Saturday, July 05, 2025

Dune: The Awakening – From Rogue Traders to Sweat Recycling Hobos

 


It was a very anti-climactic evening in the deserts of Arrakis, as The Worm—our would-be apex predator and Craig’s destiny—stubbornly refused to turn up and devour him whole. We’d crossed the sands, even shouted helpful instructions like, “Craig, stand still and wiggle!” but alas, the Worm was either on strike or enjoying its union-mandated coffee break.

So, in true conqueror fashion, we each built a base. Nothing quite screams “galactic domination” like a hastily cobbled 2x4 rock hut. Eventually, we consolidated on Dave’s base, partly because it was closest to the trading outpost and partly because it was the only one that didn’t look like a sand-encrusted bathroom stall. The outpost itself was a tall, well-lit building with thick walls designed to withstand the fiercest sandstorm. Dave’s base, in contrast, would struggle against a stiff breeze.

We teamed up like the dysfunctional family we are. The generator was stocked with power cells, lights installed, and—since Dave is a hoarding pack rat—storage boxes were added, then more storage boxes, and then even more storage boxes. It was hot work, so we extended the roof for shade and, in an inspired moment of “eco-conscious survivalism,” installed blood converters. Because nothing says “progress” like harvesting people for their blood to turn into potable water. Truly, how the mighty have fallen: from Rogue Traders with their own sector to escaped prisoners licking dew off flowers.

Zaph, being immune to distractions like “all the shiny rocks,” got ahead of the rest of us. Dave, however, couldn’t resist, “Put that down, we have enough copper!” as Myles intercepted him carting yet another armload of raw ore. Meanwhile, Zaph calmly set up a small ore refinery and a fabricator. Naturally, Dave went right back to collecting more copper. Craig, whose hobbies now include “murder for hydration,” needed to drain scavengers for their blood. So, off we went to the nearby Imperial Testing Station—a charming relic from a simpler, slightly more genocidal era.

We explored, looted, drank scavenger water, killed scavengers, opened secret doors, looted some more, and acquired weird components that screamed “future quest item.” Back at base, spice-induced dreams followed. Craig, feeling claustrophobic, added a second floor to the base because apparently “two levels of chaos is better than one.”

Then came the first Trial of AQL. We sniffed spice from a bowl, passed out, and dreamed of playing hide-and-seek with the sun. You know, normal Tuesday stuff. Afterwards, we ducked into a cave during a sandstorm, hit another scavenger outpost for the patented KLS treatment (Kill, Loot, Steal intel), and rolled back to base with new gear and slightly more heatstroke.

Zaph found a rifle but immediately grumbled, “There’s no scope. How am I supposed to do headshots with this?” Beggars, as it turns out, can be choosers even on a desert death world.

We raided an old Fremen cave (moisture seals were slashed—ziplocks clearly hadn’t been invented yet), looted scavenger outposts, and returned to base with a fresh haul. Blood was poured into machines; we researched surveyor probes using the mystical knowledge gained from our spice trip. Myles climbed rocks to launch the probes but found the height insufficient. After some mutual grunting and stamina breaks, he and Dave scaled a larger outcropping and successfully revealed part of the map. Craig, meanwhile, struggled to operate the surveying tool and possibly invented several new swear words in the process.

A visit to the trading outpost ensued. We spoke to an old geezer who promised to teach us to be troopers if we would kindly go murder his old drinking buddies. Sign us up.

After delivering copper and miscellaneous Imperial Station loot, we bought Camelbak recipes and headed for the wreck of a crashed spaceship. Rock outpost to rock outpost we ran, staying in the shadows while Myles screamed, “CRAIG! Stay in the shade or you’ll roast!” Naturally, we hit another scavenger outpost (KLS, rinse, repeat), looted the ship, and learned how to burn hinges off doors for maximum dramatic flair.

Returning to base, Craig took sadistic joy in placing materials in the wrong chests, sending Dave into a slow spiral of organizational madness. We crafted new clothes for scavenger infiltration, stillsuits for stylish sweat-drinking adventures, and bike parts to trade at the outpost.

Next week promises further idiocy: retrieving forgotten materials, building a trike, learning “planetology,” and finally leaving the newbie training area to embark on our real adventure.

Saturday morning: Dave logged in alone to do base cleanup, put items in the correct chests, and add yet another level to our rock palace. Because even in the grim heat of Arrakis, Dave can’t resist playing Space Ikea.



Friday, July 04, 2025

Goodbye Grimdark, Hello Sunburn (And Sandworms)



Rogue Trader: The Epilogue

After exploring the distant future, where life is grim, there is only war, and the occasional psychotic break brought on by staring too long into the warp, we have finally deserted the world of Warhammer 40K.

We are leaving behind the days of Rogue Traders, plasma rifles that explode at the worst possible moments, and Craig charging in straight lines to certain doom. Gone are the tech priests, the zealotry, and the suspiciously cheerful servitors.

Instead, we set our course for an alternate sci-fi reality—a place where you are not dependent on rogue traders who never stock the thing you actually want and where you can, at last, make your own stuff.

Welcome to Dune: Awakening.

A world where the landscape is the same pleasant sandy colour all year round. The weather? A balmy 50°C in the shade, dropping to a brisk 40°C at night—perfect for a light stroll in your stillsuit. A world where the spice of life is, quite literally, spice. Where survival depends on finding water, building shelter, turning plants into clothing, and turning scrap metal into weapons, trikes, and possibly questionable life choices.

Here begins a new gritty adventure.

And, of course, every new game deserves a new team motto:

“We don’t have to outrun the giant sandworms. We just have to run faster than Craig and let the worm have him. We need a sandworm tooth to make a crysknife anyway.”

So buckle up, adjust your stillsuits, and prepare to make fun of Craig all over again—this time on Arrakis.


Sunday, June 29, 2025

Ambushed by Aeldari – Wulfar Saves the Day (and the Party, and the Sector)

 


It began with Lazarus trying to impose some kind of logistical sanity. “It’s just a little camping trip,” he told Sister Argenta, confiscating an ammo case and chucking it aside like an overpacked tourist’s hair straightener. Argenta’s glare could have cut ceramite. Indira, meanwhile, was pleading to join the outing like a teenager begging to go to Coachella. “Please, please, please take me with you! I know my door is down there somewhere!” she cried, waving vaguely at the planet below like she was calling bingo numbers.

Lazarus, ever the paragon of command efficiency, folded like wet cardboard. “Fine – you’re on the shuttle. Argenta, go bake cookies or something.” Had her eyes had lascannons, he’d be a puddle on the floor.

Maze of Misfortune

The mission was simple: find the missing Winterscale. Thirty days out. Presumed dead. What could go wrong?

Well. For one, no one mentioned the planet was a labyrinth clearly designed by an Aeldari interior decorator with a flair for sadism. Following the sacred doctrine of “always go left,” we naturally bumbled into a sniper-heavy Aeldari party. Six Rangers. Two of ours. Zaph’s math-face turned pale.

Yriliet nobly fired first, injuring one. Cue guardians charging. Cue three Rangers entering Counter-Sniper mode and Yriliet getting removed from combat like a misbehaving file. Lanto was wounded. The snipers’ union had clearly voted for “No Mercy Mondays.”

Then Indira acted. Or… attempted to. Psychic lightning did strike three guardians. Unfortunately, it also summoned a blue horror. Right next to Lanto. Because obviously what this situation needed was a daemonic lawn gnome with murder in its eyes.

Sir Vegetable, not to be outdone by Ulfar’s historical murder sprees, thunder-hammered all three guardians. They politely declined to die.

Lanto ran for cover—straight into the horror, who promptly cut him down. It was now 4 vs 9. Things were going great, assuming your goal was to fail spectacularly.

Cue the Ulfar

Lazarus lobbed a grenade and vaporised three guardians menacing Veg. Then three Rangers returned fire, instantly downing Lazarus and Indira. 2 vs 6. Time for the Ulfar Show™.

Ulfar sprinted, kicked a Ranger to the ground, and shot another. Two Rangers fired back. One hit a guardian instead (friendly fire, classic elf mistake). Sir Veg was downed. One vs four.

Ulfar then casually:

  • Shot the blue horror.

  • Strangled a Ranger to death.

  • Got shot again. Shouted, “Puny elf!

  • Sliced, kicked, and shot another Ranger.

  • Found the final Ranger hiding behind a pillar.

  • Lobbed a grenade to flush him out.

  • Punched him mid-evade.

  • Ripped his arm off and used it like a cricket bat.

The rest of us stirred groggily, badly wounded. Lanto had so many broken bits he was basically a maraca. We looted the corpses. Obviously.

Winterscale: The Shadiest Sidekick

Eventually, we found a village chief who offered soup and a side quest: find his sister the Shaman. Of course, she was with Winterscale, who’d been off playing Warhammer IRL. His party looked half-dead. Winterscale and his bestie were perfectly healthy. Suspicious? Obviously. Did we care? Less than you’d think.

We convinced them to return with us to the village. Lazarus, in his best Boy Scout voice, promised “just a short trip.” Three days of forest-maze meandering later, we arrived.

Shaman did her calming-forest-magic bit. Lazarus talked Winterscale into leaving most of his party behind to rest. We set off with just him and his #1 Fan to chase Aeldari.

Yriliet’s Family Reunion (with Flamethrowers)

Found an armoury. Lanto got a new gun. He drooled. Mostly because he could barely lift it. Then we met the Aeldari — Yriliet’s long-lost kin. Surprise! They’d been carpet-bombing the planet to flush out a hidden Humunculus. Also with them? Our Harlequin friend, who has the unsettling habit of popping up like Pennywise mid-monologue.

Turns out, the Aeldari had called another Craftworld to nuke the sector. Lazarus asked Yriliet for advice (a clear cry for help). She managed to talk her kin down and performed a solo psychic rite to negotiate with the Craftworld.

It worked. The Craftworld agreed to pick them up — and not start a galactic war. Ten points to Ravenclaw.

Burn Baby Burn

Back to the ship. Time for some good ol’ space admin. Projects completed. Trade contacts upgraded. Ship upgrades bought. Loot sorted. Excellent. Time to hunt the Humunculus.

We benched Lanto (too injured to hold a teacup), and brought Argenta instead. Lazarus only realised she’d brought a heavy flamer as the shuttle descended.

Sir Veg and Ulfar, naturally, were on point. Naturally, they triggered combat by existing. This time, however, we executed a Zen-like fallback to a choke point.

Lazarus, deadpan: “Argenta, set the world on fire.”

Argenta: “Burn baby burn!” She hosed the corridor. Nothing burned. Shrugged. Tossed a grenade. Corridor now on fire. Ulfar joined in with Melta-BBQ. Corridor: inferno. Lemmings (i.e., enemies): dead.

Then the Alpha Grotesque floated in like an Uber Eats delivery from Hell.

  • Yriliet: chants, shoots, 280 damage. (New record.)

  • Ulfar: melta, bolter, makes goo.

  • Idira: something dramatic we forgot to write down.

  • Yriliet again: before her turn starts — shoots, 252 damage. Alpha’s dead.

Beta Grotesque? Practically a mop-up job. Even Sir Veg landed a hit before Ulfar did his patented Slash-Slash-Shoot-Slash-Kick™ finisher.


Next Week:

Will we trap the Humunculus in its lair? Will Indira finally do something memorable? Will Craig accidentally become planetary governor again? Stay tuned.

Same warp-time. Same warp-channel.