Saturday, May 24, 2025

There are worse things than boredom

 

Title: Trial by Arena, Betrayal by Bastard, Redemption by Knife


There are worse things than boredom.

So much worse.

Last week we had achieved the unthinkable: peace, stability, and a rapidly accumulating stockpile of side quests Lazarus refused to acknowledge. Aboard our rogue-traded slice of hell, things were quiet. Too quiet. Like a horror film soundtrack with all the violins cut out.

Enter Yriliet, requesting a private audience with Lazarus—an event that, statistically speaking, ends in one of two ways: steamy romance or galactic calamity. Spoiler: it wasn’t the sexy one. She wanted to explore a mysterious system. We, mistaking this for a side quest with actual loot, agreed. What followed was betrayal, gassing, kidnapping, warp-space abduction, drug-fueled torment, light beatings, and recreational mind-worm insertion. You know, standard Tuesday.


In Which Lazarus Is Tried, Tortured, and Slightly Poetic

Lazarus, desperate for a moment’s peace, was instead offered a front-row seat in a hallucinated Inquisition trial courtesy of his new parasite pal. Because nothing says “relax” like being psychically indicted while concussed.

Then came the real trial. Marakezai, our snake-themed nemesis, was sentenced to fight in the arena, which was a rare instance of us agreeing with Dark Eldar jurisprudence. Lazarus was meanwhile deemed unworthy of court drama and casually discarded like Tuesday’s servitor waste. Just as he was preparing to expire melodramatically in a pile of refuse, he was rescued by a literal space clown—the Harlequin, speaking exclusively in beat poetry and eldritch riddles.

Armed with a cryptic verse and a budget pistol, Lazarus staggered through Commoragh’s underworld, pausing every ten metres to vomit and/or brood.


Redemption by Knife, Reconciliation by Bad Life Choices

Stumbling across Yriliet mid-ritual, Lazarus ripped a blade from her trembling hands and declared with righteous fury, “Yriliet is mine. You can’t have her.”

He then stabbed her tormentor, which—while romantic—did little to improve their odds of surviving. Yriliet, gaunt and haunted, asked the only question that mattered: “Why would you rescue me?”

Lazarus, still bleeding from half a dozen metaphysical wounds and the entire concept of leadership, whispered: “I forgive you.”

And like that, our cross-species will-they-won’t-they rekindled over shared trauma and murder. Adorable.


Gladiators, Gunpoint Negotiations, and Dealings with a Scaly Devil

Their quest led them to the Pit—home to Malice, Snake Man Supreme, who was training slaves to fight in the arena. Lazarus attempted diplomacy. Malice declined. Lazarus fixed a broken machine nearby. Malice re-considered. Ultimately, he offered assistance—but only if Lazarus would kill the Commissar, a rival poacher of prime human meat.

Classic quid pro quo: you fix my mechanical baubles, I blackmail you into political assassination.

They accepted. As one does.


Sisters, Snipers, and Shattered Allegiances

The trail led to Sister Argenta, now inconveniently in service to the Commissar himself. She did not take kindly to Lazarus holding hands with Yriliet and refused to betray her commanding officer.

The Commissar, for his part, claimed he was nobly training escape squads and had already sent two to hijack a shuttle.

We nodded sagely, betrayed Malice, and left with what we thought was the moral high ground. Yriliet called it a trap. Yriliet was, as usual, completely correct.


Malice in Wonderland: The Pit Fight from Hell

Back at the Pit, Argenta confronted Malice while the snipers flanked. The plan was simple: survive until the Commissar’s troops arrived. This lasted roughly six seconds before Malice’s goons shanked Argenta into the dirt.

Yriliet went full sniper-goddess, popping heads like she was playing whack-a-heretic. Lazarus, meanwhile, adopted the role of slightly unhinged tactical coach. “Kill that one. No, that one. Ooh, good shot!”

The Commissar arrived with “elite” troops—who immediately died with the usefulness of a flammable airlock curtain. But they provided a meat distraction, allowing us to mop up and finally end Malice.

One boss down. Just several hundred more to go.


The Arena: Chimera, Trauma, and a Side of Betrayal

Seeking the rest of our crew (and, if we’re honest, better loot), we stepped through a portal straight into betrayal. The Commissar delivered a betrayal monologue so clichΓ©d it nearly came with PowerPoint slides. He escaped. We were tossed into the arena with two warp-chimeras, Argenta, Yriliet, Lazarus, and ten of the Commissar’s “best.”

Argenta found a flamer and introduced one Chimera to the joys of spontaneous combustion. The other Chimera immediately turned three elite troops into bloody soup.

Lazarus, battle-weary but brilliant, hatched a plan: pull the chimeras into reality with gunfire, then kill them. It worked. Sort of. We killed the beasts. The troops turned on us. We killed them too. Efficient betrayal recycling.

Argenta then spotted one of her former trainees chained up and begged for rescue. Yriliet warned against it—pointing out we were injured, half-equipped, and had about as much chance of saving anyone as Craig does of navigating a puzzle.

Lazarus chose mercy. With sniper precision, he ended the prisoner’s suffering.

Sister Argenta added another layer to her ever-expanding PTSD lasagna.


Harlequin Redux: Clowning Around with Prophecy

Through the next portal, we reunited with the Harlequin, who delivered another cryptic verse while Yriliet screamed incoherently—either from psychic trauma or poetic overload.

Lazarus translated: “Find your friend, kill the evil, flee dramatically.” Roughly.

The Harlequin told us to follow “the winged vanishing dudette.” We did. It led us to Pascal.

Pascal was halfway to becoming a dark eldar appliance. Lazarus, not a fan of body mods, told him to rip it out. Pascal declined, citing certain death. Lazarus relented—grudgingly.

We left the torture world behind, one crew member heavier, several layers of sanity lighter.


Lesson of the Day: Betrayal is like death. You never think it’ll happen to you—until you’re face-down in a gladiator pit, dodging chimera poop and poetry at the same time.

Warp willing, see you next session.


Saturday, May 17, 2025

That’s Not Heresy, It’s Creative Problem Solving

 




Absolutely nothing suspicious here. Just a humble recap of one of our most restrained sessions yet. Naturally, it began with us surrounded by Drukhari—because no plan is truly complete without an ambush by sadomasochistic space elves.


🚨 Tactical Brilliance and the Flamethrower Ballet


We opened with what some might call a strategy and others might call “everyone yelling until someone charges.” Lazarus (that’s me, the voice of reason and also the man with a monocle and death wish) ordered a surge rightward to deal with three enemies in tight formation, clearly hoping sheer kinetic enthusiasm would substitute for actual cover.


Vegetable charged the front like the wall of meat and justice he is. Pascal, in his usual techno-glory, lit up the battlefield with strategic overlays and righteous violence, knocking one foe prone. Argenta—bless Dave’s need to always overachieve—ignited the heretics with a flamer and then, upon request to “do something heroic,” performed a cartwheel and a pirouette. In power armour. While roasting enemies. Somewhere, the Emperor clapped politely.


I, meanwhile, ducked behind a pillar and asked the obvious: “Why is that one still breathing?” Pascal obliged by plasma-blasting the prone fool in the skull. No notes.


The Sylth slithered toward Vegetable like a rejected Mortal Kombat character, but Sir Veg met it with hammer and howling fury. They responded by ignoring him completely and firing poison at literally everyone else. Rude.


πŸ™ Tentacle Monsters and Flaming Fur


Enter the Khymerae—large, extra-planar puppy nightmares with tentacles. Naturally, they went straight for Argenta, egged on by the ever-encouraging beastmasters. Yrliet shot one, missed the other due to phasing out of reality (classic), and Argenta responded with another glorious immolation. Lanto and I joined in the suppressive fire, not out of sympathy, but because it was objectively cool.


Sir Vegetable executed a fleeing foe with all the subtlety of a freight train. Pascal, having tasted the power of leadership, barked for everyone to converge and squash the Sylth like a team of righteous garbage compactors. Miraculously, this actually worked.


With the battle won and the stench of sizzling Drukhari wafting in the air, Clementia burst in to report our army’s victory and the enemy’s retreat. How dare they flee before Vegetable could hit all of them.


πŸ‘‘ Victory, Debris, and Diplomacy


I emerged to a palace that could best be described as postmodern ruin chic. Blood-soaked carpets, shattered marble stairs, and just enough surviving civilians to cheer me back into another crisis.


Naturally, I declined the celebration with a heartfelt, “Frack, that’s for a joke.” Which in Rogue Traderese translates to: Fix the rugs and then maybe.


Next, I did what every noble lord does when his house is on fire: held a TED Talk about poor defensive architecture. Pascal, of course, suggested we commune with the machine spirit of our flagship. After chanting things that sounded suspiciously like dial-up modem noises, we met Nomos, the ship’s possibly-sentient AI. Not evil, just chatty. And best of all, it silenced Pascal. Praise be.


🌌 Warp Jumps and Wanton Violence


We jumped to an uncharted system—because clearly, peace was making everyone nervous. Awaiting us: five eldritch xenos frigates and a light raider. They immediately torpedoed our poor support frigate, which valiantly managed to blow up one of them before limping off like a wounded duck.


So we did the sensible thing and rammed the largest ship in existence. It worked. Our own ship got hammered, but we pivoted like a majestic space whale, redirected shields, and blew a second frigate to space dust. Our dorsal and forward batteries were less effective—thanks to holograms. (Zaph swore one of them flipped him off.)


Then Lazarus ordered a Warp Wave from the psykers, who promptly turned the enemy flagship into a spinning heap of shredded alloys. One shot. Demolished. We earned new toys: triple torpedoes, flamethrowing boarding parties, and an improved ram. Which we immediately ordered. Because what could possibly go wrong?


πŸŽ‰ Party Time, Inquisition Style


Back to Dargonus for a recognition ceremony. I brought Pascal and Heinrick—because what’s a celebration without mutual suspicion?


I gave away free batteries (very on brand), drank wine, insulted nobility, tried to seduce a nobleman’s wife (mild success), and met Heinrich’s boss. So far, so very standard.


Then I went to bed and walked straight into an ambush from the Inquisition. Plot twist: Heinrich sent a report. A damning one. Featuring every questionable decision we’ve made stitched together like a heresy quilt. They sat me down for a little chat.


Luckily, Lazarus is as good at talking as he is bad at emotional regulation. I convinced them that my actions, while bizarre, were all part of a master plan. They agreed to “keep an eye on us.” Translation: Try that again and we’ll vaporise your face.


Still, gifts! A plasma-spitting ring for me, a sniper rifle for Yrliet, and a future court-martial for Heinrich. Win-win-win.


Thus ends Chapter 2.


Lessons learned:

  • Cartwheels are viable combat maneuvers.

  • The Sylth are rude.

  • Our ship might be haunted.

  • And Craig is surprisingly effective if you point him in the right direction and yell, “Hit that.”


See you next week. Bring snacks. And maybe a backup palace.