Saturday, October 17, 2026

Nightingale: A Matter of Pigs, Ponies and Poison

 


The Shelob Question: A Matter of Pigs, Ponies and Poison

In which three Realmwalkers conduct a scientific investigation into arachnid dimensions, discover that poison is generally bad for one's health, and revisit the great polar bear debacle of 2297.

Choosing a title for this week's adventures in Nightingale proved surprisingly difficult. Dave, having been entrusted with the literary equivalent of recording the final moments of the Titanic, proposed three candidates:

  • We haven’t died this much since the polar bear incident

  • Myles and the ginormous spiders

  • Bunker (expletive deleted).

All three were accurate. All three were deeply troubling. And all three suggested that somewhere along the way, our little expedition had departed from the traditional business of exploring enchanted Victorian realms and entered the considerably more specialised field of dying repeatedly while arguing about livestock.

As you might suspect, there is a story behind each of those titles.

Unfortunately, there is also a story behind the stories.

And most of them involve Dave.

The Great Arachnid Controversy

The evening began, as so many evenings do, with Dave and Myles engaged in a spirited disagreement over something that should not, under normal circumstances, require arbitration by the Royal Society.

The dimensions of a spider.

Not an ordinary spider, mind you. The swamps of Nightingale are home to an exceptionally disagreeable species of enormous black-and-yellow arachnid, resembling a golden orb weaver that has undergone a frankly irresponsible amount of genetic enhancement.

They are aggressive, territorial, highly venomous and, mercifully, solitary. Even Mother Nature apparently recognised that allowing more than one of these things in the same postcode would constitute a breach of several international treaties.

Myles maintained that the spiders were approximately the size of horses.

Dave insisted they were closer to feral pigs.

When pressed on precisely what sort of pig, Dave eventually conceded that perhaps a large pig might be a more appropriate comparison.

This was apparently intended to be reassuring.

The difference between being attacked by a venomous spider the size of a horse and one the size of a large pig is, admittedly, considerable from a zoological perspective. From the perspective of the individual being attacked, however, the distinction is largely academic.

Particularly when the spider is expressing its territorial rights by attempting to inject its entire venom supply into your trousers.

Myles, determined that history should record the previous week's events accurately, proceeded to recount the incident for Zaph.

According to Myles, Dave and Craig had abandoned him to the spiders while they went frolicking through the swamp, presumably picking flowers and discussing the weather.

With each retelling, the circumstances grew more dramatic.

By the third account, Dave and Craig had deliberately thrown Myles to Shelob as a sacrificial gumby, buying themselves time to escape while the enormous arachnid enjoyed what it presumably considered a light afternoon snack.

Readers familiar with the works of Tolkien will recognise Shelob as a giant spider of considerable unpleasantness.

Readers familiar with Myles will recognise the possibility of some modest embellishment.

Disclaimer: You may remember this from last week's blog. At no point did Myles scream like a little boy, say words that can't be put in the blog, and demand Craig and Dave return from the next tower to help with a spider the size of a pig.

This is the official account.

Any witnesses suggesting otherwise are clearly unreliable.

With Craig unavailable for the evening, the burden of defending their collective honour fell entirely upon Dave.

"Fine, back to the swamp we go!"

And so it was decided. The Shelob Question would finally be settled through rigorous scientific investigation.

After all, future generations of Realmwalkers deserved to know the truth. Unfortunately, nobody had taken a screenshot during the original encounter, leaving us without a reliable frame of reference.

There was simply no alternative but to return to the swamp and obtain empirical evidence.

Disclaimer: This decision had absolutely nothing to do with the abundance of rare flowers growing in the swamp that Dave desperately wanted to harvest.

The scientific community thanks him for his integrity.

A Rifle, Several Ingots and the Collapse of Civilisation

Before embarking upon our botanical expedition disguised as zoological research, Zaph announced that he wanted to manufacture a lever-action rifle.

This was a perfectly reasonable request.

Why fire one bullet at something when you could fire several in rapid succession?

Zaph's approach to hostile wildlife has always been refreshingly straightforward. Identify the threat, establish a suitable firing position, and introduce the threat to a sufficient quantity of high-velocity metal.

Unlike Dave, he does not normally attempt to harvest it first.

Making a rifle should have been simple.

We had the materials. We had the forge. We had the necessary equipment.

What we apparently lacked was a sufficiently intimate relationship between the forge and our storage chests.

The various rifle components needed manufacturing, which required ingots, which were stored in chests, which the forge couldn't access because they were too far away.

Thus began an entirely predictable exercise in reorganising our storage infrastructure.

There are civilisations that have collapsed over less.

Eventually, after rearranging enough furniture to satisfy a particularly demanding Victorian interior decorator, Zaph acquired his rifle.

He also manufactured what he considered to be a sufficient quantity of ammunition.

The significance of the word considered would become apparent later.

The Long and Winding Road to Somewhere Unpleasant

Travelling to the swamp required a relatively simple sequence of operations.

First, travel to the Crossroads.

Then take the portal to Welkin's Reach.

Then fast travel to the Swamp Lodestar.

Three straightforward steps. Practically impossible to get wrong.

Unless, of course, someone accidentally selected the Stargate Lodestar instead.

Myles.

This minor navigational discrepancy confused Zaph, who had been operating under the wildly optimistic assumption that everyone was travelling to the same destination.

An additional step was duly inserted into an itinerary that already contained more steps than a particularly sadistic tax return.

Eventually, through a combination of magical transportation, navigational correction and the sort of patience normally associated with Buddhist monks, the expedition arrived in the swamp.

Our scientific investigation could begin.

The Shelob Question: Exhibit A

The first spider appeared almost immediately.

An excellent opportunity to examine its dimensions.

Unfortunately, Dave was somewhat distracted by the business of screaming and dying.

Accurate measurements are notoriously difficult to obtain when one's subject is attacking, one's health is rapidly diminishing, and one's scientific assistant is busy becoming a corpse.

There was also the unfortunate absence of reference pigs.

Every suitable feral pig in the region had apparently received advance notice of the expedition and elected to remain elsewhere.

Cowards.

Undeterred by death, we continued our research.

Which is to say, we died some more.

At this point, memories began surfacing of the infamous polar bear incident of 2297.

For those unfamiliar with the episode, it occurred during our adventures in Icarus and has since become the internationally recognised CCF benchmark for catastrophic expedition mortality.

We haven’t died this much since the polar bear incident of 2297.

A phrase nobody ever wants to hear twice in the same evening.

The Swamp Rat Hypothesis

Our next discovery was a population of swamp rats.

These were rather substantial rodents, approximately the size of pigs, and therefore potentially useful as a comparative measuring instrument.

This was a genuine breakthrough.

A spider could be compared to a rat, the rat could be compared to a pig, and the resulting measurements could be presented to the Royal Society with appropriate diagrams and a minimum of shouting.

There was, however, a minor complication.

The rats were also poisonous.

Apparently, the local ecosystem had decided that being unpleasantly large wasn't sufficient. Everything also needed to possess some form of chemical warfare capability.

Taming a swamp rat for scientific comparison was briefly considered.

Unfortunately, we were too busy dying to conduct the experiment.

The Harpy Amendment

Further exploration revealed harpies.

Unlike the spiders and rats, harpies could fly.

They were larger than pigs, larger than rats, smaller than horses and larger than spiders.

They were also poisonous.

Of course they were.

At this point, the swamp appeared to operate according to a simple ecological principle: if something moves, it is probably poisonous; if it flies, it is definitely poisonous; and if Dave approaches it carrying a basket, someone is about to require medical assistance.

The harpies would have provided an excellent additional point of comparison, had anyone survived long enough to record the observations.

Unfortunately, scientific note-taking and screenshots continued to take second place to the more pressing business of being dead.

The Official Verdict

Following extensive fieldwork, multiple fatalities and precisely no reliable measurements, Dave presented his findings.

He conceded that the spiders were, in fact, larger than pigs.

This was a significant development.

However, he maintained that they were smaller than ponies.

Ponies, as everyone knows, are smaller than horses.

And because one apparently rounds down when making comparisons of prices and enormous venomous wildlife, Dave concluded that his original assertion had been vindicated.

The logic was impeccable, provided one ignored most of it.

Thus, the Shelob Question was officially settled in Dave's favour.

Myles had only slightly overstated the size of the spiders.

Dave had only slightly understated them.

And Zaph had spent the better part of the evening shooting at things that were considerably larger than anything that should reasonably be classified as a household pest.

History would record the verdict.

The spiders, having been unavailable for comment, continued trying to kill everyone.


This Isn't Even the Proper Swamp

It was at this point that a particularly disturbing realisation emerged.

We weren't actually in the main questline swamp.

This was merely some random, low-level swamp.

A recreational swamp.

The sort of place one visits for a gentle afternoon stroll, perhaps a little birdwatching, and the occasional near-fatal encounter with a venomous creature the size of agricultural machinery.

And yet our mortality rate had already exceeded several small wars.

If this was how we performed against the introductory swamp wildlife, what awaited us in the actual main questline swamp?

Presumably spiders the size of elephants.

Or perhaps the horses themselves would be poisonous.

Nobody particularly wanted to find out.

Fortunately, we had no immediate quest objectives and nobody in the realm required our assistance.

Which meant it was time to pursue the usual CCF system of exploration.

Myles would examine the map, identify an unexplored location, place a marker, and establish a route.

The party would then leap from a suitable height, deploy their magical umbrellas, and glide gracefully toward the chosen destination.

At least, that was the theory.

In practice, Myles and Zaph would head toward the marker while Dave's umbrella experienced another mysterious steering malfunction.

These malfunctions were remarkably selective.

They never seemed to direct Dave toward empty fields, uninteresting terrain or places where nothing could be collected.

Instead, his umbrella invariably developed an irresistible attraction to any building, structure or botanical curiosity visible on the map.

Dave maintained that these deviations were entirely accidental.

Myles maintained that the laws of probability had filed a formal complaint.

An Observatory, Some Sigils and Nobody Home

Our first diversion took us to an observatory.

A magnificent structure, promising astronomical knowledge, arcane mysteries and perhaps some explanation for why anyone would choose to establish an observatory in a swamp full of aggressively venomous wildlife.

Unfortunately, nobody was home.

The occupants had either departed, been eaten, or simply decided that living somewhere else was a better career choice.

We did, however, find a sigil puzzle.

This required considerably more time than anticipated.

There is something uniquely frustrating about standing inside an abandoned observatory attempting to decipher magical symbols while knowing that somewhere outside, a spider is probably arguing with a harpy over which of them gets to poison you next.

Eventually, after enough experimentation to qualify as an independent research programme, the puzzle yielded.

Victory.

Or at least the sort of victory that involves several grown men feeling disproportionately pleased about having correctly interpreted a collection of glowing squiggles.

The Agility Bastille and the Problem of Distractions

Next came an Agility Bastille.

Strictly speaking, this wasn't part of the plan.

However, it had the misfortune of being interesting enough to distract Dave.

And once Dave becomes interested in something, the itinerary becomes more of a historical document than an operational plan.

The Bastille was duly investigated and its agility challenge solved.

There was undoubtedly a perfectly sensible reason for doing so.

Nobody could remember what it was.

The Zeppelin That Never Flew

Our travels eventually brought us to an enormous zeppelin launch tower.

Naturally, we climbed it.

Not because we needed to. Not because a quest demanded it. Not even because there was any evidence of a useful reward.

We climbed it because it was there.

This is the same reasoning that has driven mountaineers, explorers and Craig for generations, although Craig usually dispenses with the reasoning altogether.

Unfortunately, the zeppelin tours had been suspended.

Due to nice weather.

Apparently, Victorian aviation operates according to a set of rules that would be considered unusual even by modern airline standards.

With Craig absent, responsibility for the tower's jumping puzzle fell to Myles.

This was a significant departure from established procedure.

Ordinarily, Craig would already have scaled the structure, jumped from something unsuitable, discovered an undocumented route and alerted every monster in the surrounding countryside before anyone else had finished reading the instructions.

Instead, Myles had to tackle the puzzle himself.

With considerably less enthusiasm and rather more regard for personal survival, he eventually negotiated the jumps and retrieved the chest.

The expedition then launched itself from the tower.

The zeppelins might have been grounded, but our umbrellas were still operational.

Mostly.

Dave's, naturally, continued attempting to navigate toward interesting buildings.

The Druids and the Environmental Health Emergency

Next, we encountered some druids whose camps required attention.

Helping druids seemed like an entirely appropriate activity for three experienced Realmwalkers.

After all, druids are generally associated with nature, harmony and the delicate balance of the living world.

Unfortunately, the living world in this particular swamp had taken a rather confrontational attitude toward visitors.

The poisonous harpies were especially enthusiastic.

While we attempted to repair the camps, they repeatedly expressed their objections through aerial assault and chemical warfare.

We responded with gunfire, magic and an increasingly colourful vocabulary.

And death.

Considerable quantities of death.

Helping the druids became a lengthy exercise in restoring their facilities while periodically restoring ourselves to life.

At least the druids had the satisfaction of seeing their camps repaired.

We had the satisfaction of confirming that our equipment, health and patience were all considerably less durable than anticipated.

Disclaimer: No swear words were used in the making of the druid camps.

And if you believe that, we have some lovely swamp real estate to sell you.

Magnificent views. Abundant wildlife. Excellent opportunities for botany.

Previous owners deceased.

Once again, comparisons were drawn with the infamous polar bear episode on Icarus.

The fact that a single historical disaster was being referenced this frequently suggested that the evening had developed into something of a medical emergency.

There was also the small matter of Dave's collecting habits.

By this point, the expedition had accumulated enough materials to require not one but two separate trips back to our main camp to unload everything Dave had persuaded us to carry.

The man had turned a dangerous scientific expedition into an interdimensional freight operation.

Somewhere in the swamp, a rare flower remained unpicked.

Dave was undoubtedly troubled by this.

The Bunker Incident

There are moments in every expedition when one encounters an interesting structure marked on the map and feels compelled to investigate.

Perhaps it contains treasure.

Perhaps an ancient portal.

Perhaps a secret underground complex filled with forgotten technology and unimaginable riches.

Or perhaps it's a bunker.

A bunker with no treasure.

No portal.

No mysterious machinery.

Not even a basement.

Which is a particularly impressive achievement for a bunker, given that being underground is traditionally one of its defining characteristics.

Nevertheless, we explored it.

Thoroughly.

Because apparently we had nothing better to do than investigate buildings whose principal architectural feature was disappointment.

Bunker (expletive deleted).

Enough said.

No, really.

Enough.

A Sword, At Last

After many sessions of patient encouragement, Dave finally achieved something that had previously seemed impossible.

He persuaded Myles to enchant his equipment with healing magic.

This had been an ongoing discussion.

Dave believed that enhancing Myles's equipment with healing abilities would be extremely useful.

Myles, who was already responsible for navigating, organising, healing, and generally maintaining some semblance of adult supervision, had been somewhat less enthusiastic about adding another item to his administrative workload.

However, the evening's repeated encounters with poisonous wildlife had provided compelling evidence that additional healing might not be an entirely foolish investment.

And so Myles crafted a sword.

Yes, a sword.

After all the magical exploration, extensive crafting, elaborate equipment upgrades and increasingly sophisticated weaponry, Myles finally discovered the ancient martial art of manufacturing a pointy piece of metal.

Not content with this technological breakthrough, he added both fire and healing enchantments.

The result was a weapon capable of burning enemies while assisting with recovery.

A rather elegant solution to the problem of creatures that insist on poisoning everyone.

Disclaimer: This shall in no way be taken to mean Dave nagged Myles to a breakdown.

The sword was entirely voluntary.

Much like a confession obtained after several days of persistent questioning.

Reducing Gravity, Increasing Complexity

With the sword completed, Myles turned his attention to improving our exploration capabilities.

The traditional method of travelling through Nightingale involves climbing something tall, jumping off it, opening an umbrella and hoping that the laws of physics remain sufficiently flexible to prevent an unpleasant landing.

Myles decided that gravity itself was the problem.

A minor realm card was deployed to reduce gravity slightly, allowing us to travel farther and more easily while exploring.

This was an excellent idea.

Unfortunately, we also needed somewhere convenient to return to.

The location seemed suitable for a new Lodestar, providing a fast-travel point for future expeditions.

Myles therefore set about constructing one.

Or would have, had Jeeves not apparently taken all the required components and distributed them into boxes across the known universe.

Jeeves, our storage system's unofficial representative of Victorian domestic service, had once again demonstrated that the principal skill of a competent butler is putting things somewhere nobody can find them.

The Lodestar needed materials.

The materials needed processing.

The processing required benches.

The benches required other materials.

Thus began another bout of industrial infrastructure development in the middle of a poisonous swamp.

We constructed the necessary benches to process stone and manufacture lumber.

And then, because there is always one missing ingredient, we travelled all the way back to the main base to collect wire.

Somewhere, a civil engineer was nodding approvingly.

Somewhere else, Myles was wondering why building a fast-travel point required so much actual travelling.

Tonight's Campfire Entertainment

There was supposed to be a song.

Dave, our resident gatherer, farmer, miner and occasional threat to the musical arts, had apparently been considering a suitable mining number.

Unfortunately, tonight's campfire performance was cancelled.

They simply don't make good mining songs for Dave to sing anymore.

A sad indictment of the modern entertainment industry.

Possibly also a tremendous relief to everyone else.

Housekeeping, Smelting and Eight Hundred Kilograms of Berries

As the evening drew toward its conclusion, the party returned to the deeply unglamorous but essential business of maintaining the base.

Dave had accumulated an impressive quantity of ore.

This was hardly surprising. Give Dave a sufficiently good mining pick and a map containing mineral deposits, and he will eventually remove most of the local geology.

The ore needed smelting into ingots.

Lots of ingots.

While the furnaces performed their industrial duties, we also manufactured a roughly improved umbrella for Myles.

This was a worthwhile investment, given that umbrellas in Nightingale serve the dual purpose of providing personal weather protection and preventing their owners from becoming decorative craters at the foot of tall buildings.

And then there were the berries.

Disclaimer: At no point did Dave try to carry 800kg of berries, then get confused, blame the game for not being able to walk, logged out, logged in again, still couldn’t walk, found the berries on a different tab in his inventory, and cook more berries than we can ever consume.

Naturally, since none of this happened, there is no reason to examine it in detail.

There is certainly no reason to speculate about why a man carrying approximately the weight of a small automobile might have difficulty walking.

Nor why he might conclude that the game was malfunctioning.

Nor why restarting the game failed to resolve a problem caused by attempting to transport an industrial quantity of fruit in his pockets.

The inventory system, having been blamed for the incident, was eventually exonerated when Dave discovered the berries lurking in another tab.

The subsequent cooking operation produced enough food to sustain the expedition through several lifetimes, assuming the party could survive long enough to eat it.

Which, judging by our performance in the swamp, was far from guaranteed.

Lessons from the Swamp

As midnight approached, the surviving members of the expedition considered what they had learned.

There were several important discoveries.

First, when Zaph announces that he is down to his last bullet, this is not an invitation to debate ammunition management.

It is the universally recognised signal to run.

Preferably immediately.

Second, Myles had only slightly exaggerated the size of the swamp spiders.

The creatures were not, strictly speaking, horse-sized.

They were, however, considerably larger than anything with eight legs and venomous fangs has any reasonable entitlement to be.

Dave considered this a vindication.

Myles considered it a technicality.

Zaph considered whether he should manufacture more ammunition.

Third, giving Dave a better mining pick is an excellent way to ensure that every ore deposit on the map is eventually reduced to a collection of portable ingots.

It is also an excellent way to create a storage crisis.

And fourth, when casting an enchantment, holding down the key to boost the effect produces significantly better results than simply tapping it and hoping for the best.

A useful discovery.

Particularly for someone who has only recently been persuaded to put healing magic on a sword.

Achievements of Questionable Distinction

Despite the death toll, the poisonous wildlife, the navigational errors, the failed scientific investigation and the bunker that wasn't even particularly good at being a bunker, the evening was not entirely devoid of achievement.

Dave — Oberon's Bounty

Use an enchantment to shatter an ore rock for increased loot.

An entirely appropriate achievement for a man who regards the natural landscape as an inventory waiting to happen.

The ore never stood a chance.

Myles — Swords?

Make a sword.

A modest but significant milestone in the career of a Realmwalker who has spent much of his time attempting to keep everyone alive through organisation, medicine and increasingly desperate appeals to common sense.

Now equipped with fire and healing magic, Myles has a weapon suitable for both injuring enemies and repairing some of the consequences.

Zaph — Last Bullet

Tell everyone you are down to your last bullet so we can run.

While perhaps not officially recognised by the game's achievement system, this remains one of the evening's most valuable tactical contributions.

Knowing when to stop shooting and start running is an underappreciated survival skill.

Especially when everyone else is arguing about pigs.

Final Reflections: The Verdict Is In

And so concluded another evening of Nightingale.

Three Realmwalkers entered a relatively low-level swamp in search of scientific truth.

They emerged having established that the spiders were larger than pigs, smaller than ponies, possibly somewhere in the vicinity of small horses, definitely poisonous, and entirely uninterested in participating in a formal zoological survey.

We also discovered that swamp rats were poisonous, harpies were poisonous, and the general environment had apparently been designed by someone who considered the polar bear incident of 2297 insufficiently challenging.

We solved puzzles, explored an empty observatory, conquered an Agility Bastille, climbed a zeppelin tower without a zeppelin, repaired druid camps, visited a thoroughly disappointing bunker, manufactured a magical sword, modified gravity, struggled to build a Lodestar, processed mountains of ore, and investigated a theoretical incident involving 800 kilograms of berries.

Craig, having missed the entire evening, somehow managed to remain blameless.

A statistical anomaly unlikely to be repeated.

Dave emerged triumphant from the Shelob Question, having successfully established that a spider smaller than a pony cannot possibly be the size of a horse.

Myles maintained that the practical distinction was irrelevant when the spider was attempting to eat someone.

Zaph maintained that everyone should stop talking and reload.

And somewhere in the swamp, a solitary black-and-yellow spider continued its evening patrol, blissfully unaware that its dimensions had become the subject of one of the most hotly contested scientific disputes in Realmwalker history.

The final verdict?

Dave won the argument. Myles won a sword. Zaph ran out of ammunition.

The spiders won everything else.

Next week: Perhaps the actual main quest. Assuming we can survive the introductory wildlife long enough to find it.




Saturday, October 10, 2026

Nightingale: The Well of Power, the Wisdom of Google, and the Perils of Magical Trousers

There is an old saying that without a map, a compass, and a firm grasp of one’s destination, an adventurer is merely a lost person with expensive luggage.

For the CCF, even possessing all three is no guarantee of improvement.


Fortunately, modern civilisation has provided a fourth essential survival tool: Google.

Without it, the great explorers of history might never have discovered entire continents. With it, four middle-aged gamers can occasionally discover which door they’re supposed to open.

And sometimes even that requires a second search.

As the old engineering proverb goes, the first tower burned down, the second fell over, and the third burned down, fell over, and sank into the swamp.

Which is entirely irrelevant to tonight’s adventure.

Except that there was a swamp.

But we’re getting ahead of ourselves.

The Fellowship of the Absent

Tonight’s expedition began with a dramatic reduction in personnel.

Zaph had abandoned his comrades to attend PAX, apparently preferring a convention full of people talking about games to actually playing one. An unusual philosophical position, but one he was entitled to hold.

Craig was attending to a family emergency, which was considerably more understandable and, for once, provided a perfectly legitimate reason for not being available to fall off something.

This left Myles and Dave alone in Welkin’s Reach.

Two seasoned adventurers. Nearly three decades of accumulated gaming experience. One main quest standing between them and the next realm.

Naturally, the question arose: shouldn’t they wait for the others?

Under ordinary circumstances, yes.

But ordinary circumstances rarely survive contact with Dave.

Dave possesses the attention span of a gnat that has recently discovered caffeine. Asking him to leave an unfinished quest alone is rather like asking a golden retriever to ignore a sausage balanced on its nose.

Myles, meanwhile, has a particular weakness for maps and puzzles. If someone suggests there’s an unexplored location, an incomplete map, or a mysterious mechanism requiring careful investigation, his sense of adult responsibility tends to quietly leave the room.

Thus, with the collective judgement of two men who should really know better, they decided to finish the main quest.

What could possibly go wrong?

The Site of Power That Wasn’t on the Map

The objective sounded straightforward enough:

Cleanse the Site of Power in Welkin’s Reach.

Last week, the group had thoroughly explored the realm, uncovered the entire map, and diligently filled in every available detail.

This was precisely the sort of preparation that ought to make completing a main quest a simple administrative exercise.

Grab the cleansing potions. Open the map. Find the Site of Power. Proceed directly to heroic victory.

Except there was no Site of Power.

Myles inspected every icon.

Dave inspected every icon.

They inspected the icons again, presumably in case one had become embarrassed and decided to reveal itself.

Nothing.

Zilch. Nada. Not a sausage.

The map was as forthcoming as a government department asked to explain its expense claims.

Eventually, they invoked the ancient and powerful oracle known as Google.

Google explained that the Site of Power was actually the Well of Power, conveniently located near the Zeppelin and surrounded by an enormous red laser death dome.

The same enormous red laser death dome they’d already seen.

Of course.

Why would the game label the location with the same name used in the quest? That would remove an important element of the experience: bewilderment.

The Mine of Unnecessary Scorpions

Having identified their destination, the pair now needed to work out how to enter it.

The enormous red laser dome was proving somewhat discouraging, so they performed an aerial reconnaissance.

Across from the Well stood a large doorway leading into the cliff face.

“That must be it,” declared Dave.

This was compelling evidence by CCF standards. There was a door, and Dave wanted to go through it.

They descended into the opening, following the passage deep into what appeared to be an abandoned mine.

“Almost there,” said Dave.

“Just a little…”

“A giant scorpion!” yelled Myles.

The scorpion, presumably delighted that two idiots had wandered into its basement, wasted no time introducing itself.

There was frantic combat, considerable poison, and several regrettable encounters with the floor.

Fortunately, their followers were on hand to pick them up whenever the heroes succumbed to the traditional CCF combat manoeuvre known as falling over.

The followers had become remarkably proficient at this.

Their job description presumably read:

Carry supplies, assist with combat, and periodically resurrect the management.

After a thoroughly unpleasant encounter, the pair discovered that the mine wasn’t the way into the Well after all.

Another consultation with Google revealed the actual solution.

They needed to travel to the top of the observatory, activate the strange rune they’d unlocked during the previous session, and receive ten minutes of protection allowing them to pass safely through the red laser dome.

“It’s obvious, really, when you think about it …”

“Not!!” yelled Dave.

Myles, ever the systems analyst, was less concerned about the mystical significance of the rune than the complete absence of a visible countdown timer.

If a magical protection spell expires after ten minutes, surely displaying those ten minutes somewhere on the HUD would be a reasonable user-interface decision?

Apparently not.

In Nightingale, one is expected to maintain an intuitive understanding of the remaining duration of invisible magical protection.

Presumably by consulting one’s pocket watch while plummeting towards certain death.

Pinball Wizard: The Well of Power Edition

Armed with their newfound knowledge, they began the logistical operation required to enter the Well.

Fast travel to Zeppelin camp.

Glide to the observatory.

Climb to the top.

Activate the rune.

Fast travel back to Zeppelin camp.

Glide down into the Well.

A simple six-step process to accomplish what, in a less whimsical universe, might have required walking through a door.

Dave had apparently devised a careful descent plan.

This plan survived until he spotted a chest.

For Dave, treasure chests exert a gravitational attraction considerably stronger than anything described by Newton. The moment one appears, every other objective becomes secondary.

He diverted towards a chest perched atop a floating rock.

Then he spotted another opportunity lower down.

A little glide, a little essence collection, another rock, another chest.

And then a slight navigational miscalculation.

Dave missed his intended landing and descended approximately four levels in one glorious, uncontrolled demonstration of gravitational enthusiasm.

Imagine a pinball machine in which the ball is a heavily armed Victorian adventurer and the bumpers are floating chunks of rock.

Dave was the ball.

The Well was the machine.

Gravity was having the evening of its life.

Myles, meanwhile, was attempting to locate the musical puzzle.

“There is one of those musical puzzles,” said Myles. “Do you see any of the pieces?”

“Nothing to see here,” declared Dave, metaphorically dusting himself off and attempting to restore whatever dignity remained after his impromptu pinball tournament.

Three Notes, Two Idiots, and Another Google Search

Myles located the first musical puzzle piece one level below his position.

The second was considerably more troublesome.

Eventually, he spotted it inside a cage off to one side of the Well.

Naturally, the obvious route was blocked, so the pair went through another door to investigate.

Inside were the Bound, who seemed to have taken up employment as security guards for every inconvenient location in the realm.

A fight followed.

The Bound attacked.

Dave and Myles retaliated.

Their followers once again demonstrated the increasingly indispensable skill of picking their employers off the floor.

With the guards dispatched, the cage remained firmly closed.

There was no obvious switch, lever, or conveniently labelled button.

Back to Google.

The solution was to stand in a glowing blue square, which would lower the cage.

“Why didn’t we think of that?” pondered Dave.

Possibly because every previous encounter with glowing blue electrical squares had suggested they were designed to electrocute adventurers or launch them into the stratosphere.

It was an understandable misunderstanding.

The puzzle now had two pieces.

Unfortunately, musical puzzles generally expect all their notes, and the third remained stubbornly absent.

Another search revealed a door they’d missed.

Of course there was another door.

At least this time they understood how to lower the cage.

Progress, of a sort.

The Lodestar and the Case of the Missing Components

With the Well proving to be a substantial vertical obstacle course, Myles decided that building a lodestar inside it would make subsequent travel considerably easier.

A sensible decision.

He opened his follower’s inventory to retrieve the required construction components.

The follower had none.

The components had been helpfully unloaded into the storage chests back at Zeppelin camp.

This was apparently the follower’s understanding of logistics: ensuring that all essential equipment was safely stored somewhere other than where it might be needed.

Myles expressed his appreciation using several words unsuitable for a family-friendly publication.

Then he began the journey.

Fast travel back to Zeppelin camp.

Retrieve the components.

Return to the observatory.

Climb to the rune.

Activate the protection.

Return to Zeppelin camp.

Glide into the Well.

Build the lodestar.

By the time he finished, the whole operation had acquired the complexity of an international supply chain, albeit one operated by people who kept forgetting where they’d left the forklift.

Dave watched his eventual return.

“What took so long?”

Myles replied with another carefully selected collection of words that cannot be reproduced in this blog.

It is fortunate that Nightingale does not feature a profanity-based magical system.

Myles would have become a god.

Behind Door Number Three

With the lodestar operational and the musical puzzle finally solved, another door opened.

Dave raised a philosophical concern.

If one door opens, shouldn’t another door close somewhere?

This was the kind of question that suggested the puzzle had gone on quite long enough.

Behind door number three stood a woman.

She appeared perfectly comfortable and, rather disappointingly, did not require rescuing.

The pair convinced her they weren’t there to steal her belongings.

Then, in a remarkable departure from established CCF procedure, they actually refrained from stealing her belongings.

A historic moment.

She explained what they were supposed to be doing.

There was something about helping someone, accomplishing an objective, and presumably saving the world from an unpleasant fate.

The details were absorbed with the usual degree of concentration.

Which is to say, approximately none.

Should the information become important later, Google would undoubtedly know.

The Gear Score of Doom

The next doorway contained one of those magical barriers that refuses entry to adventurers whose equipment fails to meet a minimum gear score.

Fortunately, both Dave and Myles passed through without difficulty.

This was particularly welcome because the Bound on the other side had apparently discovered that the barrier only applied to people entering the room, not to projectiles travelling in the opposite direction.

They were quite happily shooting through it.

A triumph of magical security design.

The followers, meanwhile, passed through without any apparent inspection of their equipment.

This was just as well.

Neither had received a meaningful equipment upgrade since joining the expedition.

Their outfits were now so outdated that archaeologists might reasonably have classified them as historical artefacts.

Without Zaph’s famous underwear guy present to demonstrate the absolute minimum acceptable standard of battlefield attire, the followers slipped through security and resumed their usual duties.

Which included picking up Dave and Myles after another disagreement with the Bound.

At this point, the followers were less like companions and more like a mobile emergency medical service.

The Boss Fight That Shall Remain Mostly Unspoken

Finally, the pair descended to the lowest level.

Here, the main quest reached its dramatic conclusion.

For the benefit of Zaph and Craig, who would eventually have the pleasure of experiencing the encounter themselves, certain details shall remain undisclosed.

Suffice it to say that there was a boss arena.

There was a boss.

There was considerable running.

There was screaming.

There were words which, once again, cannot be reproduced in a G-rated blog.

And then there was a total party wipe.

Not merely Dave and Myles.

The followers went down too.

The entire expedition had achieved the sort of comprehensive failure normally reserved for government IT projects.

Once everyone had finished being dead, the surviving human operators consulted Google.

Google politely explained several important aspects of the encounter that would have been obvious had the participants not been so occupied with running around and screaming.

Armed with this information, they returned to the arena.

This time they followed the recommended strategy.

And it worked.

The boss fell.

Victory was theirs.

Dave offered several words of commentary that cannot appear in the blog, presumably expressing deep appreciation for the quality of the encounter.

They looted the boss, collected their essence and rewards, and emerged with twenty-five units of precious Tier 3 essence.

The good stuff.

And, as a bonus, a realm card leading to a swamp.

Because after everything they’d endured, what the expedition really needed was more dampness.

The Quest for Self-Cleaning Trousers

Returning to Zeppelin camp, the victorious pair invested their hard-earned essence in Tier 3 crafting benches.

For Myles, this presented a golden opportunity.

At last, superior equipment.

More advanced technology.

Access to the finest materials available.

He built a Tier 3 sewing bench.

And made pants.

Not a legendary weapon.

Not an enchanted shield.

Pants.

There are those who would argue that in a dangerous fantasy realm, defensive equipment is every bit as important as offensive weaponry.

Myles would agree.

Particularly when the equipment in question is trousers.

Unfortunately, the new Tier 3 pants suffered from a serious design flaw.

They were not self-cleaning.

This was unacceptable.

Myles demanded magical pants.

Dave, displaying the sort of practical support normally reserved for major engineering initiatives, learned how to construct a Tier 3 enchanting station and built one.

At last, the technology existed.

The infrastructure was complete.

The magical trouser revolution was imminent.

Then Myles discovered he didn’t have enough Tier 3 essence to enchant anything.

The dream collapsed.

A few more unprintable words were added to the evening’s rapidly expanding vocabulary.

Somewhere in the Nightingale universe, an enchantment station stood ready to perform miracles, while its owner continued wearing ordinary trousers.

Civilisation had advanced, but not nearly far enough.

The Great Anti-Clockwise Expedition

With the main quest completed, Dave and Myles decided to finish exploring the map.

They set off anti-clockwise around Welkin’s Reach, clearing hostile camps, solving Bastilles, and generally making themselves unpopular with the local inhabitants.

They even ventured into a bunker, passed through its portal, and cleared a small area on the other side for some worthwhile rewards.

It was the kind of methodical exploration Myles enjoyed.

A clean map.

Completed objectives.

No unexplored icons lurking in corners.

The satisfaction of imposing order on a world that had apparently been designed by a committee of mischievous cartographers.

Unfortunately, Myles’s equipment was beginning to show the strain.

His gear had become rather shabby, and repairs were increasingly urgent.

There was just one small problem.

He’d run out of Tier 1 essence.

Not Tier 3 essence, the precious resource required to create magical trousers.

Tier 1.

The cheap stuff.

Dave suggested a solution: return to camp and convert a thousand wood into a thousand Tier 1 essence.

A thousand pieces of wood.

A thousand essence.

Simple arithmetic.

No Google required.

For once, the pair had solved a problem entirely through their own intellectual resources.

It was a proud moment.

The Return of the Umbrella Enthusiast

At this point, Craig joined the game.

The expedition immediately lost whatever modest degree of organisational stability it had achieved.

Craig needed to upgrade his umbrella.

Specifically, he wanted the prank-proof version.

Given Craig’s history with jumping puzzles, long flights, unexpected descents, and the occasional disagreement with gravity, this was probably a sound investment.

Unfortunately, the upgrade required an elaborate manufacturing process.

Myles flatly refused to return to Sylvan Cradle just to complete the job.

This meant constructing additional benches at Zeppelin camp, manufacturing various components, and spending what felt like half the night upgrading a piece of equipment whose primary purpose was to stop Craig from falling quite so enthusiastically.

There is a certain irony in spending hours manufacturing an advanced umbrella for a man who regards vertical distance as a personal challenge.

Eventually, the umbrella was upgraded.

The group was ready to resume exploration.

Well, most of the group.

Dave had discovered a new project.

Six Shots of Lightning and One Important Warning

Dave had become increasingly concerned about his lack of a proper ranged weapon.

This was a reasonable concern for someone whose usual approach to combat involved getting close enough to the enemy to examine the contents of its pockets.

He decided to build a revolver.

Naturally, Nightingale does not permit the simple manufacture of a firearm.

One must first manufacture the components required to manufacture the components, which must then be assembled into the components required to assemble the firearm.

There was furnace work.

There were multiple crafting stages.

There was considerable waiting.

Finally, the revolver itself came together.

Then came the ammunition.

The finished weapon was capable of firing six lightning bullets before requiring a reload.

A magnificent piece of Victorian engineering.

A handheld thunderstorm.

A device capable of delivering six consecutive arguments against continued existence.

It did, however, have one important operational characteristic.

The right mouse button was not a zoom function.

In fact, pressing it could empty all six lightning bullets into the air.

This would leave the user standing near an alerted enemy, holding an unloaded revolver and contemplating the substantial cost of the ammunition just wasted.

Naturally, Dave would never make such a mistake.

This information is provided purely as a public service announcement for Zaph.

Because lightning bullets are expensive.

And shooting all six into the atmosphere is not generally considered an effective sniping technique.

The School of Advanced Falling

While Dave completed his industrial revolution, Myles and Craig resumed clearing the map.

They travelled through ruins, investigated another bunker, and climbed to increasingly improbable heights.

There were more jumping puzzles.

This presented Craig with an opportunity to demonstrate his legendary parkour skills.

Unfortunately, those skills appeared to have undergone a recent downgrade.

Craig had once been regarded as something of a jumping puzzle expert.

Now he seemed more interested in testing the structural integrity of the ground beneath each puzzle.

Usually from a considerable height.

He fell.

He missed jumps.

He fell again.

He demonstrated an impressive talent for converting forward momentum into downward velocity.

The others mocked him mercilessly.

Craig also displayed a surprising reluctance to undertake long flights, despite having just spent half the evening acquiring a superior umbrella specifically designed to facilitate long flights.

One might reasonably ask why a man who enjoys leaping from high structures would be frightened of flying between them.

The answer, presumably, lies somewhere in the complex psychological distinction between deliberately jumping to one’s death and accidentally surviving a long glide.

Dave had apparently promised Craig that none of this would appear in the blog.

Unfortunately, Craig seems to have misunderstood the exact wording of that promise.

What Dave actually meant was:

This is absolutely going in the blog.

A distinction that should have been obvious after nearly thirty years of Friday-night gaming.

The Portal of Poor Decisions

Eventually, the group noticed one final unexplored portal marked on the map.

It was an easy flight away.

The sort of minor detour that should have taken only a few minutes.

Dave examined the portal machine and offered his usual concise technical guidance.

“insert card, press button.”

These four words have caused an extraordinary amount of trouble over the years.

They are the CCF equivalent of a red warning light marked DO NOT TOUCH, except that Dave regards such warnings as instructions requiring immediate compliance.

Myles inserted the card.

Myles pressed the button.

A portal opened.

To a marsh.

There was, naturally, one small logistical issue.

Myles wanted to build a lodestar.

He checked his follower’s inventory.

The components were missing.

Again.

The follower had helpfully placed them in a storage box back at Zeppelin camp.

Again.

Myles muttered another selection of words unsuitable for publication and travelled back to retrieve the materials.

At this point, the follower’s habit of unloading essential construction supplies had become less an inconvenience and more a deliberate campaign of psychological warfare.

Meanwhile, Dave was cooking Grasshopper stakes.

This was apparently an important culinary undertaking that needed to be completed before the expedition departed.

Craig approached the portal.

“Whats this for?”

And wandered straight through.

The portal immediately pulled the others into the marsh.

Dave’s Grasshopper stakes were abandoned to whatever culinary fate awaits unfinished insect-based cuisine.

There are many ways to begin an expedition into an unfamiliar realm.

Being involuntarily dragged through a portal because Craig wanted to know what it did is perhaps the most authentically CCF.

Welcome to the Marsh

The new realm was certainly atmospheric.

Water stretched across the landscape.

Japanese maple trees provided striking colour.

Zeppelins drifted majestically through the sky, a welcome change from Welkin’s Reach, where they seemed to spend rather more time crashed into the ground.

There were ruined wooden towers, some rising three storeys high.

Naturally, these were occupied by the Bound.

And then there were the spiders.

Large spiders.

Poisonous spiders.

Spiders that appeared to have been designed by someone who believed the ordinary eight-legged variety was insufficiently upsetting.

The party explored the towers, with Dave and Craig pressing onwards.

Myles encountered a spider approximately the size of a pig.

Now, it must be stated for the historical record that Myles did not scream like a little boy.

Nor did he utter a stream of unprintable words.

Nor did he urgently demand that Dave and Craig return from the next tower to assist with an arachnid whose dimensions suggested it had been fed an alarming quantity of growth hormones.

Absolutely none of those things occurred.

Any suggestion otherwise is malicious gossip.

The fact that Myles’s follower once again had to pick him up is entirely unrelated.

Indeed, the follower’s ability to revive fallen adventurers remained exemplary.

His ability to remember to carry lodestar components, on the other hand, was still somewhere between hopeless and actively subversive.

One cannot have everything.

Although Myles would have settled for fewer spiders.

The Telescope Incident

Having survived their first visit to the marsh, the group finally returned to Sylvan Cradle to unload their accumulated possessions into the main storage chests.

It had been a long evening.

The main quest was complete.

The map was substantially cleared.

The group had acquired advanced crafting equipment, upgraded an umbrella, manufactured a lightning revolver, and discovered a new realm full of things that wanted to kill them.

A reasonable point to stop.

Craig had other ideas.

“When are we moving the base to the swamp?”

This was not a question Myles particularly wanted to hear.

The existing base had already required considerable construction effort, and the thought of dismantling the entire operation to rebuild it in a waterlogged realm full of poisonous spiders was not immediately appealing.

Dave, however, had a different solution to Craig’s enthusiasm.

He explained that his new revolver was actually a telescope.

A very special telescope.

One that Craig could examine by looking directly into the barrel.

Craig, who had previously demonstrated a willingness to investigate mysterious portals by walking through them, was precisely the sort of person for whom this explanation might prove persuasive.

Fortunately, Myles intervened before Dave could enable friendly fire.

Thus ended another evening in which the most dangerous creature in the realm was not necessarily a boss, a scorpion, or an enormous poisonous spider.

Sometimes it was simply Dave with a new toy.

And Craig asking what it did.

Tonight’s Campfire Song: A Chaunting Lay by Craig

As tradition demands, the evening concluded with a musical contribution.

Craig, having spent a substantial portion of the night upgrading his umbrella and the remainder exploring innovative ways of falling, presented a reflective ballad on the difficulties of personal aviation.

To be sung with the solemn dignity of a Victorian explorer who has just discovered that gravity is not open to negotiation.

The Ballad of the Brolly and the Missing Delta V

I spent half the night fixing my brolly,
With brass and a buckle and glue,
They promised it wouldn’t be folly,
But nobody mentioned the view.

I am an umbrella glider,
A gentleman borne on the breeze,
A somewhat reluctant sky-rider,
With trembling Victorian knees.

Gliding with the wind,
With the ground a mile below,
My confidence is wearing thin,
And there’s nowhere else to go.

An umbrella rider,
Of dubious aeronautical skill,
The landing point to be determined,
Preferably not on a hill.

That’s a lot further than I thought,
That tower’s now terribly small,
The laws of physics can’t be bought,
And I’m beginning to fall.

What happened to my Delta V?
Where did my momentum go?
Why is that rock approaching me?
And why’s the ground not slow?

So raise a glass to the brolly,
To the brave and the airborne and daft,
For flight is a wonderful folly,
Until you run out of craft.

And should you hear a distant crash,
Followed by a rather loud yell,
You’ll find Craig among the rubble,
Declaring that it all went well.

Did We Learn Anything?

Against all expectations, yes.

Lesson One: Give Myles better crafting benches and he will make pants.

Not weapons. Not armour worthy of legend. Not a magnificent magical artefact.

Pants.

And if those pants cannot clean themselves, expect a formal complaint to the enchanting department.

Lesson Two: Craig is no longer the group’s jumping puzzle expert.

He has transitioned into the more specialised field of high-impact landing research.

His work continues to demonstrate that gravity remains remarkably consistent.

Lesson Three: Myles is afraid of spiders in games.

Particularly spiders the size of agricultural livestock.

This is not cowardice. It is a perfectly rational objection to oversized arachnids that have failed to respect the natural order.

Lesson Four: When Dave says something isn’t going in the blog, it is absolutely going in the blog.

Craig should understand this by now.

If he wishes to avoid appearing in the blog, the recommended approach is to stop doing stupid things.

Admittedly, this would require a fairly substantial change in personality.

This Week’s Achievements

Dave — Ad Astra
Completed the Welkin’s Reach main quest, mastered the art of falling through the Well of Power like a pinball, and constructed a lightning revolver with six very expensive opportunities for user error.

Myles — Ad Astra
Completed the Welkin’s Reach main quest, built a lodestar despite determined opposition from his follower’s inventory management, and advanced the frontiers of magical trouser research. Also demonstrated entirely appropriate caution around livestock-sized spiders.

Craig — What Goes Up
Successfully converted his jumping skill into a plummeting skill, acquired a superior umbrella, and demonstrated that curiosity remains a leading cause of involuntary portal travel.

Zaph — Got a Life
Attended a gaming convention instead of gaming. A curious achievement, but apparently one recognised by the wider gaming community.


Epilogue: In Google We Trust

And so another Friday evening drew to a close.

The Well of Power had been cleansed.

The boss had been defeated.

The map had been explored.

The crafting benches had been upgraded.

The trousers remained disappointingly ordinary.

And somewhere in a marsh, a poisonous spider the size of a pig was presumably waiting for Myles to return.

The evening had also demonstrated an important truth about modern adventuring.

Once upon a time, heroes relied upon ancient prophecies, cryptic scrolls, and wise old wizards to guide them through mysterious realms.

The CCF has Google.

Which is just as well, because without it, Dave and Myles would probably still be standing outside the red laser dome, wondering why the Site of Power wasn’t marked on the map.

Or wandering through an abandoned mine full of giant scorpions.

Or staring at a glowing blue square, wondering whether standing on it would open a cage or launch them into orbit.

After nearly thirty years of gaming together, the group has learned many things.

How to fight monsters.

How to build bases.

How to solve puzzles.

How to survive impossible odds.

And, most importantly, how to recognise when all those skills have failed and it’s time to open a browser.

Next week, perhaps the full fellowship will return to the marsh.

There will be towers.

There will be spiders.

There will almost certainly be Craig.

And if history is any guide, there will be another reason to consult Google.

Because in Nightingale, the greatest magical artefact isn’t a rune, a realm card, or an enchanted weapon.

It’s the search bar.