Saturday, December 13, 2025

Not All That Glitters Is Gold




 After Action Report – Not All That Glitters Is Gold, or: Dave Powers On

This week’s theme song:
🎶 Follow the Yellow Brick Road 🎶

Follow the yellow brick road, follow the yellow brick road
Follow, follow, follow, follow, follow the yellow-brick road
Follow the yellow-brick, follow the yellow-brick
Follow the yellow-brick road


(Repeated loudly, enthusiastically, and increasingly sarcastically every time something yellow exploded.)


With Craig taking the night off—presumably to rest, recover, and avoid being blamed for anything that went wrong—we discovered an unfamiliar sensation: relative competence. This lasted approximately twelve minutes.

We began the evening with what can only be described as administrative cosplay. Spent mines were sold off like last season’s fashion, walls were upgraded to Level 3 (The Ultimate™), and our power storage was boosted to a positively obscene 2.6 MW. Baby.
We then collectively stared at the research queue and asked the ancient gamer riddle:

“Why does this say five hours?”

After much squinting, muttering, and Dave insisting it was “definitely fine earlier,” we uncovered the truth: power only works if you actually send it where it’s needed. A shocking revelation that will no doubt reshape modern engineering textbooks.


Enter: Nuclear Solutions

Naturally, the only reasonable response was to build a nuclear reactor.

Picture it like Fukushima.
Only sexier.
And placed right next to our main base, because safety is really more of a vibe than a rule.

The reactor needed cooling, so we embarked on a majestic industrial ballet:

  • Pump mud from a swamp

  • Filter it into sparkling-clear water

  • Store it lovingly

  • Pipe it directly into the reactor

Walls were erected around the reactor and water systems to stop “pesky critters” from causing a runaway nuclear meltdown, which we all agreed would really ruin the evening.


Beer Logic™

With that handled, we decided we deserved a drink. Since yeast = beer, we headed out to explore an acid fungi yeast colony.

This logic was flawless.
The execution was not.

Those colonies suck. Deeply. Personally. With malice.


Home Invasions, Alien Edition

Returning to base, we were immediately greeted by several alien swarms, who demonstrated—quite rudely—that our walls and defences were less “impregnable fortress” and more “suggestion.”

In response, we upgraded our tornadoes to Superior, because nothing says “problem solving” like weaponised weather.


Meanwhile, Character Studies

  • Myles spent a significant portion of the night running around following Dave again, like a concerned parent trailing a toddler with a screwdriver.

  • Zaph cleared maps with surgical precision, hoovering up loot before Dave could wander in and “accidentally” steal it.


The Golden Lie: Palladium

Eventually, it was expedition time. Off we went to discover Palladium.

Palladium is:

  • Yellow (like gold)

  • Comes out of the ground in little ingots (like gold)

  • Is therefore definitely gold-adjacent

This delighted us so much that we immediately researched 101 ways to use Palladium, then decided the only sensible thing to do was establish a mining colony.

While Zaph explored, Myles and Dave built an outpost.
Dave confidently announced:

“All our power needs can be met with one nuclear reactor.”

And immediately started building one.

Myles, meanwhile, sensibly set up the radar installation, because foresight is his tragic flaw.


Countdown to Disaster

“Incoming alien attack – 2 minutes,” chimed the base system helpfully.

“Radar would be really nice right now,” said Myles.
“How long till the reactor is online?”

Dave paused his lunch break.
“Four minutes,” he declared.
“All the time in the world.”

Myles stopped building walls and sprinted into the jungle, screaming about Dave’s poor timing, while he and Zaph heroically stopped the alien horde through violence and spite.


Let There Be… Nothing

At last, the reactor was finished.

“Let there be light,” said Dave, flipping the switch.

Nothing happened.

Clearly, Dave is not a god of electrical engineering.

“Where is my radar?” asked Myles.

“Incoming alien swarm – 2 minutes,” chimed the base again, smugly.

“Nooo!!!” said Dave. “The reactor isn’t getting water!”

“Maybe this missing pipe section?” suggested Myles, helpfully connecting it.
(Dave is also not a plumber.)

Still nothing.

“The water should be flowing,” said Dave. “Why does the cleaning plant have no power?”

He ran around furiously switching everything off:

  • Palladium mines

  • Radar

  • Hope

Still nothing.

“Arrrgggh!” was Myles’ response as he ran off to stop another alien horde.


Success, Technically

Eventually—through desperation, panic, and blind luck—everything worked.

The power came on.
The base lit up like a Christmas tree.
Which, unfortunately, attracted even more alien hordes.

We mined relentlessly toward our entirely reasonable goal of 10,000 Palladium (seriously, who sets these targets anyway?).


Wildlife Encounters

Dave ran off to join the fight. As he approached the horde, a large red circle appeared under his feet.

“Yuck,” said Dave. “Giant snails throwing exploding rocks. I hate those things.”

“Bees,” replied Myles.
“Why is it always bees?”

Meanwhile, Zaph, scanning for Palladium, found absolutely nothing except underground exploding rocks, which feels less like mining and more like being personally insulted by geology.


Closing Carnage

Another successful night of:

  • Slaughtering everything in sight

  • Stealing everything (even if it was nailed down)

  • Listening to Dave complain that he can’t get the blood out of his mech armor

A timeless tradition.


Achievement Summary

  • Dave (1) achieved: I’ll Do It Myself
    (Kill 500 aliens with Mr Riggs’ bare hands)

  • Myles achieved nothing again.

  • Craig achieved a good night’s sleep.

  • Zaph slaughtered everything and still achieved nothing.


And thus concluded another evening on the Yellow Brick Road, where the gold is radioactive, the power grid is optional, and Dave remains humanity’s greatest argument against unsupervised reactors.

Saturday, December 06, 2025

Deconstruct. Rebuild. Repeat Until Morale Improves


 

After-Action Report: Dave Cleans House (Whether We Wanted Him To or Not)

Filed by Myles, Reluctant Adult-in-the-Room, Acting Base Janitor, Full-Time Dave Wrangler


After a brief hiatus — which in Rift Breaker time is roughly equivalent to three in-game apocalypses and one Craig-induced sinkhole — Dave returned to our base. And what a homecoming it was.

Imagine a once-proud fortress now resembling the collapsed sharehouse of four engineering students who “meant to clean last weekend.” The floors were unswept, the cobwebs had unionized, and our super-coolant reserves were emptier than Craig’s upgrade screen.

While Craig continued building his Great Wall of China (presumably to keep us out, or the monsters in, or both) and Zaph and I conducted murder-based ecology management, nobody had bothered to, you know… maintain the infrastructure that keeps us alive.

Thus began: Housekeeping Night.
A sacred ritual in which Dave scurries around deconstructing exhausted mines while I sprint behind him like an underpaid tour guide, muttering, “I swear he was right here a second ago…”


Deconstruct. Rebuild. Repeat Until Morale Improves.

We visited the outpost to tear down the derelict mines and rebuild them in hopes of finally securing a supply of the holy trinity: cobalt, titanium, and uranium.

Shockingly, we discovered that none of them were producing anything.
Not a trickle. Not a dribble. Not even a pity ore.

So Dave did what any self-respecting space engineer does: aggressively micromanage infrastructure while muttering about inefficiency. I followed him. For a long time. A very long time. Enough that the game briefly considered awarding me the achievement “Chasing Dave (Follow for 15 Minutes Without Complaint)”.

It did not.


Survivor Mission Shenanigans

Having performed the digital equivalent of vacuuming the house before guests arrive, we turned our attention to a survivor mission on the metal map.

These missions last 90 minutes.
We lasted 29.

Even for us, that’s impressive.

So we slunk back to the safer forest world, where the monsters are cuddly, the stakes are low, and Craig’s death animations are practically a tourist attraction.

We survived that one. Easily.
Well… they survived that one. I logged in for the last 15 minutes to bask in the shared glory after the hard work was already done. The team called it “opportunistic.” I called it “strategic victory alignment.”


Dave’s Loot Goblin Era

Dave — who, if left unattended, could Hoover an entire biome — perfected a new technique:

  1. Wait for Zaph to delete the local wildlife.

  2. Teleport in at the last possible second.

  3. Vacuum up all the valuables like an upright Dyson addicted to shiny things.

At one point, Zaph was literally dying on the ground, gasping for help.
Dave teleported in, ignored the prone sniper, vacuumed up the loot…
then revived him.

Efficiency! Priorities! Friendship!


Craig’s Night of Many Deaths

Craig died. A lot.

Possibly more times than he killed neutral creatures, which is impressive given that he achieved an award specifically for killing neutral creatures in bulk.

But the highlight?
Checking his loadout at the end and discovering — with the kind of dawning horror usually reserved for tax audits — that every single one of his weapons was still basic starter gear.

Meanwhile:

  • Zaph: rainbow arsenal of destruction

  • Dave: shimmering ocean of blue upgrades

  • Craig: sticks and rocks he found on the ground

We would feel bad, but we used all the resources because none of us trusts him with anything explosive. Not since the Tornado Incident.


Achievements: The Night’s True Ledger of Shame

Dave: (1)

🏆 Overachiever — Fire 2 miniguns continuously for 15 seconds.
A lot of ammo wasted. Almost no tactical value. Classic Dave.

Myles: (0)

I achieved nothing.
Nothing at all.
It’s almost impressive how little I achieved.
In my defense, I spent most of the night cardio-training behind Dave’s “efficient route planning.”

Craig: (2)

🏆 Horrible Person — Kill 1000 neutral creatures.
They did nothing wrong. Craig did not care.

🏆 Walk in the Park — Survive a survival mission.
Technically accurate. The team carried him like an IKEA bookshelf missing two screws, but sure, achievement unlocked.

Zaph:

🏆 Beam Me Up — Make 101 rift jumps.
Zaph teleports so often he’s basically a particle phenomenon.

🏆 Scientist — Kill 50,000 creatures.
Half the planet’s biodiversity is gone because Zaph was “just clearing a path.”


Closing Thoughts

The base is cleaner, the mines are functional, Craig is still alive for reasons we cannot explain, and Dave has returned to his natural habitat: micromanaging infrastructure while vacuuming up valuables that technically belong to all of us.

All in all: a productive night.