Ah yes, nothing screams “welcome back” quite like a fungal apocalypse and repeated fiery deaths. After a brief hiatus, the gang reassembled for what can only be described as a triumphant return. Well, it would have been triumphant if triumph involved more competence and less respawning.
The Great Mushroom Caper
Our grand mission? Destroy half a dozen Shroud-Mushrooms scattered across the map like someone’s poorly executed fetch quest. You’d think smashing fungi would be easy, but you’d be wrong. These weren’t your garden-variety mushrooms. Oh no. These were flaming, lava-adjacent, rage-inducing mushrooms of doom, and they came with the added bonus of requiring everyone to gather in a tight little circle before taking them down, just to get that sweet, sweet Skill Point reward. It’s like the developers knew exactly how to exploit our inability to stay together for longer than 15 seconds.
The first couple of mushrooms were in low-level areas, which we obliterated with a sense of smug satisfaction usually reserved for villains in bad action movies.
Of course, in hindsight, starting in a noob area was the gaming equivalent of stretching before a marathon: it lulls you into a false sense of competence right before the chaos begins.
Beef Stew, Strawberry Milkshakes, and Myles’ Eternal Questions
Before we dive back into the mushroom madness and tragic map-related escapades, let’s pause to appreciate the fuel that sustained us: beef stew, strawberry milkshakes, and a never-ending interrogation from yours truly about what to do with the game’s loot.
Now, in my defense, the inventory system is needlessly complicated. Who needs three different chests for metal, one for gems, and an entirely separate one for "miscellaneous shinies" - which is of course full? But, apparently, the rest of you have adapted to this madness, as evidenced by the chorus of groans every time I asked, “What box does the meat go in?”
Dave, ever the font of patience (except when Craig is digging), responded with his usual authority: “The food box, Myles. In the Great Hall.”
“Okay, but where do I put silver?” I pressed.
“NOT IN THE FOOD BOX!” came the unanimous reply.
And so the evening progressed:
“Is there a box for obsidian?”
“Does anyone want to wear the funny hat I found?”
“Wait, where do I put this sack of turnips?”
Some might say this was my way of taking a break between mushrooms, but I prefer to think of it as contributing to the group’s inventory management. After all, someone needs to ask these questions—preferably loudly and while others are trying to concentrate.
Zaph vs. Gravity
The highlight of the evening came courtesy of Zaph’s patented “shrine well high-dive maneuver.” For those uninitiated in Zaph’s aerial escapades, let me explain: instead of taking the boring spiral stairs down to the shrine wells like a normal, gravity-fearing person, Zaph insists on diving directly into the well from dizzying heights. If timed correctly, it’s a breathtaking shortcut that screams, “I am the master of this domain!”
If timed poorly, however, it screams, “SPLAT.” Craig not wanting to be out done - try to follow.
As we gathered around Craig’s prone, slightly pancake-shaped form at the bottom of the well, Dave helpfully remarked, “At least he’s consistent.”
Lava, Lava Everywhere
As the mushroom levels increased, so did the complications. By the time we hit areas with high-20s and low-30s mobs, it became clear that our ragtag bunch of mid-20s misfits might be punching slightly above their weight class. “It’s fine,” Dave declared, ever the optimist. “We’ll just use strategy.” (He'd never actually say that - might think it, but is generally too busy eye-ing the treasure chest in the distance).
But no amount of strategy can save you from lava. Turns out some of these shrine wells were, shall we say, volcanically active. You’d think we’d learn after the first time someone accidentally took a lava bath and lost 10 minutes of precious Shroud time, but no. Craig promptly made it his mission to “test the lava’s properties,” which mostly involved jumping into it repeatedly while cackling like a maniac.
“Stop doing science!” I shouted as Craig flung himself into yet another molten abyss. “This isn’t a controlled experiment!”
Dave, ever the noble (if increasingly exasperated) leader, tried to rally us back into focus: “We need to take this seriously! Everyone group up for the next mushroom, or none of us get the reward!”
Close Proximity Chaos
The “everyone in close proximity” rule proved to be our true undoing. Herding our group into the same small area is about as easy as wrangling feral cats during a thunderstorm. By the time we’d finally gathered near the next mushroom, someone (usually Craig) would wander off or poke a nearby enemy, triggering yet another fight.
And then there was the respawning. Oh, the respawning. Between the shroud monsters and the lava, it became a revolving door of death. Respawn, run back, get annihilated again. At one point, I looked at the clock and realized I’d spent more time staring at the loading screen than actually fighting.