Saturday, December 07, 2024

Shroom for Error: The Night We Fought Lava and Lost

Ah yes, nothing screams “welcome back” quite like a fungal apocalypse and repeated fiery deaths. After a brief hiatus, the gang reassembled for what can only be described as a triumphant return. Well, it would have been triumphant if triumph involved more competence and less respawning.

The Great Mushroom Caper

Our grand mission? Destroy half a dozen Shroud-Mushrooms scattered across the map like someone’s poorly executed fetch quest. You’d think smashing fungi would be easy, but you’d be wrong. These weren’t your garden-variety mushrooms. Oh no. These were flaming, lava-adjacent, rage-inducing mushrooms of doom, and they came with the added bonus of requiring everyone to gather in a tight little circle before taking them down, just to get that sweet, sweet Skill Point reward. It’s like the developers knew exactly how to exploit our inability to stay together for longer than 15 seconds.

The first couple of mushrooms were in low-level areas, which we obliterated with a sense of smug satisfaction usually reserved for villains in bad action movies.

Of course, in hindsight, starting in a noob area was the gaming equivalent of stretching before a marathon: it lulls you into a false sense of competence right before the chaos begins.

Beef Stew, Strawberry Milkshakes, and Myles’ Eternal Questions

Before we dive back into the mushroom madness and tragic map-related escapades, let’s pause to appreciate the fuel that sustained us: beef stew, strawberry milkshakes, and a never-ending interrogation from yours truly about what to do with the game’s loot.

Now, in my defense, the inventory system is needlessly complicated. Who needs three different chests for metal, one for gems, and an entirely separate one for "miscellaneous shinies" - which is of course full? But, apparently, the rest of you have adapted to this madness, as evidenced by the chorus of groans every time I asked, “What box does the meat go in?”

Dave, ever the font of patience (except when Craig is digging), responded with his usual authority: “The food box, Myles. In the Great Hall.”
“Okay, but where do I put silver?” I pressed.
“NOT IN THE FOOD BOX!” came the unanimous reply.

And so the evening progressed:
“Is there a box for obsidian?”
“Does anyone want to wear the funny hat I found?”
“Wait, where do I put this sack of turnips?”

Some might say this was my way of taking a break between mushrooms, but I prefer to think of it as contributing to the group’s inventory management. After all, someone needs to ask these questions—preferably loudly and while others are trying to concentrate.


Zaph vs. Gravity

The highlight of the evening came courtesy of Zaph’s patented “shrine well high-dive maneuver.” For those uninitiated in Zaph’s aerial escapades, let me explain: instead of taking the boring spiral stairs down to the shrine wells like a normal, gravity-fearing person, Zaph insists on diving directly into the well from dizzying heights. If timed correctly, it’s a breathtaking shortcut that screams, “I am the master of this domain!”

If timed poorly, however, it screams, “SPLAT.” Craig not wanting to be out done - try to follow.

As we gathered around Craig’s prone, slightly pancake-shaped form at the bottom of the well, Dave helpfully remarked, “At least he’s consistent.”


Lava, Lava Everywhere

As the mushroom levels increased, so did the complications. By the time we hit areas with high-20s and low-30s mobs, it became clear that our ragtag bunch of mid-20s misfits might be punching slightly above their weight class. “It’s fine,” Dave declared, ever the optimist. “We’ll just use strategy.” (He'd never actually say that - might think it, but is generally too busy eye-ing the treasure chest in the distance).

But no amount of strategy can save you from lava. Turns out some of these shrine wells were, shall we say, volcanically active. You’d think we’d learn after the first time someone accidentally took a lava bath and lost 10 minutes of precious Shroud time, but no. Craig promptly made it his mission to “test the lava’s properties,” which mostly involved jumping into it repeatedly while cackling like a maniac.

“Stop doing science!” I shouted as Craig flung himself into yet another molten abyss. “This isn’t a controlled experiment!”

Dave, ever the noble (if increasingly exasperated) leader, tried to rally us back into focus: “We need to take this seriously! Everyone group up for the next mushroom, or none of us get the reward!” 


Close Proximity Chaos

The “everyone in close proximity” rule proved to be our true undoing. Herding our group into the same small area is about as easy as wrangling feral cats during a thunderstorm. By the time we’d finally gathered near the next mushroom, someone (usually Craig) would wander off or poke a nearby enemy, triggering yet another fight.

And then there was the respawning. Oh, the respawning. Between the shroud monsters and the lava, it became a revolving door of death. Respawn, run back, get annihilated again. At one point, I looked at the clock and realized I’d spent more time staring at the loading screen than actually fighting.

Saturday, November 30, 2024

The Three Mouseketeers and the Stairway to Heaven

Ah, Paris! The city of love, art, and people charging you €6 for a croissant. While I was busy trying to convince French waiters that, yes, I did mean to order snails and not just make a terrible mistake, the rest of you were busy constructing some sort of architectural abomination on a snowy mountaintop. This blog could really just be titled “What Did Craig Build This Week?” but that wouldn’t do justice to Dave and Zaph’s contributions to the chaos—nor, I suppose, to Craig’s… unique flair.

So, what did I miss while dining on overpriced baguettes and debating the merits of tiny coffees? Let’s recap:


1. Snowball Fiasco: Artistry Eludes the Mouseketeers

The journey began with the three of you scaling the mountains behind Spider House. Because what better way to spend a perfectly good gaming session than climbing through ice, digging through snow, and pretending this would somehow lead to something useful? Spoiler: it didn’t.

Dave, Zaph, and Craig learned how to make snowballs. Or rather, they learned how to make snowballs but couldn’t actually make any. I’m unclear on whether this was due to in-game physics, a lack of coordination, or the cruel whims of an uncaring digital universe, but I’m relieved to know you spent valuable time struggling with this. Truly, the snowball revolution of 2024 is right around the corner.


2. Craig Builds the Stairway to Heaven (and Beyond)

Next came the construction project that no one asked for, but everyone should have seen coming. Craig, unsatisfied with mere mountaintop glory, decided to build his very own Stairway to Heaven. Using red marble (of course it was red marble) and glow strips, he added a launching pad that was less “practical gliding platform” and more “luxury ski resort.” This masterpiece included a bonfire, a bed, and even a chair to sit in while contemplating how much higher he could build.

To Craig’s credit, this setup did provide some functionality. The three of you launched yourselves into the air to see how far you could glide, which led to the inevitable:

  • Zaph made it all the way to a distant fast travel tower, because Zaph always lands his glider like he’s filming a commercial for “Precision Adventurers, Inc.”
  • Dave, being Dave, ran out of stamina 100 meters short and plummeted to his death in what I can only assume was a perfect swan dive into tragedy.
  • Craig, presumably, just stayed behind to add decorative lighting to the platform or carve his initials into the snow.

3. Exploring Crypts, Reuniting Families, and Shroud Mushrooms (Again)

Once Dave was dusted off and resurrected (again), the group decided to set their sights on loftier goals: mapping unexplored terrain and discovering new wonders. This went surprisingly well—at least until it didn’t.

  • You uncovered five new shroud mushrooms. Five. I’m not even there, and I can feel the irritation already. Why do we always find these things when I’m not around? Don’t think I didn’t notice the ominous “needed to be disposed of when Myles got back” note. Translation: Myles, come deal with this while we do something less painful.

  • You explored a crypt and a tomb, which I’m sure involved the usual amount of torch-lit bickering and Craig trying to loot the skeletons for “vintage boots.” You also reunited the smith with his daughter, which—shockingly—sounded like a genuinely heartwarming moment. Don’t worry, I’ll assume Craig tried to charge them both rent on the reunion location.

  • You discovered a burial site deep in the shroud but wisely decided to wait for me and my floating skulls before proceeding. Smart choice. Without my skull minions, you’re basically a herd of mildly capable mountain goats with a flair for catastrophe.


4. Zaph’s Gravity Experiment

At some point, Zaph decided to test his skill in bow-shooting while floating. Note that I said “test” his skill, not use his skill—because, as it turns out, Zaph hadn’t actually learned how to float-shoot yet. This epiphany occurred mid-plummet as Zaph’s pixelated body hurtled toward the ground like a majestic but very confused anvil.


5. Dave’s Dastardly Plan: Operation OHS Sabotage

While all this was going on, Dave was quietly orchestrating a long game. In what I can only assume was a fit of snow-fueled mischief, Dave distracted Craig with the Stairway to Heaven project just long enough to bury the entrance to Craig’s Deathtrap. (For the uninitiated, “Craig’s Deathtrap” is a legendary hole in the ground that violates every conceivable occupational health and safety standard.)

Now, I know what you’re thinking: Shouldn’t Craig have noticed? But let’s be honest, Craig was busy installing a bonfire and debating whether he needed glow-in-the-dark bunting for his launchpad. Well played, Dave. Well played.


6. Central Air-Con: The Snow Must Flow

And then, in the spirit of truly baffling priorities, Dave decided to air-condition Spider House. He filled the place with snow—because nothing says “homey adventurer’s retreat” like subzero temperatures in the living room. Even the animal pens weren’t spared. Somewhere, I’m sure the goats were bleating, “Why are we still here? Just to suffer?”


7. Chores: Because Even Heroes Need Bacon

The evening wrapped up with a round of chores: harvesting crops, slaughtering goats, and wistfully dreaming about bacon. Apparently, taming pigs for a proper breakfast has now become a group goal. Because nothing screams “mighty adventurers” like the phrase, “We really need pigs for bacon.”


8. Craig Saves Everyone… Allegedly

Finally, there’s the obligatory “Craig saved us all” claim. Craig, of course, will insist he came to the group’s rescue in some unspecified and heroic way. Zaph and Dave, on the other hand, vehemently deny this ever happened. I wasn’t there, so I’ll leave it to history to decide. But let’s be real: if Craig saved the day, he probably also ruined it five minutes later by digging into the air-con snow and falling in a hole.


Final Thoughts

While I’ve been soaking up Parisian culture, you’ve been scaling mountains, dying gloriously, and building the most impractical launchpad in gaming history. Honestly, I’m impressed. And mildly horrified. But mostly impressed.

P.S. I’ll deal with the shroud mushrooms when I’m back, but I’m not happy about it.

Yours in baguettes and bafflement,
Myles