Sunday, July 26, 2026

Icarus: What Goes Up Must Come Down

 


Icarus, it has been fun.

Admittedly, “fun” has often meant being mauled by something the size of a suburban bus while attempting to sell coffee in a thunderstorm, but definitions become flexible after several hundred hours on a hostile alien planet.

Still, the writing is on the wall. Soon, CCF will be leaving behind the hostile coffee lifestyle and going to live in a forest, where the trees will presumably be less vindictive and the local wildlife will wait at least several minutes before eating Craig.

There are signs that the end is approaching. The missions are becoming fewer. The technology tree has surrendered its final secrets. The developers have begun repairing the bugs that made the game tolerable.

Most significantly, Myles has respecced his talents.

When Myles respecs his talents, the game is over. The remaining playtime is merely the digital equivalent of checking under the hotel bed to make sure nobody has left a phone charger.

Finishing the Quarrite Mission

The evening began with unfinished business.

The group still needed to locate the exotic Quarrite tunnel, convert the Quarrite armour into exotics using the biocleanser, secure the remaining rewards and return to Winchester without anyone being pulverised by an angry crystalline lifeform.

This was achieved with surprising efficiency.

The tunnel was found. The Quarrite armour was processed. Exotics were obtained. Zaph’s horse was stuck in a cupboard.

Then everyone headed home.

The horse-in-a-cupboard situation was neither part of the mission objectives nor particularly helpful, but CCF has always believed that a successful expedition should include at least one act that would be difficult to explain to an insurance assessor.

With Zaph’s horse safely stored among the household furnishings, the group began the journey back to Winchester.

It was during this ride that Myles finally discovered an important zoological fact.

Myles Realises Zebras Are Not Horses

Myles had been riding Patch for months.

Patch was dependable, loyal and striped. He had carried Myles across deserts, forests, mountains and several situations in which the phrase “Why is Craig over there?” had been followed immediately by violence.

Patch was also slow.

On the way back to Winchester, the others were repeatedly forced to stop and wait for Myles to catch up. Stripes and Crossing would surge ahead like racing animals bred by a secretive billionaire, while Patch followed at the speed of a supermarket trolley with one defective wheel.

At first, Myles assumed this was normal.

Perhaps Dave and Zaph were using some advanced riding technique. Perhaps they had better saddles. Perhaps Patch was simply conserving energy for the inevitable moment when Myles needed to flee something with too many teeth.

After several more pauses, however, Myles began to suspect that something was wrong.

Back at Winchester, he opened Patch’s statistics.

Speed: –3%.

Myles then examined Stripes.

Speed: +20%.

He checked Crossing.

Speed: +20%.

There was a brief silence as the truth emerged from the numbers.

During the week Myles had missed, the group had assigned him the lame zebra.

This had not been discussed. There had been no vote. No warning had been placed on Patch. Nobody had mentioned that every other zebra on the planet could outrun him while carrying a stone house and half of Dave’s reagent collection.

For months, Myles had simply accepted that everyone regularly disappeared over the horizon.

Now armed with this revelation, he inspected the equipment available for purchase from the orbital station.

There it was: a premium saddle guaranteed to increase horse speed by twenty percent.

Perfect.

Myles ordered it immediately.

The saddle descended from orbit in a supply pod, having travelled through interplanetary space at enormous expense. Myles unpacked it, admired the craftsmanship and read the manual.

The saddle was for horses.

Patch was a zebra.

After months of calling Patch a horse, treating Patch as a horse and expecting Patch to behave like a horse, Myles discovered that zebras are not, in fact, horses.

The saddle did not fit.

Presumably somewhere in the station’s customer-service department, a note was added to Myles’s account:

Customer ordered equine equipment for non-equine striped mammal. Refund denied on zoological grounds.

The group instead manufactured a bear saddle.

The bear saddle was apparently so terrifying to have strapped to one’s back that even Patch became five percent faster, presumably in an attempt to escape from it.

Patch was now only two hundred speed units slower than Stripes or Crossing.

Progress.

As the group says:

“We don’t have to outrun the Quarrite, we just have to ride faster than Myles.”

Patch, to his credit, has never complained about this arrangement. Myles has also stopped complaining, mostly because everyone else is already too far ahead to hear him.

Dave Discovers Volatile Material Becomes Useless If You Don’t Use It Quickly

Before leaving on the Quarrite armour mission the previous week, Dave had prepared a batch of volatile material.

The plan was efficient.

The material would continue brewing while the group was away. Upon their triumphant return, Dave would use it to manufacture grenades. There would be no waiting, no wasted time and no need to stand around the workshop watching dangerous chemicals do whatever dangerous chemicals do when left unattended beside Craig.

Dave returned expecting a neatly prepared stockpile.

Instead, he discovered that volatile material has a limited lifespan.

All forty units had become inert.

The material was no longer explosive, reactive or useful. It had transformed into forty units of expensive grey disappointment.

This was a valuable lesson in advanced chemistry: if a substance is specifically labelled volatile, do not leave it sitting on a bench for a week and assume it will maintain a professional work ethic in your absence.

Dave considered the inert pile.

The inert pile offered no comment.

Craig Discovers You Can Make Better Gear, Unless Dave Needs the Resources

Craig had ambitions of his own.

Having reviewed the available tools, or at least clicked through the technology screens until something shiny appeared, Craig decided to manufacture the finest pickaxe available.

The pickaxe required titanium.

Craig gathered the necessary resources and placed them in the foundry, secure in the belief that they had been reserved for his project.

This was his first mistake.

Dave required titanium for something else.

By the time Craig returned, the resources had vanished.

The titanium had been pinched from the foundry and reassigned to a more important project, with “important” defined as “the thing Dave wanted to build at that particular moment.”

Craig’s magnificent pickaxe remained theoretical.

Somewhere, perhaps, there is an alternative version of the evening in which Craig obtained his titanium pickaxe and became the planet’s greatest miner.

This is not that version.

The titanium would later be consumed by something much more expensive and considerably less useful.

There Is Still Money to Be Made in Coffee

The coffee crop was ready.

Coffee had once represented civilisation. A reliable agricultural industry. A reason to cultivate the land rather than merely strip-mine it and flee.

Now, transporting coffee for sale had become a grim endurance activity.

Myles collected the harvest and carried it to the market, enduring weather, distance and angry Quarrite along the way. The Quarrite had apparently taken a principled position against commercial agriculture and attempted to enforce it through blunt-force trauma.

The journey was no longer fun.

Still, the coffee sold for 1,200 Ren.

And 1,200 Ren is better than nothing.

It is also better than forty units of inert material, a horse saddle that does not fit a zebra, or an imaginary titanium pickaxe.

The Winchester coffee industry therefore continued, sustained by stubbornness, orbital commerce and the knowledge that even on a lethal alien world, somebody will pay a premium for a decent flat white.

The Best Part of Icarus Was the Broken Systems

Icarus has many systems.

Survival systems. Crafting systems. Weather systems. Farming systems. Systems governing oxygen, nutrition, temperature, construction stability and the likelihood that Craig will bring several monsters home with him.

The finest system, however, was the one that did not work properly.

For some time, Dave had been exploiting the weightless bag bug.

The technique allowed him to strip-mine caves and collect practically everything that could be removed from the landscape. Ore, stone, coal, sulphur, silica, random objects and possibly entire geological formations could be placed into bags without imposing the consequences traditionally associated with mass.

Dave used this shamelessly.

Where other players saw inventory limits, Dave saw a temporary disagreement between software and reality.

He would enter a cave as one man and emerge carrying the accumulated mineral wealth of a small nation.

Then the developers fixed the bug.

Suddenly weight had meaning again.

Dave was forced to confront a world in which collecting every object in sight caused him to become encumbered. Movement slowed. Inventory slots filled. Choices had to be made.

This was intolerable.

Icarus was simply not as much fun when Dave was constantly weighed down with stuff, particularly when the stuff had been obtained through entirely legitimate mining techniques that merely happened to rely on a defect in the laws of physics.

Dave became a proud, card-carrying member of MGGA: Make Games Great Again.

He remembered the good old days of Dungeon Siege, when a player could own a pack mule, pile every sword, shield, potion, cheese wheel and suspiciously damp piece of armour onto it, then send the mule to the shop by itself to sell the loot.

That was civilisation.

That was progress.

That was a society which understood that heroes should not be required to manage spreadsheets while standing in a cave.

Denied his weightless bags, Dave searched the technology tree for an alternative.

He found the portable dropship recall beacon.

Dropships: The Future of Inventory Management

The portable dropship recall beacon was a handheld device that allowed a prospector to fire a flare and summon their dropship to the current location.

This appeared promising.

Dave manufactured one and tested it.

The device worked precisely as advertised.

His landing dropship, previously stationed on the other side of the map, launched into the sky and flew to Winchester.

This immediately interested Myles.

Dropships contained fifteen inventory slots. Fifteen slots represented transport capacity. Transport capacity represented logistics. Logistics represented the possibility of moving vast quantities of material without riding Patch across half the planet at a majestic –3% speed.

Myles imagined mobile freight services, remote mining depots and a future in which crates full of pouches could be loaded into dropships to create layers of inventory storage that no responsible developer would ever have intended.

He acquired a recall beacon and summoned his own dropship to Winchester.

It arrived successfully.

Craig also wanted to try one.

Craig’s goal was slightly different.

He obtained a beacon, walked to the lake and threw it into the water in an attempt to make his dropship land underwater.

This was not a transport strategy. It was an experiment in whether expensive orbital equipment could drown.

The dropship landed nearby.

Craig’s contribution to aerospace research was therefore inconclusive.

Still, the recall beacons worked. Dropships could be summoned. Inventory could theoretically be transported.

For several glorious minutes, it appeared that CCF had defeated inventory management through aviation.

Then Dave looked farther down the technology tree.

What Goes Up Comes Down in the Same Spot

At the very end of Tier 5 sat the dropship landing pad.

It was the culmination of advanced technology: an expensive, powered platform designed to receive dropships with precision.

Dave studied the description and developed a plan.

The group could construct a landing pad at Winchester, deploy a dropship somewhere else, fill it with supplies and then recall it to the base.

It would be a freight network.

A revolution in logistics.

A solution to the tyranny of personal carry weight.

Dave convinced Myles to build one.

The landing pad was extremely expensive. It consumed all the group’s titanium, including the titanium Craig had earmarked for his pickaxe.

Craig’s pickaxe died so that aerospace might live.

The device was completed and carried outside for installation.

It would not deploy.

The land surrounding Winchester was gently sloped, which was apparently too severe an engineering challenge for the most advanced landing technology on Icarus. The platform that could receive spacecraft descending on pillars of flame could not tolerate a mild change in elevation.

Dave therefore extended the platform over the lake.

Myles placed the landing pad on the new structure, connected it to the power grid and claimed ownership.

Myles’s dropship immediately launched.

There was a roar of engines. Fire erupted beneath it. The ship rose into the sky with all the majesty of humanity’s triumph over gravity.

Then it descended onto the landing pad.

This was encouraging.

To test the freight concept, Myles rode to the lakehouse to collect sulphur. The plan was simple: travel to the remote location, summon the dropship with a portable beacon, load it and then return it to Winchester.

Myles reached the lakehouse and activated the beacon.

Back at Winchester, the dropship rose gracefully from the landing pad on a pillar of flame.

It climbed into the sky.

Then it came back down onto the landing pad.

It had travelled several metres vertically and none horizontally.

Myles tried again.

The dropship launched.

The dropship returned.

Apparently the portable recall beacon had issued a complex navigational command which the dropship interpreted as:

Go somewhere else, unless there is a landing pad immediately beneath you, in which case reconsider.

Further testing commenced.

Dave switched off the landing pad’s power after the dropship took off.

The dropship rose into the air.

Then it descended once again onto the powerless pad.

The landing pad did not require electricity to attract dropships. It had become a gravitational anomaly, a sacred nesting site or a piece of airport infrastructure governed by union rules.

Myles unclaimed the pad.

The dropship took off.

For one thrilling moment, it appeared that the curse had been broken.

The ship descended nearby and crushed part of the greenhouse.

Technically, it had landed somewhere different.

The greenhouse would have preferred a less literal interpretation of the test criteria.

Myles then threw another recall beacon near Dave’s dropship.

Myles’s dropship ascended, ignored Dave’s pod, ignored the beacon and returned to settle obediently on the landing pad.

The group had built a device whose sole purpose was to ensure that a dropship already at the base could leave the base briefly and then return to exactly the same place.

It was a vertical transport system.

What goes up must come down, apparently in the same spot.

The landing pad was destroyed.

It was a totally useless device.

Fortunately, dismantling equipment returns half of the resources used to construct it, allowing the group to recover a portion of the titanium that had been sacrificed to this monument to technological optimism.

Not enough titanium for Craig’s pickaxe, obviously.

That would have been absurdly convenient.

Craig Is Quiet

While Myles and Dave were wrestling with the dropship landing pad, Craig became quiet.

Too quiet.

CCF has learned over many years that Craig’s silence should never be interpreted as inactivity. It means only that whatever he is doing has not yet become visible from the main base.

The group needed more wood.

A conventional player might chop down nearby trees and transport the timber home.

Craig identified a more ambitious solution.

He moved to a nearby hill where trees were plentiful and began constructing a sizeable stone house overlooking the lake.

The house was not a temporary logging shelter. It was a proper building, positioned dramatically above the landscape like the country estate of a minor aristocrat whose fortune had been made through unexplained monster incidents.

Having completed the house, Craig confronted another problem.

The direct route down the hill was inconvenient.

Riding around the hill would take too long.

Craig therefore built a double-width staircase from the stone house all the way down to ground level.

The group had requested wood.

Craig delivered a hilltop residence and a monumental public-works project.

The staircase descended across the hillside with the confidence of something designed by a civilisation expecting several thousand daily commuters. It was wide, imposing and entirely proportionate to the needs of one man who did not want to ride around a corner.

Nobody had asked for it.

Nobody planned to visit.

This has never stopped Craig before.

Tonight’s Campfire Song — by Dave

To be performed beside the fire while staring mournfully at forty units of inert material.

Started out with a C64,
Loading games from tape.
Waited twenty-seven minutes,
Then watched the program break.

Came to distant Icarus,
With drills and guns and beans.
Built a home, grew coffee plants,
And murdered local things.

Dave found bags with weightless space,
And mined the mountains bare.
Then the developers repaired them,
Proving life is never fair.

Now every pocket’s full of stone,
Each pouch has reached its end.
The landing pad goes up and down,
But will not go round the bend.

So spread the maps and pick a world,
Find somewhere new to stay.
Keep the bugs that make things useful,
And throw the rest away.

We’ll pack the mounts and leave the base,
Find forests, fields and prey.
But Patch will still arrive tomorrow,
Though we all left yesterday.

There was probably a final chorus, but Dave was interrupted by the sound of Craig adding another flight of stairs.

Did We Learn or Achieve Anything This Week?

Against considerable odds, yes.

We learnt:

  • Icarus developers fixed a useful bug and replaced it with top-tier, broken equipment.
    The weightless bag, which solved an actual problem, was removed. The dropship landing pad, which solved no identifiable problem, remained proudly available at the end of the technology tree.

  • Our time on Icarus is drawing to a close.
    The missions are nearly finished, Myles has respecced and Dave has begun nostalgically comparing modern game design with a pack mule from 2002.

  • Myles will ride for months on a lame zebra and not complain.
    Provided nobody shows him the statistics, Myles will accept being two hundred speed units behind everyone else as an ordinary feature of group travel.

Achievements Unlocked

Dave — WTF Devs

Build super advanced, yet useless technology.

Dave reached the pinnacle of the technology tree, consumed the group’s titanium and created a landing pad that allowed a stationary dropship to briefly become airborne before returning to where it started.

Humanity has conquered space, but not lateral movement.

Myles — Endless Possibilities

Try to stick a crate full of pouches in a dropship to achieve infinite transport capability.

Myles looked at fifteen inventory slots and immediately began planning nested storage systems that would inevitably be patched by the developers three days after he perfected them.

Craig — Hill of Dreams

If you build it, they still won’t visit.

Craig solved the group’s timber shortage by constructing a substantial stone house and a double-width staircase down an entire hillside.

The house overlooks the lake.

The staircase is magnificent.

Nobody knows why either exists.

Next Week

Tune in next week to discover whether this was CCF’s final night on Icarus.

Will the group complete one last mission?

Will Dave find another broken system worth exploiting?

Will Craig extend the staircase across the lake?

Will Myles finally acquire a mount capable of keeping pace with moderate continental drift?

Or will everyone abandon the hostile coffee lifestyle and move to a forest, taking with them several tonnes of unused building materials, half a landing pad and one deeply inadequate zebra?

Whatever happens, Patch will arrive shortly afterward.

Sunday, July 19, 2026

Icarus: In Zaph We Trust

 

The official account of the evening, subject to correction by anyone who was conscious, paying attention, or not Craig.

Before beginning, the Historical Records Department should acknowledge the existence of a competing account of these events.

According to Craig, he saved the day, pickpocketed a dragon, made muffins, and returned to base for lashes of ginger beer, where he was hailed as the best leader and an all-round great guy.

This account has several weaknesses.

There was no dragon.

There were no muffins.

Nobody saw any ginger beer.

And the question of Craig’s leadership remains before the tribunal.

Still, eyewitness testimony is notoriously unreliable, particularly when the eyewitness has spent the evening wiring several megawatts of electricity into an illuminated walkway up the side of a mountain. Craig’s version has therefore been retained in the archive under Historical Fiction: Aspirational.

The following is what actually happened.

Waiting for Zaph

Myles, Craig and Dave sat around at Craig’s hut at the lake mining outpost, waiting for rescue.

This was not a dramatic hut. It did not stand defiantly against an apocalyptic sunset while trumpets played and battered survivors gazed towards the horizon. It was simply Craig’s hut, which meant it had probably been extended in at least one direction without planning permission and contained structural decisions that made sense only when viewed through the wrong end of a telescope.

Zaph was coming to rescue them.

This took more than five minutes because Zaph had to ride across most of the planet to get there.

In CCF terms, five minutes is a dangerously long period. It is long enough for Dave to discover an unattended side quest, Myles to begin writing a procedure, or Craig to invent civil engineering.

Craig became bored, so he built another storey on the house.

Because Craig.

No structural assessment was conducted. No additional foundations were installed. No one had requested another floor. Somewhere deep inside Craig’s mind, however, a council planning permit had been stamped APPROVED, probably by Craig.

Myles became bored, so he made a list explaining the group’s latest escapade to Zaph, who had not read the previous week’s blog.

This was less immediately dangerous than Craig’s construction work, although it carried the risk of Zaph discovering precisely how much had gone wrong while he was absent.

Dave also became bored.

Dave wandered off to see how things were progressing at the mining camp.

This was the point at which boredom ceased being a temporary emotional state and became an operational hazard.

At the camp, Dave stopped to inspect the defensive hedgehogs. They needed repairs. Fortunately, Dave had a hammer and happily began working on them, surrounded by the calm satisfaction of a man performing useful maintenance.

Unfortunately, he had not noticed that the two Quarrite tunnels he had closed the previous week had reopened.

The first Quarrite emerged over the ridge and rolled up to investigate who was making all the racket.

The answer was Dave.

It is frequently Dave.

Over the radio came the sudden hiss of communication.

“Pssht!! – Hey Myles, why aren’t the turrets firing?” asked Dave. “Are they out of ammo?”

“No,” Myles replied, “I turned them off to save fuel.”

“Well, that sucks,” said Dave over the sound of sporadic gunfire.

Myles looked around the hut.

Why was Dave using the radio when he had only just been outside?

Myles grabbed the handset.

“Dave – where the f#$k are you Dave? What have you done Dave?”

“Little busy here – can’t talk,” Dave replied over the sound of gunfire and Quarrite roaring.

Myles grabbed his gun and ran down the hill, screaming at Dave.

“I can’t leave you alone for 5 minutes, WTF Dave?”

This was technically inaccurate. Myles had left Dave alone for substantially less than five minutes. Dave had simply used those minutes with remarkable efficiency.

Nearby, Stripes rolled his eyes and shook his head.

Humans!! he thought. Never a dull moment.

Patch snickered.

It is worth noting that neither zebra has ever claimed to have pickpocketed a dragon. Their statements are therefore considered more credible than Craig’s.

Zaph Arrives

Eventually, Zaph arrived carrying a spare generator and fuel.

He had crossed the planet to rescue three experienced players from a situation caused by one of them becoming bored beside a hammer. This is the sort of thing Zaph accepts without comment, partly because he is a good friend and partly because he knows ammunition is more effective than counselling.

Myles delivered the briefing while Dave sat in the naughty corner.

Things were better organised this time.

This is a phrase CCF uses when the ammunition has been counted and nobody is currently on fire.

Myles powered up the second turret. Zaph took up an overwatch position. Dave returned to the tunnels and closed both of them again.

No worms joined the fight.

There were, however, bitey piranha in the river, which happily fed on Dave while he attempted to close one of the tunnels. Dave continued working, presumably on the basis that blood loss is simply another form of resource expenditure.

Zaph slipped past the fighting and closed the third tunnel.

The area was secure.

Again.

For the moment.

Operation: Save the Miners, Revisited

The group now had to search the camp for survivors.

Given the number of worms and Quarrite they had killed in and around the settlement, the idea that anyone remained alive seemed optimistic. The camp had spent the previous week functioning as a combined mineral extraction facility, battlefield and Quarrite buffet.

While Craig repaired the miners’ hut, the others searched the area.

Craig’s reconstruction work may explain how muffins entered his later account. A damaged support beam, viewed at the correct angle and with sufficient imagination, can apparently resemble a tray of baked goods.

The search uncovered two survivors: Biggs and Wedge.

This was possibly a developer gag referencing Biggs Darklighter and Wedge Antilles from Star Wars, although unlike their cinematic namesakes, these two had survived by lying injured in a hut while four confused contractors argued over medical supplies.

Myles brought out the Heal Device and scanned their injuries.

The diagnosis was straightforward.

One had a concussion. The other had a broken leg. Unfortunately, the group had not packed every possible medication, and paste could not be used for the required treatment.

This meant they had to build a medicine bench to manufacture tonics.

On Icarus, emergency medicine follows the same broad process as assembling flat-pack furniture. First, identify the injured person. Then discover the required item is unavailable. Then construct an entire industrial workstation from local timber, iron and whatever Dave has been carrying since Tuesday.

Once the tonics were produced, the concussion and broken leg were treated.

Biggs and Wedge were placed into stasis bags and shipped into space.

No discharge paperwork was completed.

The Traditional Post-Rescue Looting

With the miners safely dispatched, the group paused to assess the situation and steal everything that was not nailed down.

This is known as the CCF humanitarian phase.

Several problems became immediately apparent.

The sneaky developers had fixed the bag-sorting weight bug. Dave was now encumbered. Stripes was encumbered. Dave had to throw things away.

This was a traumatic development.

Dave does not throw resources away. Dave retains resources against a distant future need that may arise in a hypothetical expansion during the next geological epoch.

Somewhere among his possessions was almost certainly a piece of bark he had collected eighteen missions earlier because it “might be useful for alchemy.”

Dave was also out of rifle ammunition. He could not pick anything else up, and his gear needed repairs.

Craig was out of shotgun shells.

Myles’s equipment also needed repairs.

The group was also down one turret.

Myles had turned the turrets off again to conserve fuel. While everyone searched for the miners, wild animals had wandered into camp and eaten one.

There are few phrases that summarise Icarus quite as efficiently as the animals ate the automated gun emplacement.

Dave suggested returning to base.

Zaph, who had only just arrived, still had plenty of ammunition. His equipment was shiny. He was not encumbered. He suggested completing the next mission before returning.

This was the difference between the two strategic positions:

Dave represented the tired, battered and overloaded majority.

Zaph represented fresh legs, loaded weapons and optimism.

Optimism narrowly survived the initial discussion.

Operation: What Is the Best Way to Kill Quarrite?

The laboratory researchers in space wanted to know the best way to kill Quarrite.

Apparently, the mountain of dead Quarrite surrounding the mining camp had not provided sufficient data. Science required controlled experimentation, documented methodology and several volunteers standing dangerously close to explosives.

The researchers supplied some specialised equipment:

  • Poison arrows

  • A pickaxe

  • Hand grenades

The mission required the group to kill Quarrite using:

  • Projectiles

  • Poison

  • A pickaxe

  • Explosives

Patch and Stripes pointed out that the best way to kill a Quarrite was with a zebra.

Their proposal was not included in the official trial, presumably because the scientists feared discovering that the most advanced weapons platform on Icarus was an irritated striped herbivore.

After a heated discussion, Zaph was outvoted.

Myles abstained.

The group headed back to base.

The return journey went extremely well for approximately forty feet.

As they entered the pass, they found a Quarrite tunnel and an angry Quarrite.

Projectiles

Projectiles worked.

Dave executed a hasty retreat while Zaph shot the Quarrite dead.

The scientific method had begun with an encouraging result: bullets remained effective.

Explosives

Explosives were more complicated.

Another Quarrite climbed out of the tunnel.

Zaph threw a grenade.

Nothing happened.

The grenade appeared to be a dud.

Zaph ran around dodging the Quarrite. The dud then reconsidered its career choices and exploded, killing Zaph.

The Quarrite, cheated of its intended victim, attacked Zaph’s horse, Mr Speedy.

Dave ran in, mounted Mr Speedy and rode him back towards Craig’s house.

This rescued the horse.

It also lured the Quarrite directly onto Myles and Craig.

Dave’s tactical manoeuvre was therefore a complete success, provided the objective was defined as save the horse and redistribute the monster.

With Mr Speedy safe, the group killed the Quarrite and rescued Zaph.

Craig closed the tunnel.

In Craig’s alternative report, this may be the section where he saved the day. The dragon remains unaccounted for.

The group held another vote.

All the mounts voted to return to base.

Zaph lost.

They set off again.

Dave paused several times to mine sulphur and made a side trip to the lake to collect more from the mine because the group was going to need a large quantity of gunpowder.

This was perfectly sensible.

It was also the kind of perfectly sensible detour that makes a return journey take forty-seven minutes longer than expected.

Preparing for Science

Eventually, everyone reached the house and began preparing for the mission.

Dave made cave-worm arrows, which were a significant improvement over the poison arrows supplied from space.

The orbital scientists had presumably developed their ammunition under controlled conditions. Dave had developed his by harvesting venom from underground horrors and attaching it to sticks.

Naturally, Dave’s version was better.

Zaph inspected his new pickaxe, which was designed to break armour.

Myles manufactured ammunition and bullets.

Craig was nowhere to be seen.

The group worked through the night.

Then the power went out.

“Craig!!!” yelled Dave.

“It’s not my fault; why does everyone always blame me??” Craig replied.

This was an excellent question in the same sense that “Why is the carpet wet?” is an excellent question when asked by someone holding an empty aquarium.

Dave inspected the power grid.

The batteries were completely drained.

There would be no more work that night.

In the morning, Craig proudly showed Myles his latest project.

He had run a power cable from the house to the mountain and up his walkway of death.

The walkway now had lights.

This was not a short walkway. It climbed the mountainside as an illuminated monument to poor prioritisation. While everyone else had been manufacturing ammunition, medicine and defensive equipment, Craig had apparently decided the planet required a scenic nocturnal promenade.

The group promptly disconnected it so the batteries could recharge.

Craig’s claim that he was later hailed as “the best leader and all around great guy” has been difficult to reconcile with the electrical records.

An Ominous Development

What was new on Icarus that week?

Apparently, the developers had concluded that the game did not contain enough opportunities for misery and mayhem.

They had added grenade launchers.

Dave breathed a sigh of relief.

The grenade-launcher information had been buried deep in the release notes, and everyone knew Craig did not read release notes.

The secret was safe.

For several moments.

Dave leaned over Stripes’ saddle and said, “Craig, I hear you know how to make Grenade Launchers. I want one.”

Stripes rolled his eyes, shook his head and stamped a hoof.

Dave translated.

“No, request denied.”

“I must have a grenade launcher,” Craig reiterated.

“No,” reiterated Dave. “Which bit are you having trouble with? The N or the O?”

Despite this sensible and democratically endorsed refusal, a grenade launcher could potentially solve Zaph’s close-range explosive problem.

Zaph therefore began manufacturing the launcher and its grenades.

Craig, significantly, did not receive one.

Civilisation endured.

Finishing the Quarrite Experiments

While the launcher and ammunition were being produced, Zaph went out to complete the scientific mission.

Pickaxe

The pickaxe was not especially effective.

Zaph attempted to kill a Quarrite with it, but the Quarrite was winning, so he called for assistance.

This was not a failure of the pickaxe as an armour-breaking device. It was merely evidence that breaking armour and surviving long enough to finish the job are separate engineering requirements.

Poison

Dave grabbed his bow and cave-worm arrows and ran up the hill to help Zaph.

Eight arrows later, poison worked.

It was simply a little slow.

The Quarrite had enough time to reconsider several life decisions before finally succumbing.

Pickaxe, Take Two

Another Quarrite approached.

The group shot the crap out of that sucker.

When it was on its final breath, they hit it with the pickaxe.

Science recorded this as a pickaxe kill.

Science has always benefited from carefully chosen definitions.

Explosives, Take Two

The next Quarrite was shit out of luck.

The group now understood the process.

They shot the sucker until it was almost dead. Zaph threw a grenade. This grenade worked, and explosives were officially confirmed as effective.

The laboratory researchers voted explosives the winner.

The group considered explosives a little risky and voted for projectiles.

The Quarrite could not be reached for comment.

Don’t We Have Three Zebras?

At this point, Stripes and Patch had received considerable attention.

An obvious question remained.

What had Craig named his zebra?

He named it Crossing.

All the other zebras laughed at Crossing and wondered what he had done in a previous life to deserve Craig.

Crossing declined to discuss the issue publicly.

Operation: Research Quarrite Armour

The next request arrived from the laboratory researchers.

The group had to travel to the desert, observe Quarrite, and collect samples from several different types of Quarrite armour.

They also needed to establish a Tier 3 outpost.

Dave and Myles began discussing exactly what qualified as a Tier 3 outpost.

Zaph immediately set out for the destination.

This was Zaph’s attempt to short-circuit the developers’ traditional joke, where players arrive at a remote mission site only to be told they require fourteen pieces of equipment they did not bring.

Dave packed the grenade launcher and fifteen impact grenades for Zaph.

Zaph quickly reached the designated location.

It was the lakehouse where the group had rescued the zebras during a previous mission.

Stripes, Patch and Crossing were going home.

Crossing’s homecoming was no doubt emotionally complicated. He had escaped the wilderness only to be claimed by Craig and named after a road sign.

It turned out that a Tier 3 outpost was fairly basic. It required:

  • A hut

  • Four beds

  • An oxite dissolver

  • A machining bench

  • A biofuel bio-cleaning device

By the time Dave, Craig and Myles had unpacked everything they did not need and repacked for the journey, Zaph had already built the hut.

The biocleaner required research because the group had never built one.

There are chores, and then there is cleaning.

A little dust, grime and blood is considerably better than cleaning.

Nevertheless, the machine was researched, constructed and packed.

The others set out.

After what felt like an hour, they finally joined Zaph.

The required equipment was installed, and the mission objectives updated.

The group now had to kill and skin four different types of Quarrite:

  • Oxite Quarrite

  • Copper Quarrite

  • Iron Quarrite

  • Gold Quarrite

For once, the group had remembered all the necessary equipment.

They had binoculars.

They had grenades.

They had skinning knives.

They had a grenade launcher.

This last item was about to become the dominant feature of the evening.

Zaph Discovers Indirect Fire

Zaph unpacked the new grenade launcher and went to a nearby Quarrite nest to practise.

The weapon was not as simple as it appeared.

It was a crude, single-shot launcher. It fired in an arc. Its projectile travelled slowly enough to permit reflection, regret and an abbreviated final prayer.

There was also the persistent problem of targets being too close for comfort.

The practice session ended with the group rescuing Zaph.

Again.

There followed a period of practical field testing, during which the grenade launcher demonstrated both its enormous potential and its relaxed attitude towards identifying allies.

The final results were as follows:

  • Zaph killed Craig with a grenade.

  • Zaph almost killed Dave with a grenade.

  • Zaph killed several Quarrite with grenades.

  • Zaph killed a Quarrite and closed its tunnel with a single grenade.

After this last result, Zaph declared the grenade launcher a resounding success.

Dave declared it a resource-hungry way to get the job done.

Both statements were correct.

Zaph’s conclusion measured efficiency in explosions.

Dave’s conclusion measured the sulphur bill.

The group eventually collected all the required armour samples and shipped them into space.

The researchers received their Quarrite armour.

The zebras survived.

Craig’s muffins remained hypothetical.

Tonight’s Campfire Song, by Dave

Dave concluded the expedition with a campfire song.

The original performance appeared to draw inspiration from an existing tune, so the official record has reconstructed it into something more specifically suited to Icarus, Dave and the unexplained economics of the local coffee trade.

When darkness settles on Winchester town,
And sensible people have all bedded down,
Dave saddles his zebra and sorts through the crop,
Then remembers some sulphur he simply must stop for.

He rides for the merchant with packs overloaded,
His rifle needs bullets, his armour’s corroded.
Yet somewhere ahead, through the cold and the fog,
Someone is turning good coffee to gold.

There were no reports of ginger beer accompanying the performance.

Did We Learn or Achieve Anything?

We learnt several important lessons.

Dave bored is dangerous.

An idle Dave does not remain idle. He repairs something, which leads him somewhere else, where he discovers a tunnel, a cave, a reagent or an unattended catastrophe.

When the power goes out, despite the denials, it is Craig’s fault.

This is not prejudice. It is pattern recognition supported by grid telemetry.

Turrets that aren’t turned on are useless.

They are also vulnerable to being eaten.

Close only counts with nuclear weapons and hand grenades.

Unfortunately, hand grenades also count when they land near Zaph.

Nailguns, despite the word “gun” in the name, are not guns.

This lesson presumably emerged during one of the evening’s quieter moments, although on Icarus, “quieter” means nobody is actively being consumed by the landscape.

There were also achievements.

Dave achieved – WTF Dave

Self-explanatory, really.

Handy

Create a portable battery.

Presumably one not connected to Craig’s mountain lighting project.

Myles achieved – Pointless

Bring turrets, but never turn them on.

The turret eaten by wildlife was unavailable for the awards ceremony.

Craig achieved – Lights Out

Drain 12 MW of battery on a vanity project.

The walkway looked very nice.

Briefly.

From space.

Zaph achieved – Short Fuse

Kill yourself with a grenade.

This achievement was earned before Zaph had even been given the grenade launcher, demonstrating an admirable commitment to professional development.

And thus the expedition ended.

The miners had been rescued. The Quarrite had been shot, poisoned, picked, exploded, skinned and shipped in pieces to scientists. The zebras had returned home. The turret had been eaten. The batteries had been drained. Craig had been killed by Zaph, and Zaph had been killed by himself.

No dragon was pickpocketed.

No muffins were produced.

No ginger beer was consumed.

Craig was not hailed as leader.

But his walkway had lights, and for one brief, glorious night, the side of the mountain shone like a beacon warning future generations not to leave Craig alone with the electrical grid.