pod taking off
With our best shiny tank
And leaving no refund behind.

Zaph rides over the horizon,
Reports back before we can swear,
Craig builds a hut
With a ladder on top,
For reasons best left in the air.

Dave makes another outpost,
Myles pretends this was in the plan,
Patch gives a sigh
As the cargo stacks high,
And Stripes gets borrowed by the wrong man.

It’s the circle of Icarus,
It’s the path where the good sense goes,
Through the snow and the sand,
With a pickaxe in hand,
While the corporation harvests what grows.

And when the night falls on Winchester,
And the zebras are finally fed,
We count up the loot,
Argue over the route,
And ask what Craig built overhead.

It’s the circle of Icarus,
It’s the wheel of fortune and strife,
Till we find our place,
In the corporate disgrace,
In the circle, the circle of life.

Did We Learn or Achieve Anything This Week?

We learned that things operate faster when Zaph is around.

This should not have been surprising, but some lessons need to be repeatedly beaten into the group with a stick labelled evidence. With Zaph on scouting duty, missions become shorter, objectives become clearer, and there is significantly less wandering about while everyone debates whether the thing on the horizon is a threat, a tree, or Craig.

We learned that if you need an exploit, ask Dave.

This is not to imply that Dave is dishonest. Dave simply has a refined understanding of systems, incentives, and how to phrase a fictional disaster involving a drowned horse in such a way that an orbital corporation sends replacement mining equipment without asking awkward follow-up questions.

We learned that Myles should not be trusted with fire.

This lesson appears in the notes without much elaboration, which is perhaps for the best. Some incidents are best left as smoke damage, a cleared throat, and everyone quietly moving the flammable items away from Myles.

We learned that Myles thinks all zebras look the same.

This was not well received by Patch. Or Stripes. Or, one suspects, the broader zebra community.

We learned that Dave thinks Myles’s name is Someone.

This is because Dave said someone should pack the hedgehogs, and then later appeared surprised when the hedgehogs had not, in fact, packed themselves. From this we learned that in Dave’s operational vocabulary, “someone” means Myles, unless the task involves mining stone, building vertically, or finding danger, in which case it means Craig.

Last week, we said to tune in to see if Craig reverts to normal.

Nope.

He has morphed into an almost helpful team member.

This is worrying in a way that ordinary failure is not. We know how to handle Craig being chaotic. We have procedures. We have warning signs. We have ladders we refuse to climb. But Craig being helpful introduces uncertainty into the system. What if he becomes reliable? What if he builds something that remains useful? What if he reads instructions? The mind recoils.

Last week, we asked whether Myles could redeem his operation-planning reputation.

So close.

If only he had not left the contact device behind.

And the hedgehogs.

And the water filter.

A near-perfect recovery, tragically undone by small details such as equipment, preparation, and remembering the things one needs.

Last week, we asked whether Dave could stop cracking oxite jokes.

Nope.

Come on.

You knew that was never going to happen.

Weekly Achievements

Dave achieved: Fast Talker
Convince Myles that an industrial outpost makes sense.

This is a significant achievement, because Myles normally reacts to Dave saying “we can just build it here” the same way a finance department reacts to the phrase “minor scope expansion.” And yet, there we were, building an industrial outpost in the wilderness because apparently crossing the Arctic was worse.

Myles achieved: Thief
Borrow Dave’s zebra.

Patch is not impressed.

Nor is Stripes.

Nor, apparently, is Dave.

Myles also achieved: Fired!!
Set the house on fire.

There are many ways to leave a mark on a community. Some people build. Some people scout. Some people mine. Myles chose heat.

Craig achieved: Bob the Builder
Build an outpost.

More accurately, Craig built an outpost, expanded the outpost, upgraded the outpost, prepared the outpost for a future no one intended to have, and possibly laid the spiritual foundations for a tourist attraction called Craig’s Mesa of Questionable Purpose.

Zaph achieved: Time Saver
Reduced mission time sinks by 80%.

Zaph’s contribution this week was simple: ride out, discover what the mission actually wanted, report back, deliver things, and generally remove the need for the rest of us to make five separate trips under increasingly bitter circumstances.

It was efficient.

It was professional.

It was deeply unlike us.

And that, in the end, is the circle of life on Icarus.

The corporation demands. Dave builds. Zaph scouts. Craig expands. Myles plans, forgets something important, and steals the wrong zebra. Patch sighs. Stripes files a complaint. The pod takes our best equipment into space and never returns it.

Then we gather at Winchester, warm ourselves by the fire, and prepare to do it all again next week.

Assuming the house is still there.