Saturday, August 23, 2025

The Sandfly Attraction Principle (Or: Why They Only Stab Me)


Sandflies Think Myles is Pogie Bait


Last Friday night’s “mission” (read: massacre) was supposed to be straightforward: scout the Sandflies’ base, swat some bugs, and bask in our tactical brilliance. Instead, we demonstrated the kind of coordination usually reserved for penguins on roller skates.


Dave, in his most commanding “trust me, I know what I’m doing” tone, declared:

“Land out the front, we will assault through the main entrance.”


Myles landed nearby.

Zaph went solo through a side entrance and died.

Craig… landed at a side entrance and immediately ran away.


Yes, reader, the plan lasted a whole three seconds. A new record.


Enter the Beast


In the debrief, Dave decided the problem wasn’t us (ha!) but our lack of synchronized arrival. The solution: build a four-person assault thopter.


Cue research montage.


Materials required: Duraluminium (which nobody can pronounce, so we renamed it “Dura-num-nums”).
Recipe: 1 aluminium ingot + 500 ml water + 4 Jasmium crystals = 1 Dura-num-num.
Assault thopter cost: 450 Dura-num-nums.
Translation: “enough grinding to make an MMO developer blush.”


To feed this beast, we built CCF-Outpost-Alumni near aluminium deposits, complete with smelters, blood purifiers, sand-water extractor, buggy ramp, landing pad, storage, and probably a gift shop. Meanwhile, back at home base, Dave casually installed windtraps the size of small skyscrapers—each demanding 240 more Dura-num-nums. Then he built water tanks that also needed Dura-num-nums. It was like watching a snake eat its own tail, only thirstier.


Craig was unleashed as the designated murder-hobbo, draining the blood of every scavenger he could find to keep our water economy afloat. The man has single-handedly put Red Cross out of business.


Mining Jasmium, however, required venturing into the radiation zone. Enter: iodine pills, rad suits, and Dave forgetting to wear them. His glowing corpse was later recovered by a buggy that can mine radioactive rocks but cannot drive itself out of the zone without Dave.


After many deaths, upgrades, and one awkward “buggy abandoned in a glowing puddle” incident, Dave finally brought home the motherlode. And lo! From the forges of madness emerged The Beast—a four-person assault thopter with a personality issue.


She was:

  • Too wide for the hangar doors.

  • Too heavy for the roof.

  • Too thirsty (three medium batteries per fill).

  • Too mocked by the other thopters (“no rockets, just storage”).


Dave insisted: “She’s not big, she’s just space-challenged.”


Pogie Bait Myles


On her maiden voyage, The Beast carried all four of us in glorious formation. We infiltrated a Sandflies camp by following a convenient trail of corpses (not ours, shockingly), hunted their leader in an Imperial test station, and Myles discovered his true calling:


Pogie Bait.


Every shielded Sandfly ignored the others and sprinted straight at him like moths to a very stab-able flame. The first twenty deaths were hilarious. The next twenty were just administrative.


After skewering the Red Scorpion and redecorating the desert in arterial crimson, we reported back to our Atreides handler. She promptly sent us back because we’d forgotten to pick up some notes. Naturally.


Adventures in Arakeen

Flush with victory, we flew The Beast eastward… only to discover the game doesn’t let you take passengers into the world map. So, four proud warriors trudged back to base and re-did the whole trip solo in our scout thopters.


In Arakeen, we banked, shopped, drank, and conducted Very Important Diplomatic Talks™ (read: pub crawl). Then home again.


The Great Cactus Scan


Next mission: scan under a giant cactus. We burned half our fuel just reaching the thing, only to discover scanning must be done on foot. And we forgot the scanner.


Craig nobly volunteered to fetch one, returned, and—after dropping thirty kilos of useless junk on the ground—handed it over. The scanner finally beeped, the quest log advanced, and we were off again chasing “information” and “ambushes,” aka filler content.


After Action Notes — from “Mr. Pogie Bait”

  1. Upgrade your gear. Standard sword (6 damage) ≠ sufficient.

  2. Why isn’t the entire base on the same level? Seriously. Whose idea was five hangars?

  3. Stop calling The Beast big. She’s sensitive.


Next week’s prediction: Dave will “accidentally” remodel the base again, Craig will get lost in a hole, Zaph will sigh audibly at us all, and Myles will die repeatedly while being used as premium-grade bug bait.


The Sandflies couldn’t design it better themselves.



Saturday, August 16, 2025

Dune: Awakening – Spice Dreams and Hallucinations for Beginners

 




Dune: Awakening – Spice Dreams and Hallucinations for Beginners

There are moments in gaming where you stop, take a breath, and think, “Ah, yes… this is where the sensible decision would be to turn back.”

Naturally, we did not.

Instead, we stumbled headlong into the sort of scene that makes you question whether you’re still playing a survival MMO or have accidentally joined a cult with a particularly aggressive lighting budget.


The Spice Must Flow (Up Your Nose)

It began with one of us (identity withheld to protect the guilty) deciding the quickest way to “level up” was to inhale an unregulated, desert-harvested hallucinogen served on a ceremonial dinner plate. The moment was reverent—solemn, even—as gloved hands slid the dish forward and our brave test subject leaned in to take the full, uncut aroma of pure melange.

Somewhere between the first cautious sniff and the enthusiastic lungful, reality started to… shift.


Side Effects May Include

Next thing we knew, we were getting what I’m going to call spice visions—although the Bene Gesserit PR department probably has a more marketable name for it, like “Prescient Cognitive Patterning” or “Special Seeing™.”

The world went purple. Not just a tasteful accent-lighting purple, but the sort of all-encompassing magenta haze you get when someone leaves a nightclub fog machine on for three days. The crowd—an endless assembly of silent figures—watched as our newly enlightened comrade clutched their head like an interstellar migraine commercial, glowing with ominous violet energy.

Above, chunks of rock and debris hung suspended in the air, because gravity had apparently decided to take a personal day.


Observations from the Peanut Gallery

Zaph, ever the tactician, muttered over comms, “So… this is what happens when you don’t read the dosage instructions.”
Craig asked if spice visions came with an achievement badge.
Dave wondered aloud whether the crowd was real, holograms, or just there to judge us for our fashion choices.

I was busy making mental notes for this blog entry while also keeping an eye on the “knife icon of dubious intent” glowing in the HUD. Because nothing says “safe hallucination” like giving the dreamer a dagger.


Arena of Stabby Regret

Then came the real fun. The vision shifted, and suddenly we were in an arena—no guns, no long-range tactics, no glorious explosions. Just knives.
And here’s the thing: none of us are knife fighters. We are, to put it politely, a gun-wielding people. If you hand us something with a trigger, we’ll work it out. Hand us a blade, and we’ll mostly just wave it threateningly while trying not to cut ourselves.

The result? A symphony of swearing.
Myles and Craig led the chorus, loudly condemning the developers, the game controls, and the very concept of melee combat. “Why knives? WHY?!” became the rallying cry of the moment.

Still, despite our collective inability to stab with any degree of elegance, we somehow survived the Rite of Passage Trial. Possibly through skill. More likely through sheer button-mashing panic and mutual stubbornness.


Moral of the Story

The spice does indeed flow, and when it does, it will pour straight into your synapses, rewire your understanding of reality, and leave you glowing like a Vegas fountain show.

Did it grant godlike foresight? Well… sort of.
If by foresight you mean “knowing exactly how many seconds it will take for Craig to try stabbing something in the vision just to see what happens.”

And if the knife fight taught us anything, it’s this: sometimes survival isn’t about grace or technique—it’s about swearing loud enough to scare the enemy into making a mistake.