Friday, May 02, 2025

Those Are Definitely Not Santa’s Elves

A Rogue-Trader chronicle by Lazarus, who is still scrubbing charred elf-bits off the hull


We spent ANZAC Friday knee-deep in pointy-eared misery, battling “elves” of the Dark Eldar persuasion—the kind that gift-wrap your spleen rather than toys. They specialise in three things: torture, pain, and villainous monologues long enough for intermission popcorn.


1 ⸺ Scan, Sail, Sucker-Punch

Following established laziness-as-procedure, we glided into a rumoured Xenos system, ran perfunctory augur sweeps, and pottered about like tourists until two Dark Eldar destroyers and a frigate decloaked right on top of us. Fortunately, we’d brought our own friendly frigate as a plus-one. The xenos ships flickered behind distortion fields—think Vegas magicians with worse dental care—so our gunnery crews needed an extra mug of recaff.

Dave-as-Pascal fiddled with his recalibrated plasma coil, Zaph plotted firing arcs, Craig repeatedly asked if ramming counted as “tactical finesse,” and I (Lazarus) channelled my best captain-voice. Distortion fields or not, the score ended “Us 1, Sneaky Space-Elves 0.” First blood, pass the loot.


2 ⸺ Planetfall & Gladiator Diplomacy

Touchdown revealed a butchered population and survivors herded into live-streamed gladiator arenas—think Reality TV by Clive Barker. The Dark Eldar hosts opened with a 700-word soliloquy on inevitable despair. That was long enough for me to whisper to the would-be gladiators, “Fight with us and you might live; fight for them and you’ll headline tonight’s barbecue.” They switched teams mid-speech.

We prevailed; the villains legged it; we stripped their fallen kin like bargain hunters at a Black-Friday sale. Zaph bagged a sniper-rifle upgrade, Pascal harvested suspicious tech-fetishes (“for research,” he claims), Craig pocketed anything not fusion-welded down.


3 ⸺ Home Improvement: Rogue-Trader Edition

Back aboard, we fenced the swag and played Ship-Sim Tycoon. A quick hop to our planetary holdings let us inspect the civic projects we’d commissioned (spaceport expansion, public-works statues of me, that sort of thing). Payouts collected, new contracts signed, and a Navy supply run netted us fresher weapons, engines, and force-fields. Pascal cooed over the power-draw readings like they were newborn servitors. Craig asked if we could attach cup-holders.


4 ⸺ Twelve Ships of Oh-No-Mas

Rescuing Yrliet’s remaining kin sounded simple: slip past a Dark Eldar patrol. Narrator voice: We did not slip past the patrol. Three distorted destroyers pounced. Mid-brawl, they squealed for backup. A second trio warped in. We were still stubbing out the last of those when another triad arrived.

“This sucks,” said Lazarus—verbatim—“I hope no more of these Xenos arrive before we finish charging the laser cannon.” Naturally, a final set of three pirates dropped in right on cue.

Good thing our upgraded force-fields soaked the opening volley, armour shrugged off the rest, and that brand-new warp-lighting array flash-fried any boarders. We finally nailed the combat sequence well enough to let Craig actually ram one pirate hull (“Achievement Unlocked: Aggressive Parking”). Torpedoes boomed, our escort frigate played decoy, and the final scoreboard read 12-0. Zaph logged the kill tally; Pascal logged the reactor temperature; Craig logged onto the shipwide vox to replay victory guitar riffs.

Post-clash bonuses: a cargo bay of Xenos scrap, crew XP in spades, a shiny “Crush Fleeing Ships” manoeuvre, and a repair protocol efficient enough that even Dave approved. We now fear absolutely nothing… provided it’s smaller than us and outgunned five-to-one.


5 ⸺ Spy-Vs-Elf on Gaston

Cue my spy network piping up: more Dark Eldar mischief on Gaston. Planetfall revealed their standard festivities—torture kiosks, disembowelment booths, and of course the inevitable stand-up monologue. Their leader offered the classic super-villain handshake: applause for tracking him down, verbal fencing, then a “settle it in the arena on Cormorant—our warp-soaked home world.”

Yrliet, being the voice of reason, politely declined on our behalf (translation: she threatened to shoot him in the kneecaps). He fled—again—leaving us knee-deep in hostile elves and eager civilians.

And that’s where we park the adventure: war-gear prepped, torpedoes loaded, Craig practising thunderhammer swings in the cargo bay, Pascal tweaking force-field harmonics, Zaph fine-tuning his scope, and yours truly drafting ominous motivational speeches. The Dark Eldar think they know pain; wait until they meet a Rogue Trader crew fuelled by caffeine, loot fever, and Craig’s questionable life choices.


Closing Vox-Cast

Next time on “Grimdark Shenanigans”: Will Dave’s plasma rifle explode again? Can Zaph maintain his sarcasm-to-headshot ratio? Will Craig read the instructions before initiating hand-to-hand with a spiky hover-bike? And will I ever finish a monologue before the enemy does? Stay tuned—same warp-time, same warp-channel.

Emperor willing, we’ll prevail. If not, remember us fondly… and salvage the torpedoes.










Sunday, April 20, 2025

The Hallucinogenic Heresy and Other Holiday Highlights


Cassia used her Psyker powers to get us all high, in a last-ditch attempt to prevent Lazarus from executing her entire family for bleeding on his palace floor. Pascal spent the downtime stripping and rebuilding his plasma rifle, which had overloaded and exploded—almost killing Cassia during the aforementioned family feud.

This, mind you, was the dramatic crescendo following several hours of mind-numbing space travel, scanning boring planets in boring systems filled with, you guessed it, nothing. Even the promise of a Space Hulk turned out to be a galactic nothingburger.

At one point, as we neared the principal planet of Lazarus’s Rogue Trader domain, a delegation from the Adeptus Mechanicus requested to come aboard and speak with Pascal. Lazarus agreed—his old trading buddy Omicron-22 was leading them.

What arrived instead was a grim parade of fifteen heavily armed Adepts led by a barely-functional crankcase in rusting power armour. He accused Pascal of heresy, blamed him for the scrap code outbreak on Karvis Gamma, and claimed he’d broken faith with the Omnissiah. Lazarus, not one to be out-pomped in his own palace, refused to hand Pascal over without evidence.

Trzus—yes, that was the thing’s name—responded with logic so flawed it practically looped back into parody, declined our offer of a joint investigation, and doubled down on his request for Pascal’s head on a platter.

We politely declined, of course.

It promptly escalated into a firefight in Lazarus’s trophy room.

“Not my precious tank!” Lazarus cried, as laser fire pummelled the one Omicron had chosen to cower behind.

We prevailed, naturally. Pascal stood victorious, looming over his fallen foe, then reached out with his mechanical arm, ripped the man’s head open, and extracted some mystery circuitry. Everyone was extremely impressed, I assure you.


The palace itself had devolved into whispers of broken comms, portents of doom, and lots of “Only Lazarus can save us now!” The planetary governor tried to nudge us toward solving his family’s internal squabbles. We left swiftly.

“I’ll get right on that,” Lazarus announced, already halfway to the door.


Back aboard the Voidship, it was time for a bit of empire maintenance. We kicked off development projects on our planets, fulfilled some dusty old contracts, and—this being us—went shopping. Lazarus finally tended to some long-overdue ship chores: adjusting fuel levers, complaining about Vox comms, and cracking his predecessor’s encrypted data vault like a sanctified tin of beans.

We then jumped across his domain, looping back to Footfall to tidy up loose ends. On the way, we intercepted pirates attempting to escape with a merchant vessel. That didn’t last long. We upgraded the ship, bolted on new weapons, trained up some of the crew (because Lanto and Argenta were doing absolutely nothing in combat), and made a few key personnel changes: Cassia was promoted to ship commander, giving Lazarus the boot, and we created a new Void Master role for Idira.


And what of exploring, you ask? Let me tell you—exploring sucks.

We responded to a distress call, landed on some insignificant rock, and braced to be hailed as heroes. Instead, we found ourselves in the middle of a well-prepared ambush: six auto-cannons, a minefield, and precisely zero decent cover.

We emerged battered but victorious.

“No trap shall defeat us! No foe overcome us! We flee from no one!” Lazarus declared triumphantly.

“Aside from that one time, with the Chaos fleet,” someone reminded him.

“One time! And you never let me forget!” snapped Lazarus.

To be fair, we usually hear that line from Craig when someone mentions the gold dragon incident—which, of course, we do not speak of. Except just now. But it doesn’t count.


It felt like we spent nine hours doing the following:
5 hours watching Lazarus talk.
1 hour shopping.
1 hour jumping around the sector.
30 minutes in a pirate battle.
1 hour upgrading the ship.

So what happened in the remaining 30 minutes?

Ah yes. That was the family reunion.

Cassia’s family requested a meeting on Dargonus, capital planet of Lazarus’s far-flung empire. We released her from her force cage and brought her down planetside. Lazarus, ever frugal, refused to throw a grand reception.

“Send in the House Navigator delegates,” he instructed coolly.

Not exactly a warm start. But we did roll out a literal red carpet leading up to Lazarus’s throne. Points for effort.

Cassia’s family insisted she be returned to complete her training. We counter-offered: she could stay and train with us, on the job. Lazarus—shockingly—asked for Cassia’s opinion.

“WTH? He never consults us,” muttered Argenta. “Are we not pretty enough?”

Cassia responded with a scathing stink-eye. And when you’ve got a third eye in the middle of your forehead, that’s some stink-eye.

Cassia declared she was having too much fun with Lassy (her nickname for Lazarus—yes, we’re trying to ignore it) and wanted to stay.

Then someone in her family tried to assassinate her. Obviously.

Two of Lazarus’s palace Wardens leapt to her defence and were cut down immediately. Vegetable flattened the faction’s leader while the rest of us cleaned up her guards. Pascal stood heroically between Cassia and two of her attackers… until his plasma rifle exploded (again), nearly killing her.


At last, it was over. The enemy lay defeated, shackled, awaiting trial. You could barely see the litres of blood on the red carpet—though the pillars were still streaked with arterial flourish.

Lazarus pointed to the head of Cassia’s family.

“Give me one reason why I shouldn’t execute the lot of you.”

“I throw myself at the mercy of the court,” came the reply.

“Well, Cassia, what shall we do with your family?” Lazarus asked.

At that point, the throne room lit up with shimmering colours, reality wobbled, and everything got a bit dreamy. In the haze, we… let them go.

Lazarus and Cassia walked back to the ship hand-in-hand for dinner.

The rest of us stayed behind. Scrubbing blood out of marble. Again.