Saturday, May 09, 2026

Electricity Makes Everything Better

 

There are many sensible reasons to build a house on a lake. Scenic views, convenient fishing, a pleasant breeze, the opportunity to say things like “lake house” in a tone normally reserved for real estate brochures and people who own boat shoes.

We, naturally, had built ours on a lake because it contained hidden treasure.

Or at least that was the rumour, and in our group a rumour only needs to survive three seconds of Dave saying it over breakfast before becoming an expedition, a construction project, and eventually a workplace safety incident. As rumour had it, somewhere beneath the placid waters of our charming little lake was the entrance to a cave of mystery. This cave, being a proper cave of mystery, had not bothered with signposting, safety railings, or a tourist kiosk. It was, however, guarded by piranhas, because Icarus is the sort of game where even the decorative puddles have opinions about your mortality.

All it took was a few hints dropped by Dave over breakfast and the gang were all set to go.

Apart from Zaph, who was sleeping in.

This was fine. Zaph approaches wilderness adventure with the efficiency of a professional assassin and the social engagement of a cat deciding whether the room deserves his presence. If there was shooting to be done later, he would appear, possibly already aiming.

Myles, as base support, medic, quartermaster, mapmaker, and reluctant adult in the room, made sure everyone had rope, biofuel lamps that stay on underwater, and at least the faintest theoretical chance of not drowning in a lake full of bitey fish. With the expedition thus equipped to a standard that could generously be described as “better than Craig’s usual,” off we went for a swim in the lake.

For the next 20 minutes we perused the lake looking for a cave opening. “Perused” here means flailing around underwater with lamps, ropes, and diminishing patience while the local piranhas treated us like a buffet that had foolishly delivered itself.

The water turned red with our blood.

Myles turned red with frustration.

Craig turned annoyingly on Dave, questioning his unnamed sources and declaring the cave to be another of Dave’s fairy tales, like the alleged Gold Dragon incident. The Gold Dragon incident, to this day, occupies a special place in group folklore: somewhere between “unverified sighting,” “deep lore,” and “Dave has been at the alchemical reagents again.”

Dave, having apparently decided that vindication could wait but construction could not, returned to the house to see how his secret stone foundation project was going. Craig, who had lost faith in aquatic archaeology and possibly the very concept of evidence, left the lake to burn down some trees.

Myles, on the verge of giving up, finally found the entrance.

Dave was vindicated.

This caused a disturbance in the natural order. Somewhere, a piranha paused mid-bite and reconsidered its worldview.

The spelunking expedition was on.

Sir Stripes stayed home. When asked if he wanted to go caving, he politely declined, indicating he would rather eat the slop in the food trough than die in a cave trapped underwater. This was, by some margin, the most intelligent tactical decision made all evening.

Myles installed solar panels on the roof of the house and ran heavy electrical cabling over the roof, down the wall, alongside the animal yard, across the ground, under the water, and into the cave. It was a marvel of neat, tidy, safe cabling designed to prevent accidents.

In the same way that a Victorian bridge made of fireworks is designed to prevent accidents.

Still, it was functional. It had purpose. It was power brought to the depths. Prometheus, had he been watching from orbit, would have nodded solemnly and asked whether the cable was properly waterproofed.

Craig made a light bulb and returned to the cave to install it. Like Thomas Edison, he would be the first to turn on a light. Also like Thomas Edison, his path to illumination involved failure. Unlike Thomas Edison, Craig’s response time between failure and blaming someone else was much quicker.

As with many Craig plans, things did not go as planned.

“The wiring is faulty,” declared Craig after several unsuccessful attempts to install a simple light.

Ignoring the fact that it took 10,000 failures before Edison successfully turned on a light bulb, Craig had given up after a mere dozen attempts and laid the blame elsewhere. The wiring, apparently, had betrayed him. The cable had lost faith. Electricity itself had become political.

“Impossible!” declared Myles. “I installed that wiring myself. Are you sure you know how to plug in a light bulb?”

The universe paused, awaiting Craig’s answer. Stars dimmed. The lake held its breath. Somewhere, Sir Stripes looked up from his trough, suddenly aware that history was being made.

“Yes, I know how to plug in a bloody light bulb, it’s not rocket science!” Craig responded.

This was technically correct. It was not rocket science. It was, however, light bulb science, and that would prove to be a different discipline entirely.

“There must be a break in the wire somewhere, we should test it,” suggested Dave.

Myles took the light bulb from Craig, attached it to the animal pen, ran a connection from the power cable to the light and switched it on.

It worked.

He removed the light and ventured further along the cable to the shoreline. Installed the light.

It worked.

He proceeded to the shoreline, installed the light, and it worked. He dived into the lake with the light, and we followed him into the cave. Myles installed the light, flicked the switch, and it worked.

Craig sheepishly declared, “How was I supposed to know you had to connect it to the cable?”

Myles held up a sparking cable and waved it at him.

“Oh, I don’t know, you could try reading the manual.”

The manual, of course, is Craig’s natural predator.

Dave unpacked the Humidifier, which worked, which is just as well because underwater caves are damp. This might seem obvious to the untrained observer, but in our group every technological milestone deserves a moment. We had brought electricity to a cave under a lake and then installed a device to make the wet cave less wet. Somewhere in the distance, engineering wept softly into a clipboard.

The cave was free from worms and bees, so Craig didn’t have to use the flamethrower. This was a relief to everyone except Craig, who believes most ecological problems can be solved by converting them to ash.

Craig returned to the house to make more lights.

Craig soon arrived back at the mine.

“Okay hand over the light bulbs and I will install them,” said Myles.

Craig looked everywhere except at Myles. He looked at the walls. He looked at the floor. He looked into the middle distance, where perhaps there was a parallel universe in which he had done the obvious thing.

“Craig where are the light bulbs?” asked Myles.

“I made them, no-one told me to bring them,” said Craig.

There followed a heated discussion on responsibility.

It was not the first heated discussion on responsibility. It would not be the last. Responsibility stalks Craig through our sessions like a bear in the snow biome: inevitable, angry, and surprisingly fast once noticed.

Dave left, returned to the house, retrieved the light bulbs, then returned to the cave where the discussion was continuing.

“Fine!!” declared Craig, “I will go back to the house and get the lights I suppose.”

He left the cave.

Dave waited till Craig left, then handed the lights to Myles.

Craig got to the house to retrieve the lights from the fabricator. They were not there.

“Dave!!!” he yelled.

Dave laughed.

Then we mined. We hauled the ore back to the house and refined it. This is the rhythm of Icarus: discover ancient underwater cave, argue about electrical competence, prank Craig, strip-mine the geological feature, drag everything home, and call it progress.

Eventually Zaph woke up, joined us, and was amazed at the empty cave.

We had already mined it out.

Zaph had missed the blood lake, the electrical audit, the Craig light bulb trial, the Dave vindication arc, and the cave’s entire mineral existence. He arrived at the precise moment when a normal person might say, “What did I miss?” but Zaph is not burdened by such things. He assessed the lack of remaining targets and moved on.

Onto housework.

Myles left to refuel the automated mining equipment and collect the ore. Craig was tasked with watering the crops. Dave added a secret stash label on the secret stash cupboard to confuse Myles. Zaph went hunting.

The division of labour was clear: Myles maintained the industrial backbone of civilisation, Zaph reduced the local wildlife population with clinical precision, Dave engaged in psychological cupboard warfare, and Craig watered plants, because this was considered the level at which society could safely entrust him.

Myles returned and asked Dave why half the mining drills didn’t even have fuel cans.

“Oh yeah, I went out yesterday and brought back the empty biofuel cans, then got distracted and never took the full ones back.”

Myles had a discussion with Dave on responsibility.

Responsibility, having failed to catch Craig earlier, had changed targets.

Dave got back to his secret project and laid some foundations partway across the lake. Zaph asked why he could see numbers floating above the lake. Dave, cursing, declared piranhas suck, and how was he supposed to lay proper underwater foundations whilst being eaten by fish?

This was an excellent question, although perhaps not one that would appear on a formal engineering exam.

Zaph solved the problem by shooting fish.

There is an elegance to Zaph’s approach. Where others see logistical difficulties, environmental hazards, or complex underwater construction constraints, Zaph sees target acquisition. Fish objected to the civil works program; fish were removed from the consultation process.

With 50 foundation pieces laid we now had a walkway, and a large area on the lake with no purpose.

Craig promptly installed a ladder that went nowhere.

It was perfect.

Not useful, obviously. Usefulness was not invited. But it was pure Craig: a vertical answer to a question nobody had asked, mounted proudly on an aquatic platform of dubious strategic value. If civilisation is measured by monuments, then ours had arrived. The Egyptians had pyramids. The Romans had aqueducts. Winchester-on-the-lake had Craig’s ladder to nowhere.

Zaph asked if we were doing any actual missions or if it was just going to be housework all night.

This was a fair question. We had, by this point, spent the evening installing underwater power, arguing with bulbs, mining a cave, labelling cupboards, fuelling drills, constructing a pointless lake platform, and enabling a ladder cult. To the untrained eye, this may not look like heroic frontier survival. To the trained eye, it also does not look like heroic frontier survival.

Myles dialled up a mission to open a new path to the riverland.

Zaph looked at the map.

“Haven’t we already been there?” he asked.

“Apparently, a storm caused a landslide and blocked the path,” replied Dave.

This was deeply Icarus. A planet where storms are not content with blowing down trees and mildly annoying the roof; they also rearrange the geography like a toddler with a sandpit and a grudge.

Zaph called a pod down from the station and presented Myles with his very own Zebra.

Now, everyone had a Zebra: Dave, Myles, Craig, except for Zaph, who used to have a Zebra, but it died.

This detail hung in the air with the mournful inevitability of a country song performed by a man standing beside an empty saddle. Zaph, efficient even in grief, did not dwell on it.

Myles and Dave discussed what equipment to bring. Zaph headed out early. Craig watered the plants.

Finally, we were ready and set out on the great wilderness exploration trip. We crossed the desert without incident, reached the Hunting Lodge, and stopped for the night. There was a storm, so we brought our Zebras into the house.

Things were going really well.

This is always the most dangerous sentence in any gaming session.

The one thing we hadn’t planned for was Craig.

Craig had installed a campfire in the wooden house without telling anyone, which meant Myles accidentally rode his Zebra through the fire, setting the house and Zebra on fire.

There are few moments in frontier life as clarifying as discovering that the cosy indoor warmth has been placed directly in the path of mounted traffic. The Zebra, who had expected lodging, shelter, and possibly some hay, instead received the full medieval siege experience. The house joined in out of solidarity.

We arrived at the site to find Zaph had already built a ramp up to the top.

“I need more wood,” he yelled to us far below.

Craig set to work. Dave moved all the mounts well away from the work area to keep them safe.

Craig still managed to drop a tree on them.

This deserves acknowledgement. Dave had identified the danger zone, relocated the animals out of it, and attempted to build a safety margin between Craig and consequence. Craig, undeterred by geometry, probability, or compassion for livestock, found a way. There are guided missiles with less determination.

Night fell, and we didn’t have shelter, so we bravely climbed the ramps, up and over the mountain. “Bravely” here means sleep-deprived, underprepared, and propelled by the knowledge that staying put would involve weather, darkness, and whatever else Icarus keeps in its pockets.

Myles came last, without his Zebra, so he had to repeat the dangerous journey. In the morning, Zaph made an early start and headed off to our riverhouse, while the rest of us rode to the waterfall and installed the beacon.

Mission accomplished.

We caught up with Zaph at the house. Dave dialled up the operation to find the black market vendor, and Craig crafted the necessary flare gun and flares.

This was a sentence containing both “Craig” and “necessary,” so caution was warranted.

We set off to kill a world boss.

Myles brought hedgehogs. Lots of hedgehogs. He installed them along the riverbank, forming what in military terms would be called a defensive line and what in our group would be called “the thing the boss will probably walk around.”

Dave swam out into the river to attract its attention.

The ground shook. Water erupted from the river. The corrupted landshark burst forth.

“Oh my god, that thing is enormous,” declared Myles.

Everyone else stared at their screens, barely able to see the tiny creature.

Yet another bug brought to you by the Icarus devs.

On Myles’s screen, the corrupted landshark was a nightmare from the deep, a Lovecraftian disaster with fins and workplace aggression. On everyone else’s screen, it was apparently a slightly angry river garnish. This made tactical coordination difficult, since one person was fighting Moby-Dick and the others were squinting at something that looked like it might be cleared up with a broom.

We fought. It almost ate Dave, who ran screaming into the woods, yelling about poison and dying as he opened his first aid bag.

Dave downed an anti-poison pill, which staved off immediate death, then chugged a health potion.

It wasn’t healing him.

He took another, then another.

Nothing worked.

This was troubling, not least because Dave’s approach to medicine is usually to consume the contents of the bag until either the problem stops or the inventory does. The forest echoed with the sound of a man discovering that pharmacology had taken the night off.

Meanwhile, back at the river, the landshark avoided the hedgehogs, smacked Myles around, and things were looking grim as we used up our ammo.

Then Craig stepped up to fight, unlimbering his flamethrower and hosing the boss like it was a tree.

This was Craig’s moment. The man who had failed to connect a light bulb to a cable, forgotten to bring the light bulbs he made, installed a campfire in a wooden house, and dropped a tree on supposedly safe mounts now stood between us and aquatic doom. He did not read a manual. He did not ask for a plan. He simply applied fire to problem.

Red numbers fell from the creature. Craig hosed it again. And again.

It retreated to the river.

Myles and Zaph got in the final shots.

We were victorious.

Craig was declared the man of the match after we took away his matches.

This was only prudent. Celebrating Craig’s flamethrower triumph while leaving him with open access to ignition sources would be like giving a raccoon a credit card and the keys to a fireworks factory.

Myles looted the corpse, then proceeded to the objective location where he fired off a green flare to declare victory.

Luckily, he had packed the flares instead of relying on Craig.

A drop pod descended. An automated shop sprang forth along with the robot attendant who asked what we meatbags had to offer. Myles traded biomass for strange materials, and another operation was successful.

We returned to the riverside house to restock and called up a simple postal mission to deliver materials to three locations.

Simple, in this context, meant hauling 100 steel, 400 oxite, 200 copper, 200 ice, and 300 iron across a planet that regards travel as a form of slapstick.

We made the long trip back to Winchester-on-the-lake to gather the required materials. After a bit of gathering to find the required oxite, Zaph headed south to the ice lands to deliver the copper and snow.

Dave tidied around the house. Myles did another extraction refuelling ore collection trip. Craig watered the plants.

The plants, it must be said, were receiving a level of care that no mount, cave lighting system, or wooden hunting lodge could reasonably expect.

Zaph made the first delivery and rode back to the house. He had just reached the end of the snow, about to enter the forest, when a bear jumped out, took him by surprise, killed Zaph, and then ate his horse.

Thus continued Zaph’s complicated relationship with mounts.

Unable to sleep until morning, Myles and Dave went back to recover Zaph. It should have been an easy trip. Myles helped Zaph up, while Dave killed the bear, and a wolf, and a second bear.

Mr Stripes, not to be outdone, killed two innocent buffalo.

Stripes really has a grudge against buffalo. He had been killing them all night. Nobody knew what the buffalo had done. Perhaps they had insulted his trough. Perhaps they had looked at him funny. Perhaps in some forgotten zebra mythology, buffalo were the ancient enemy. Whatever the cause, Stripes prosecuted the matter with enthusiasm.

Back at the house, Craig watered the plants, and while no one was paying attention, he made himself a shotgun and used a lot of supplies to make 12-gauge ammo.

This is how escalation happens. One moment Craig is safely watering crops. The next, he has moved into firearms manufacturing with the quiet confidence of a man who has learned absolutely nothing from the light bulb incident.

Zaph headed north to the desert with the steel and oxite. Myles and Dave headed south through the forest with the iron.

Zaph arrived first, although he had further to go. This was not because his new horse was faster, but because Dave stopped to harvest every wheat field, declaring it made great biofuel.

Dave is many things: builder, farmer, lore enthusiast, secret project architect, occasional fish victim. But place him near a resource node and he becomes a man hearing angels sing through the medium of inventory slots.

Deliveries successfully made, another operation accomplished.

Zaph headed back to Windchester. Myles and Dave stopped at a few caves to mine exotic ore, and collected sulphur and oxite on the way home.

Because of course they did. A mission is not truly complete until Dave has diverted into a side cave and Myles has silently recalculated the return route, carrying capacity, and the emotional cost of friendship.

“Well that was an uneventful evening,” declared Craig.

Myles and Dave looked at him.

“Zaph died,” they pointed out. “His horse was killed by a bear – did you not see that?”

“Yup – another uneventful evening, saved by Craig,” responded Craig before breaking into song.

The original tune was legally recognisable enough to summon lawyers from the mist, so the official campfire-safe version went something like this:

There’s no restraining us now,
We’re on the trail, somehow,
There’s no explaining us now,
The plants are damp, take a bow.
We’ve had the bears and the burns,
The ladders nobody earns,
We’ve got a lake full of wire,
And Craig is holding the fire.

So keep the mounts from the trees,
Keep Dave away from the wheat,
Keep Zaph supplied with fresh horses,
And Myles with maps and receipts.
The night was calm, Craig insists,
Though death made several appointments,
But nothing slows this crew down,
Except unreadable instructions.

A few final house improvements and we called it a night.

Install a network monitoring system.

Install two wind turbines.

Craig watered the plants.

And so civilisation advanced, as it always does: through renewable energy, infrastructure, and the careful restriction of Craig to horticultural duties.

Did We Learn or Achieve Anything This Week?

We learnt that letting Myles do all the cabling is safer that way. Not safe, necessarily. Just safer. There is an important distinction between “up to code” and “less likely to become a cautionary documentary.”

We learnt that Craig can only be trusted with simple tasks like watering the plants, and even then only because the plants are rooted to the ground and cannot easily be set on fire by accident. Although, given enough time, one should never rule anything out.

We learnt that if Craig makes mission-critical equipment, it doesn’t mean he will bring it. Manufacture and transport are two separate branches of the Craig logistics tree, and one of them has been struck by lightning.

We learnt that sometimes Dave’s tales are true. Didn’t we learn this last week? Possibly. The difficulty with Dave’s tales is that some of them are valuable intelligence and some of them are Gold Dragon-adjacent, and sorting them requires either wisdom or piranha bites.

We learnt that Stripes really hates buffalo. This is now less a theory than a field of zoological study with a growing casualty list.

We learnt that Zaph goes through mounts the way Craig goes through flamethrower fuel. Efficiently, repeatedly, and with surprisingly little ceremony.

Dave achieved Peak Tech: unlock all tech in Tier 5. Naturally, this occurred in a week where technology was mostly represented by underwater cabling, secret foundations, a functioning humidifier, and Craig failing to connect a light bulb.

Myles achieved Let There Be Light: be the first to turn on a light. He also achieved Spelunker: find an underwater cave. Both achievements came with the usual hidden cost of troubleshooting, swimming in piranha soup, and waving a sparking cable at Craig.

Craig achieved RTFM: don’t read the manual, fail at a task, blame the wiring. He also achieved Boom Baby Boom: craft a shotgun. This second achievement has been noted by the base safety committee, which is Myles wearing a tired expression.

Zaph achieved Somewhere Over the Mountain: build a ramp over a mountain. He also reaffirmed his status as the group’s rapid-response answer to aquatic construction hazards, bears notwithstanding.

Stripes achieved Buffalo Bill: kill 4 buffalo in a hoof fight. The buffalo community declined to comment, mostly because Stripes had already found them.

Tune in next week to see if Dave’s tale of a mysterious waterfall cave in the desert is true, and if we made a mistake leaving Craig unsupervised in the house.

The answer to the second question is yes.

The only uncertainty is how flammable the evidence will be.










Monday, May 04, 2026

The Cast, As Filed by the Incident Review Board

Twenty Years of Bad Ideas, Brilliantly Executed

After twenty plus years of weekly gaming, the party has become less a group of players and more a recurring natural disaster with usernames.

Myles plans.
Dave advances.
Zaph resolves.
Craig invalidates the warranty.

These photo spreads are an attempt to document the phenomenon before memory softens the evidence, history becomes legend, and Craig insists the ladder was “basically stable.”

They are presented here in the style each man has accidentally earned.



 






Sturnim the Brave joins the party only occasionally, like a comet, a tax audit, or a sudden plumbing emergency, but his impact is always immediate and expensive. He is rash, impetuous, and possessed of the sort of confidence normally found in people standing several metres away from the consequences. Where others see danger, Sturnim sees opportunity; where others see a warning sign, Sturnim sees poor font choice; and where others see a pile of bones, the party simply nods and says, “Ah. Sturnim got here first.”






Sunday, May 03, 2026

Molestorps as a Long-Running Co-op Comedy

What the blog/archive actually is

The supplied archive shows a remarkably long-lived gaming diary: 254 post URLs spanning from September 2005 to May 2026. The homepage still introduces itself with the cheerfully self-sabotaging line, “Don’t bother reading this. Read Penny Arcade instead,” which turns out to be the wrong advice; the real appeal here is not polish, but continuity, memory, and a very specific group chemistry. Read in sequence, the blog has three big lives: an early guild-and-screenshot phase, a long intermittent “History:” phase, and then a late-era explosion into weekly, fully written ensemble comedy. 

What makes the archive interesting is that it does not read like a sterile record of “games played.” It reads like a record of people learning how to narrate themselves. The early titles are brisk location- or incident-labels such as “Gates of Kryta,” “Lion’s Arch Cakewalk,” and “Sorrow’s Furnace”; the later titles become miniature comic essays such as “Sir Stripes and the Questionable Leadership Initiative” or “Climactic or Anti-Climactic – You Decide.” The blog’s history is therefore also the history of its voice: from captioned snapshots to serialized after-action farce. 

The Guild Wars foundation

The first, clearest, and most concentrated era is the Guild Wars era. The 2005-06 archive is packed with unmistakable Guild Wars place names and guild-life markers: Beacon’s Perch, Lion’s Arch, Bergen Hot Springs, Gates of Kryta, Droknar’s Forge, Sorrow’s Furnace, and repeated references to guild halls and the “Torps guild.” Counting the supplied URLs, this first phase makes up 32 posts, which makes Guild Wars the single largest clearly named game-footprint in the archive. It is the blog’s origin story in both senses: the first identifiable game world, and the first durable social setting for the people who keep reappearing later in other forms. 

The early titles also show what the blog initially valued: game spaces, communal milestones, and the oddity of bodies in those spaces. “GuildWars - My first image,” “GuildWars - Lucy in the Sky with Diamonds,” “Torps Guild Embedded Journalist,” “Nude Day at Beacon’s Perch,” and “Magic Piss” suggest a page built less around formal review than around “look at what just happened here.” That matters for the whole history: the blog’s deepest subject, from the beginning, is not the game as product but the game as backdrop for a shared joke. 

The museum years

From 2007 through roughly 2018, the archive turns sparse and oddly curated. There are fourteen posts explicitly titled “History: …,” and many of them function like postcards from entire game periods: Tabula Rasa, Left 4 Dead, Borderlands, Magicka, Portal 2, Battlefield 3, Left 4 Dead 2, Dungeon Defenders, Team Fortress 2, Borderlands 2, The Secret World, Firefall, Dota 2, and Battlefield V. In other words, the middle archive often compresses a whole season of play into a single memory marker. That is why these years feel less like a diary and more like a museum corridor. 

This is also where the answer to “what games did we play?” becomes unusually broad. Alongside the “History:” posts, the URL list also names Tom Clancy's Ghost Recon Wildlands and Star Wars: The Old Republic outright, while 2015-16 looks like a return to regular screenshot-posting without consistently naming the game in the title. That combination is important. The archive does not show a group narrowing its tastes over time. It shows the opposite: a co-op circle moving from MMO spaces into shooters, horde games, looter-shooters, puzzle games, survival games, CRPGs, and strategy/base-building titles, with the blog only sometimes keeping up in a formal way. 

At the “least posts” end, the long tail is striking. Many clearly named games appear only once in the archive at title level. That is not a sign that they mattered less to the group in playtime terms; it is a sign that blog representation was never proportional. Some games produced a season of incidents. Others produced one commemorative post and were gone. The archive is selective, not exhaustive, and that selectiveness is part of its personality. 

The late renaissance

The archive’s real second life begins in 2023. Using the supplied URL set, more than half of all archived posts arrive from 2023 onward, and 2025 is the single busiest year in the run. From there the blog stops behaving like a scrapbook and starts behaving like a weekly serial. The title style becomes longer, funnier, and more novelistic; the posts develop subtitles, songs, “lessons learned,” achievement callouts, and “next time” teasers. By the 2026 posts, the blog is essentially writing sitcom episodes out of survival-game sessions. 

The named itinerary in these years is rich and recognizable. There is an explicit Warhammer: Vermintide 2 stop, an explicit Back 4 Blood post, an explicit Diablo IV entry, a long and obvious Baldur's Gate 3 campaign in late 2023 into early 2024, an explicit and then extended Helldivers 2 stretch, a grimdark arc that clearly centers on Warhammer 40,000: Rogue Trader, a prolonged summer-and-desert residency in Dune: Awakening, a late-2025 pivot into The Riftbreaker, and then the 2026 run that is unmistakably Icarus. The titles also strongly suggest a western cluster in early 2023 that looks like Red Dead Online, a Washington/D.C. action stretch in 2020 that looks like Tom Clancy's The Division 2, and a late-2024 “Shrouded Lands” sequence that strongly points toward Enshrouded. The effect is less “genre drift” than “genre fluency”: the same social unit keeps finding new worlds to break in entertaining ways. 

If Guild Wars is the foundational continent of the archive, the late years are the archive at full creative power. The recent Icarus posts are not just records of missions; they are comic prose with recurring motifs, callback structures, pseudo-ballads, domestic subplots about crops and cupboards, and mock-epic chapter headings. One April 2026 post turns a defense build into a joke about overengineering and AI pathing; another turns a desert supply run into a story about buffalo pregnancy, egg insurgency, and Craig’s shell-hoarding. The blog’s late form is what happens when years of in-group shorthand finally become a confident literary mode. 

The cast and the running jokes

The blog is posted under the Blogger identity “moles,” but the recurring cast in the readable late-era posts is much more ensemble-driven. The names we can state with confidence from the text are Myles, Dave, Craig, and Zaph, with Sturnim appearing in the archive titles as another recurring participant. The archive also contains recurring named figures who read as companions, avatars, mounts, pets, or mascots rather than the stable human roster: Lucy in the early Guild Wars phase; later Sir Stripes, Mr Laggy, Mojo, Lazarus, Wulfar, Yrliet, Pascal.exe, and Sir Vegetable. In other words, the blog keeps blurring the line between player, persona, and running bit. 

The clearest modern dynamic is wonderfully legible. Myles is the planner and dry narrator; Dave is the builder, improvisor, farmer, and systems-man; Craig is the chaos engine, pyromaniac, aggro magnet, and defender of ammunition excess; Zaph is the competent fixer, scout, and practical adult who appears to improve whatever everyone else has already overcomplicated. The recent posts make those roles explicit again and again. Sir Stripes becoming a better mission leader than the humans is funny because the humans have already been sharply typed. The same goes for lines like “CRAIG!!! Why is the forest on fire?” followed by Craig’s “It wasn’t me!!,” or the later 9mm-ammo debacle culminating in “Oops.” These are not random jokes; they are jokes built on long familiarity. 

The recurring themes are equally stable. Fire keeps returning. Falling keeps returning. Death keeps returning, but usually as punchline rather than tragedy. So do bad architecture, overengineering, failed stealth, bodily humor, and domestic absurdity inside supposedly high-stakes worlds: cupboards, coffee, eggs, farming plots, baths, buffalo, fishing, “lavatorial” emergencies, and whether a fireplace will or will not burn the house down. Just as importantly, the blog loves turning game systems into character comedy. Even a lesson list becomes a bit: “Farming (305) beats Hunting (195) beats Fishing (2).” What should have been small stats becomes another joke about how these sessions actually felt. 

The quiet gaps

The blank periods are real on the page, even if they were not real in play. Looking only at the supplied URL chronology, there is a 16-month publication silence from June 2006 to September 2007, then a 21-month silence from November 2007 to July 2009, then another 18-month silence from September 2009 to February 2011. Later there are shorter but still notable quiet runs, including October 2013 to September 2014, most of 2017 before December, and December 2018 to August 2019. The pattern is clear: the archive is not a continuous gameplay ledger. It is an episodic memory function. It flares when a game, mood, or group dynamic produces good material, and it goes quiet when the playing continues but the urge to document does not. 

That interpretation is supported by the shape of the middle years. The sparse “History:” posts read almost like recovery points after long stretches of uncatalogued play. A single post stands in for an era, then another single post stands in for the next era. The important thing is not that the blog is incomplete; the important thing is that its incompleteness is revealing. What survives in the archive is what felt narratable. That is why the loudest phases are the ones where the games are especially good at producing repeatable social theater. 

Open questions and limits

The chronology is high-confidence because it comes from the full supplied URL list. The game names explicitly present in titles are also high-confidence. What is less certain are a handful of title-runs in the middle and late archive where the game is implied rather than named; the strongest title-based inferences are the Red Dead Online-like western run in early 2023, the Division 2-like D.C. run in 2020, and the Enshrouded-like run in late 2024. Likewise, the core modern player roster is clearly visible, but older named figures such as Lucy are harder to classify cleanly from titles alone as player, character, or one-off joke. 

In closing

What survives across twenty-one years is not just a list of games. It is a durable social form. The blog begins as guild-era screenshot logging, passes through a long postcard phase of “History:” markers, and matures into a weekly comic chronicle in which co-op gaming becomes a vehicle for serialized character work. Among clearly identifiable games, Guild Wars left the deepest named footprint; at the opposite end, many mid-period games are one-post visitors. But the real constant is not any specific title. It is the group’s habit of turning mishap into folklore. 

The funniest thing about the archive may be that its homepage still tells people not to read it. After two decades of fires, falls, bad planning, overbuilt defenses, confused animals, suspiciously competent zebras, and Craig-related legal denials, that disclaimer reads like the oldest running joke on the site. The blog’s real history is the history of a group that kept finding new games, but never really changed its preferred genre: friends being ridiculous together. 


Saturday, May 02, 2026

Sir Stripes and the Questionable Leadership Initiative

 


Sir Stripes and the Questionable Leadership Initiative

(Or: How a Zebra Achieved More Than Craig With Fire)

The evening began, as all great expeditions do, with a bold declaration and an immediate undermining of said declaration.

“Safe Desert statement – nowhere is safe.”

This was not so much a warning as it was a prophecy. A prophecy that would, in time, be fulfilled by Craig. But that comes later. It always does.


The Rise (and Immediate Unionization) of Sir Stripes

Since Myles, in a rare moment of what could generously be described as “strategic thinking,” suggested that Sir Stripes (the zebra) should be placed in charge of missions, Dave took it upon himself to make this a reality. He retrieved Sir Stripes from the space station via drop pod—a journey which, much like budget airlines, was technically functional but emotionally devastating.

Sir Stripes did not enjoy the trip.

Upon landing, Sir Stripes staged what can only be described as a full industrial strike. No movement. No cooperation. No eye contact. A silent protest against both gravity and management.

Another bug, thoughtfully provided by the Icarus developers.

Myles observed all this and quietly began reconsidering past life decisions.


Dave’s Agricultural Empire (Now With Singing)

While Sir Stripes processed his trauma, Dave entered what can only be described as an agrarian fugue state.

Thirty growing plots were deployed with the urgency of a man who had recently seen the price of coffee in orbit. Coffee was planted. Carefully. Lovingly. Possibly whispered to.

Dave sang to the plants.

He watered them.

He rearranged sections of the house to improve sunlight exposure, effectively performing architectural surgery for the benefit of beans.

Soon, the first crop cycle completed:

  • Squash → compost

  • Soybeans → vegetable oil

  • Coffee → Ren (and quiet, unspoken power)

Naturally, Dave hid the coffee where Myles would never find it.

In a cupboard.

The sheer audacity of this concealment strategy cannot be overstated.




The Platinum Crusade

Meanwhile, Myles set a goal. A real goal.

After only 40 hours of gameplay, it was deemed time to upgrade from the original wooden crossbow—an artifact that had seen things no wooden object should see.

The target: a shiny new platinum crossbow.

The problem: there was no platinum.

Thus began the Grand Tour of Holes:

  • Every cave

  • Every mining site

  • Every suspiciously dark crevice

Myles became one with the earth. A roaming, slightly irritated mineral detector.

Dave, recalling that Craig had once found a deep platinum deposit (and that no one had ever successfully extracted it), began construction of an excavator. Because of course he did.

Two hours later:

  • Dave had harvested four additional crop cycles

  • Myles had enough platinum for a scoped crossbow

Balance was restored to the universe.

Temporarily.


Goal Setting (or: The Illusion of Structure)

Dave, not content with agricultural dominance, set further goals:

  • A brick fireplace with cooking racks

  • Internal stairs to the second floor (strategically placed to confuse Craig)

  • A dehumidifier to prevent cave sickness

Myles set goals grounded in reality:

  • Help the fishing trader

  • Help the hunter

  • Loot the cave of wonders

Craig set goals consistent with historical precedent:

  • Call down more mounts

  • Recharge the flamethrower

  • Burn down a forest or two

It was at this point that the audience collectively leaned forward, knowing exactly which of these would be completed first.


The Fire (Which Was Not Craig)

Night fell.

Dave prepared to rest after a long day of farming and architectural misdirection.

Then came the glow.

A strange red light stretched across the lake. Dave looked up to see the trees on the far side engulfed in flames.

“CRAIG!!! Why is the forest on fire?”

“It wasn’t me!!” declared Craig.

Dave squinted.

There, illuminated by the inferno, was a figure running from the burning trees.

A figure on fire.

A figure that looked suspiciously like Craig.

“CRAIG!!! I can see you on fire, running away from the fire.”

“Never happened,” Craig insisted, before diving into the lake in what he presumably believed was a legally binding alibi.

Myles shook his head.

Sir Stripes remained the smartest member of the group.


Musical Interlude (Rewritten for Legal Safety and Emotional Accuracy)

That evening’s work song, delivered by Myles, bore a striking resemblance to a well-known tune but had clearly evolved through exposure to poor decision-making:

Heigh-ho!
Heigh-ho!
Off to fix things we go
A farmer saved, mildly amazed
Heigh-ho, heigh-ho, oh no

We dig and dig and dig and dig
Because someone said “there’s ore”
We dig and dig and dig and dig
Then Craig digs slightly more

It’s not a trick to strike it rich
If you don’t explode the cave
But history shows, and everyone knows
That Craig is rarely brave
(Or sensible.)

The song was met with polite silence and mild concern.


The Desert (Again)

The group finally reached the desert.

This occurred shortly after Dave led everyone off a cliff.

He had missed a turn.

The fisherman’s hut was discovered in a state best described as “structurally optional.” It was repaired, outfitted with a fishing bench, and stocked with traps.

A massive bear was fought.

The fisherman was healed.

In return, he allowed the group to fish and sell fish.

This was widely regarded as a poor investment of time.


War Preparations and Desert PTSD

Myles initiated the next mission via his pocket device, prompting a return to base to craft:

  • Gunpowder

  • Shells

  • Flares

  • Smoke grenades

Then came the long journey north.

The wind howled.

Or possibly Myles did.

Post Desert Stress Disorder (PDSD) was still very much a factor.

A shortcut was found.

Hope returned.


Competence (Briefly)

Under the leadership of Sir Stripes, the desert expedition proceeded with alarming efficiency:

  • No one died

  • No mounts died

  • A hyena, scorpion, and jaguar were eliminated

At one point, someone asked if Myles was even playing.

There had been no swearing.

This was deeply unsettling.


The Hunter’s Unreasonable Expectations

The hunter refused to speak to the group until they had killed every animal within a 50-mile radius.

So they did.

Animals were skinned.

Heads were collected.

Bags were filled with trophies in a manner that raised several ethical questions.

Craig was chased by a bear.

Because Craig.

Sir Stripes nearly died to scorpions.

Eventually, the hunter was satisfied.


Profit Margins

All gathered vestiges and animal parts were sold for:

$191 Ren

This was significantly more profitable than fishing.

The fisherman remained quietly irrelevant.


The Cave of Wonders (Which Is Definitely Safe)

Around the fire that evening, Dave spoke of a legendary cave located in the cliffs between two waterfalls.

Myles declared it the group’s new life goal.

No one objected.

This was a mistake.


The Journey North (Featuring Looting and Mild Theft)

Along the way, the group encountered:

  • A mysterious door frame in the forest

  • Their old riverside house

Expecting devastation (courtesy of Mojo, the Friday the 13th black cat), they instead found everything alive.

Even Mojo.

Animals were shipped off-world.

The house was stripped bare.

Dave dismantled structural components with the enthusiasm of a man redecorating reality.


The Fire (Still Following Craig)

As the group traveled north, a forest fire followed behind them.

It remained suspiciously close to Craig.

No further questions were asked.


The Motherlode

The cave was found.

It was vast.

It was rich.

It was clearly the kind of place where something terrible should happen.

A small base was established:

  • Smelters

  • Cupboards

  • Workbench

  • Forge

Myles and Dave mined.

Craig did absolutely nothing.

At some point, Zaph arrived and contributed by building ramps like a responsible adult.


The Worm (Possibly Real, Possibly Dave)

Dave, sensing things were going too well, introduced a story about a giant land shark that carved the cave.

Myles questioned why this warning arrived 30 minutes late.

This matched Dave’s known behavioral pattern: prioritizing shiny things over survival.

The story was therefore considered plausible.

Myles developed Post Traumatic Cave Disorder (PTCD).

Future mining operations are now in doubt.


Extraction and Return

The cave was thoroughly cleared.

Ingots were packed.

Horses were loaded.

The site was preserved for future exploitation.

The dehumidifier worked perfectly.

Zaph questioned why it had never been used before.

Dave explained it was “way, way down the tech tree.”

This satisfied no one.


The Journey Home (Craig vs Geography)

The group began the long return to Winchester.

Dave sped ahead on Sir Stripes.

Zaph rode Mr Laggy, a horse defined by its lack of defining traits.

At one point, Dave paused to photograph Myles and Craig approaching via the path.

Instead, they descended directly down the side of a mountain.

Craig had decided this was the easier route.

No further explanation was provided.


Final Obstacles

  • A stop at the hunter to sell a single head

  • A desert crossing

  • A worm ambush in the shortcut cave

The worms were presumed to be reclaiming stolen property.


Home, Bees, and Closure

The group returned home.

Sir Stripes posed heroically after kicking bees that had been following Dave for approximately 100 miles.

Dave harvested the final crop.

Myles was sent to sell goods.

Order was restored.


Lessons Learned

  • Those who wander the desert are not lost—just following Craig

  • Farming (305) beats Hunting (195) beats Fishing (2)

  • No forest is safe from Craig

  • Dave’s stories are occasionally true, which is frankly worse


Achievements

  • Dave: Mountie (Level 50 mount – Sir Stripes)

  • Myles: Delegation (Leadership transferred to a zebra)

  • Craig: Saw it Coming (Chainsaw usage), Ringleader (10 animals tamed)

  • Zaph: Money, Money, Money ($10,000 earned)


Closing

Tune in next week as the group investigates what lies at the bottom of the lake.

And Zaph presents Myles with a zebra.

Which, historically, has gone very well.


Oh, and how not to park your Zebra


And we let ChatGPT create some more images for fun.






Saturday, April 25, 2026

Desert Diplomacy, Buffalo Scandals, and the Suspicious Absence


 Desert Diplomacy, Buffalo Scandals, and the Suspicious Absence of Craig

Last night’s session began with what can only be described as a legally binding disclaimer:

Safe Desert statement – no IRL animals were impregnated in the making of this episode.

This immediately raised more questions than it answered, but in the interest of progress (and plausible deniability), the group pressed on.


The Mission (Or: Cupboard Management, the True Endgame)

We set off on a dangerous desert crossing to rescue the UDA Predator specialist, so we can sell him the vestiges, because we are out of space in the cupboard, and the only alternative would be to let Craig decorate the house (which Dave refuses to allow).

This was not a mission. This was a last stand against interior design collapse. Dave has seen what Craig considers “decor,” and it involves ladders to nowhere, fireplaces in flammable places, and an artistic philosophy best described as “what if gravity, but optional?”

Apparently, we need to bring him some supplies (all packed) and kill some animals in the area (skinning knives prepped). What could possibly go wrong?

A question that history has repeatedly answered with: everything, usually at once, and often on fire.


Leadership, Delegated (To the Only Competent Being Present)

Myles suggested we put Stripes in charge of the mission, and since he is the smartest of the group (Stripes, NOT Myles) we did just that.

No objections were raised. Not even from Myles. Especially not from Myles.


Pre-Departure Delays (Or: The Buffalo Situation)

The first two hours were spent with Zaph getting all his animals back into the pen, everyone getting their supplies, and then waiting for a special delivery. As Zaph said, we couldn’t leave just yet because he had gotten his buffalo pregnant.

There are statements that require context.

This was not one of them.

Sniggers from Dave, who said that was illegal in Australia, and Craig, who only had 86 shotgun shells and wanted more before we left.

Craig, maintaining his long-standing commitment to ammunition-based problem solving, viewed this entire situation through a single lens: “Is this enough shells?” The answer, as always, was no.


The Storm, The Waiting, The Egg-Based Coup

We got a good night’s sleep so we could set off in the morning, then had to wait out a storm, by which time the buffalo was 80% ready to drop, so Dave watered the crops and harvested them, while Craig trained a horse, and Zaph wandered around nervously like an expectant father.

Meanwhile one of Zaph’s chickens snuck into the house and laid eggs everywhere.

Not in a neat, farm-to-table arrangement. This was a poultry-led insurgency. Eggs appeared with no regard for structure, logic, or interior boundaries. The chicken operated with the confidence of something that knew it would face no consequences.


Tonight’s Song (Performed Under Duress by Management)

Tonight’s song – loosely inspired by something Stripes definitely didn’t legally license

Got the gear packed for a long way out
Two skins of water, give or take
Wouldn’t mind some halfway decent help
But I’m leaving at dawn for sanity’s sake

When I’m gone
When I’m gone
You’ll all cope worse when I’m gone
You’ll miss the plans and maps and sense
And basic risk assessment, oh
You’ll miss me when I’m gone

Got a route mapped for the long way ‘round
The one with the least chance we die
It’s got heat and storms and things that sting
And Craig will still aggro everything nearby

Stripes delivered this with the emotional weight of a being who had already accepted that none of it would make a difference.


The Journey North (Suspiciously Competent Edition)

With the other animals fed and watered so they didn’t die while we were absent, we finally set off, heading north to the edge of the desert. We waved at the fishing specialist as we rode past his outpost and continued on. Zaph rode ahead while Dave hung back to shoot the hyenas off Craig.

A standard formation:

  • Zaph: forward scout
  • Dave: rear guard
  • Craig: mobile aggro beacon
  • Myles: quietly updating everyone’s life insurance policies

Stripes killed a whittle scorpion, stomping it so hard its shell cracked. He really doesn’t like poisonous critters.

This was nothing like our last ride through the same desert on where Craig died multiple times, several mounts died, and Myles was scarred for life.

This time, against all known laws of the universe, it was… pleasant.

There was even an occasional swim in a river. No one died. Nothing exploded. Craig remained upright. It was deeply unsettling.


Arrival, Inventory, and Immediate Betrayal by Reality

We arrived, Zaph unpacked the critical items the Specialist had requested, flares, shells, ammo.
He handed over the flares.

Where did you pack the rest? He asked Dave.

“ It’s all in the same small pouch Dave said, looking in the empty pouch.

Pause.

Silence.

The kind of silence where everyone mentally replays the last several hours and realises the universe has, once again, chosen violence.

Icarus sucker punched us, the Devs cheated – not only had the latest update resealed all the caves, but it also stole our stuff.

Not misplaced.

Not forgotten.

Stolen. By reality itself.


The Great Supply Run of Regret

Whilst Craig and Zaph hunted, Dave rode all the way back to the house to find the missing stuff. Zaph shot, Craig skinned animals, Stripes cursed the universe as his summer vacation was ruined by the lack of a checklist.

When Dave got back to the lake house, he searched high and low but there was no sign of the missing items, so he made some more.

Because at some point, denial gives way to crafting.

Stripes and Dave headed back.


Storms, Zebras, and Eventual Competence

A brief stop at the fishing specialist to wait out a storm, then back on the Zebra.

He arrived, we handed over the goods, completed the mission, another successful mission, strangely quiet without the usual swearing, it was almost as though Myles was still on vacation.

This raised several possibilities:

  1. Myles was still on vacation
  2. Craig had been temporarily replaced with a less chaotic clone
  3. The universe was saving up


Real Estate Decisions Nobody Asked For

We built a small stone hut as Zaph declared the intersection of Snow, desert, and forest was the perfect place for a hunting lodge.

Dave suspected it was really to get Craig’s fireplace indoors before he burnt down the hunter’s place.

This was not an unreasonable concern.

Craig and fire have a long and complicated history, mostly involving regret.


Mining, Money, and Mild Productivity

We hit up a nearby mine for some ore, called down a pod and shipped off our exotics and $, did a quick hunting trip in the snow, then headed back to lakeside and called it a night.

No disasters.

No fatalities.

No inexplicable structural fires.

At this point, suspicion was no longer optional.


Theories, Achievements, and Lessons (Allegedly Learned)

A quite successful and uneventful evening. We suspect Craig had been kidnapped and replaced by Aliens.

Frankly, it’s the only explanation that fits the data.


Did we learn or achieve anything this week?

· Even though you made and packed the critical gear, check it before you leave, because Icarus Devs have a weird New Zealand sense of humour.
· Keep Zaph away from the buffalo


Achievements Unlocked (Emotionally, If Not Mechanically)

Dave achieved – Sic Em (Your dog makes a kill)
Myles achieved – MIA (Clear lack of priorities)
Craig achieved – Shell game (Refuse to leave on a trip without more ammo)
Zaph achieved – Shotgun wedding (Get a buffalo pregnant), fur baby (have a level 25 pet chicken)


Next Time…

Tune in next week as we farewell Dave’s highly developed lakehouse and head back to our regular dump.

There will be complaints.

There will be poor decisions.

And, statistically speaking, Craig will return.