Monday, May 05, 2025

Yellow Jumps, Democracy Sausages & Other Totally Sensible Life Choices

 



(A first‑hand account by Lazarus “Yes, I am still the adult in the room” von Valancius.)


1. Previously on “Those Are Definitely Not Santa’s Elves…”


When last we left our intrepid band, we’d just fed a platoon of drukhari their own pointy ears. Dark Aeldar—the galaxy’s finest purveyors of poison, torture, and 40‑minute villain monologues—were reminded that you do not mess with a fully caffeinated Rogue Trader crew. Consider them righteously arse‑kicked; next slide, please.


2. Project Management in the Grimdark


With the pointy‑eared menace reduced to chunky salsa, we indulged in that most heroic of Warhammer pastimes: bureaucratic empire maintenance. Picture Sim City, only the budget line‑items are “Obsidian Cathedral of Woe” and “Mandatory Statue of Me.” We hopped across our holdings, rubber‑stamped construction reports, collected dividends, and realigned a few planetary governors who’d forgotten to send the fruit basket.


3. Trouble on Foulstone (a.k.a. Eldar Speed‑Bump)


Foulstone pinged the emergency hotline, so we hit the warp currents. Aeldari raiders tried to ambush our magnificent, luminescent, pearlescent, pubescent flagship—with the sidekick frigate in tow—only to discover that bringing knives to a macro‑cannon fight is still a terrible idea. They exploded; we added a skull decal to the hull and carried on.


4. Footfall, Bars, and the Pirate Who Sold Yesterday’s Shiny Baubles

Logistics time. We canvassed trade contacts, scooped up curios, and Sir Lazarus lamented the lone merchant we’d never met.

“Where would I hang out if I was a Pirate trader?” puzzled Lanto.
“The bar,” he concluded.
“Which bar, though?” I asked—Footfall is 90 percent tavern.
“The very first one,” Lanto replied.

Thus we retraced our warp‑wake to Footfall and met Ryzza, Pirate Trader extraordinaire. She brandished an inventory that would have rocked our socks last year; now it was mostly shiny knick‑knacks destined for some other gullible captain. We bought two souvenir shot glasses and a scented candle.


5. Vegetable’s Triple‑Yellow Jump (a.k.a. “Risk It for the Biscuit”)

Craig—sorry, Vegetable, our resident straight‑line magnet—decided progress was for the impatient. While Lazarus luxuriated in a rejuvenating bath, Veg slammed the “Yellow Jump” lever three times in a row. The navigator shrieked, the Geller Field groaned, and a couple hundred luckless voidsmen’s brains went pop like overripe grapes. On the plus side, we shaved hours off the itinerary. Value!


6. Chaos Heretics, Arson as Camouflage, and the Democracy Sausage Cook‑Off

No sooner had we rematerialised than we stumbled upon Chaos heretics. We pretended to be surprised, let them set our ship on fire for verisimilitude, and then sprang the ambush. Barbecued traitor courtesy of plasma, promethium, and Craig’s field kitchen: democracy sausages for everyone. (No one asked where Vegetable sourced fresh meat mid‑void. No one wants to know.)


7. Sim City, but Every Building Screams

Another round of project completions pinged through our cogitators. At this point it felt less like Rogue Trading and more like the worst city‑management game mod ever: “Every status effect is on fire and occasionally chants in High Gothic.” Remember: in space, no one can hear you scream—unless your quarterly report is late.


8. The All‑Inclusive Resort with a Carnivorous Light Show

We took shore leave on a seemingly pleasant planet. The governor greeted us with hors d’oeuvres, vintage amasec, and an offer to feed us to his strange, glowing god‑thing. We declined the tasting menu, slaughtered the host, and ordered the flagship to bombard his deity. Turns out some entities shrug off lance batteries. Said glowstick‑god backhanded us light‑years off course, the audacity.


9. Navigator on Vapours, More Yellow “Shortcuts,” and a Warp Gate That Just Won’t

Our poor navigator—eyelids twitching Morse code—begged for mercy. We obliged by taking another pair of yellow jumps. Miraculously we lived and drifted into the target system. There, a forgotten warp gate taunted us: majestic, dormant, and about as cooperative as Craig during a tutorial prompt. No activation codes = no joy.


10. Wrecked Ship? Absolutely, Let’s Split Up and Touch Everything

Scans revealed a derelict drifting nearby. We, the galaxy’s leading experts in poor impulse control, boarded immediately. The airlock slammed shut, vox traffic dissolved into static, and the emergency lighting helpfully spelled “BAD IDEA.” We pressed on—Pascal hunting for an override while muttering litanies about warranty violations.

Deep in the guts we met a lone hooded tech, chanting binary prayers at a console. Ever the diplomat, I greeted him:

“I say, good chap, we appear to be a might stuck, blessings of the God‑Emperor to you.”

Argenta leaned in, peeked beneath the hood, and shrieked, “Foul mutant, slay it now before it’s too late!” We shot him mid‑cackle. Cue ominous chittering all around us.


11. Surprise! Genestealer Petting Zoo

An overhead panel crashed down, revealing a purple, four‑armed murder‑komodo. “Genestealer!” Argenta hissed. The xeno yeeted Pascal across the corridor, carving his armour like warm butter. Flamers roared, sniper rounds whizzed, thunder hammers boomed—we drove it off, then chased like lemmings. Stupid, stupid f#$king lemmings.

Naturally, a second Genestealer swan‑dropped in. Lazarus’ auspex lit up like a bingo board.

“There are too many, my scanner is going crazy!” I yelled.
“Split up—snipers up the back corridor, sacrificial dummies to the front!”

We love a clear org chart.


12. Corridor Inferno, Sniper Ballet, and Vegetable’s Xeno‑Kebab

Argenta lobbed a flame grenade into the cross‑junction, forging a wall of holy promethium. The Genestealer sprinted through the fire, dripping molten goo. Yriliet’s rifle cracked, driving it back; it yo‑yoed forward again, slightly charred—until Vegetable bisected it with extreme prejudice.

Enter Genestealer #3. Close‑quarters mayhem ensued: claws, hammers, panic karaoke. We bought Lazarus the seconds he needed to plot an escape route, then legged it—sob‑screaming—toward the airlock.


13. “Nuke it from Orbit,” the Classical Solution

We dove onto the shuttle as vox static fizzed with worst‑case scenarios.

“There are bound to be more,” Lanto wheezed.
“Nuke it from Orbit,” said Argenta, “it’s the only way to be sure.”

Permission granted. The flagship vented righteous fury; the derelict bloomed into plasma confetti. Genestealers: 0. Crew: traumatised, but technically Victorious—using the most rubbery definition of the word.


14. Post‑Game Debrief & Casual Headcount

  • Casualties: a few hundred brain‑popped voidsmen, one sycophantic governor, multiple chaos heretics, and three Genestealers.

  • Loot: Ryzza’s scented candle, one scorched democracy‑sausage recipe, and the smug satisfaction of not dying (again).

  • Outstanding Tasks: Replace navigator’s adrenal glands, figure out warp‑gate firmware, explain to HR why “sacrificial dummy” is an official job title.


15. Closing Thoughts (and Mild Threats)

If this session had a moral, it would be “Never let Craig near the drive controls” and “Always bring extra promethium.” Yet we persist—because somewhere out there, another governor wants to feed us to his glowstick deity, and another derelict holds a perfectly good airlock waiting to betray us.

Until next time, remember: in space, no one can hear you scream—unless Craig leaves the vox on open‑mic during karaoke night.






Friday, May 02, 2025

Those Are Definitely Not Santa’s Elves

A Rogue-Trader chronicle by Lazarus, who is still scrubbing charred elf-bits off the hull


We spent ANZAC Friday knee-deep in pointy-eared misery, battling “elves” of the Dark Eldar persuasion—the kind that gift-wrap your spleen rather than toys. They specialise in three things: torture, pain, and villainous monologues long enough for intermission popcorn.


1 ⸺ Scan, Sail, Sucker-Punch

Following established laziness-as-procedure, we glided into a rumoured Xenos system, ran perfunctory augur sweeps, and pottered about like tourists until two Dark Eldar destroyers and a frigate decloaked right on top of us. Fortunately, we’d brought our own friendly frigate as a plus-one. The xenos ships flickered behind distortion fields—think Vegas magicians with worse dental care—so our gunnery crews needed an extra mug of recaff.

Dave-as-Pascal fiddled with his recalibrated plasma coil, Zaph plotted firing arcs, Craig repeatedly asked if ramming counted as “tactical finesse,” and I (Lazarus) channelled my best captain-voice. Distortion fields or not, the score ended “Us 1, Sneaky Space-Elves 0.” First blood, pass the loot.


2 ⸺ Planetfall & Gladiator Diplomacy

Touchdown revealed a butchered population and survivors herded into live-streamed gladiator arenas—think Reality TV by Clive Barker. The Dark Eldar hosts opened with a 700-word soliloquy on inevitable despair. That was long enough for me to whisper to the would-be gladiators, “Fight with us and you might live; fight for them and you’ll headline tonight’s barbecue.” They switched teams mid-speech.

We prevailed; the villains legged it; we stripped their fallen kin like bargain hunters at a Black-Friday sale. Zaph bagged a sniper-rifle upgrade, Pascal harvested suspicious tech-fetishes (“for research,” he claims), Craig pocketed anything not fusion-welded down.


3 ⸺ Home Improvement: Rogue-Trader Edition

Back aboard, we fenced the swag and played Ship-Sim Tycoon. A quick hop to our planetary holdings let us inspect the civic projects we’d commissioned (spaceport expansion, public-works statues of me, that sort of thing). Payouts collected, new contracts signed, and a Navy supply run netted us fresher weapons, engines, and force-fields. Pascal cooed over the power-draw readings like they were newborn servitors. Craig asked if we could attach cup-holders.


4 ⸺ Twelve Ships of Oh-No-Mas

Rescuing Yrliet’s remaining kin sounded simple: slip past a Dark Eldar patrol. Narrator voice: We did not slip past the patrol. Three distorted destroyers pounced. Mid-brawl, they squealed for backup. A second trio warped in. We were still stubbing out the last of those when another triad arrived.

“This sucks,” said Lazarus—verbatim—“I hope no more of these Xenos arrive before we finish charging the laser cannon.” Naturally, a final set of three pirates dropped in right on cue.

Good thing our upgraded force-fields soaked the opening volley, armour shrugged off the rest, and that brand-new warp-lighting array flash-fried any boarders. We finally nailed the combat sequence well enough to let Craig actually ram one pirate hull (“Achievement Unlocked: Aggressive Parking”). Torpedoes boomed, our escort frigate played decoy, and the final scoreboard read 12-0. Zaph logged the kill tally; Pascal logged the reactor temperature; Craig logged onto the shipwide vox to replay victory guitar riffs.

Post-clash bonuses: a cargo bay of Xenos scrap, crew XP in spades, a shiny “Crush Fleeing Ships” manoeuvre, and a repair protocol efficient enough that even Dave approved. We now fear absolutely nothing… provided it’s smaller than us and outgunned five-to-one.


5 ⸺ Spy-Vs-Elf on Gaston

Cue my spy network piping up: more Dark Eldar mischief on Gaston. Planetfall revealed their standard festivities—torture kiosks, disembowelment booths, and of course the inevitable stand-up monologue. Their leader offered the classic super-villain handshake: applause for tracking him down, verbal fencing, then a “settle it in the arena on Cormorant—our warp-soaked home world.”

Yrliet, being the voice of reason, politely declined on our behalf (translation: she threatened to shoot him in the kneecaps). He fled—again—leaving us knee-deep in hostile elves and eager civilians.

And that’s where we park the adventure: war-gear prepped, torpedoes loaded, Craig practising thunderhammer swings in the cargo bay, Pascal tweaking force-field harmonics, Zaph fine-tuning his scope, and yours truly drafting ominous motivational speeches. The Dark Eldar think they know pain; wait until they meet a Rogue Trader crew fuelled by caffeine, loot fever, and Craig’s questionable life choices.


Closing Vox-Cast

Next time on “Grimdark Shenanigans”: Will Dave’s plasma rifle explode again? Can Zaph maintain his sarcasm-to-headshot ratio? Will Craig read the instructions before initiating hand-to-hand with a spiky hover-bike? And will I ever finish a monologue before the enemy does? Stay tuned—same warp-time, same warp-channel.

Emperor willing, we’ll prevail. If not, remember us fondly… and salvage the torpedoes.










Sunday, April 20, 2025

The Hallucinogenic Heresy and Other Holiday Highlights


Cassia used her Psyker powers to get us all high, in a last-ditch attempt to prevent Lazarus from executing her entire family for bleeding on his palace floor. Pascal spent the downtime stripping and rebuilding his plasma rifle, which had overloaded and exploded—almost killing Cassia during the aforementioned family feud.

This, mind you, was the dramatic crescendo following several hours of mind-numbing space travel, scanning boring planets in boring systems filled with, you guessed it, nothing. Even the promise of a Space Hulk turned out to be a galactic nothingburger.

At one point, as we neared the principal planet of Lazarus’s Rogue Trader domain, a delegation from the Adeptus Mechanicus requested to come aboard and speak with Pascal. Lazarus agreed—his old trading buddy Omicron-22 was leading them.

What arrived instead was a grim parade of fifteen heavily armed Adepts led by a barely-functional crankcase in rusting power armour. He accused Pascal of heresy, blamed him for the scrap code outbreak on Karvis Gamma, and claimed he’d broken faith with the Omnissiah. Lazarus, not one to be out-pomped in his own palace, refused to hand Pascal over without evidence.

Trzus—yes, that was the thing’s name—responded with logic so flawed it practically looped back into parody, declined our offer of a joint investigation, and doubled down on his request for Pascal’s head on a platter.

We politely declined, of course.

It promptly escalated into a firefight in Lazarus’s trophy room.

“Not my precious tank!” Lazarus cried, as laser fire pummelled the one Omicron had chosen to cower behind.

We prevailed, naturally. Pascal stood victorious, looming over his fallen foe, then reached out with his mechanical arm, ripped the man’s head open, and extracted some mystery circuitry. Everyone was extremely impressed, I assure you.


The palace itself had devolved into whispers of broken comms, portents of doom, and lots of “Only Lazarus can save us now!” The planetary governor tried to nudge us toward solving his family’s internal squabbles. We left swiftly.

“I’ll get right on that,” Lazarus announced, already halfway to the door.


Back aboard the Voidship, it was time for a bit of empire maintenance. We kicked off development projects on our planets, fulfilled some dusty old contracts, and—this being us—went shopping. Lazarus finally tended to some long-overdue ship chores: adjusting fuel levers, complaining about Vox comms, and cracking his predecessor’s encrypted data vault like a sanctified tin of beans.

We then jumped across his domain, looping back to Footfall to tidy up loose ends. On the way, we intercepted pirates attempting to escape with a merchant vessel. That didn’t last long. We upgraded the ship, bolted on new weapons, trained up some of the crew (because Lanto and Argenta were doing absolutely nothing in combat), and made a few key personnel changes: Cassia was promoted to ship commander, giving Lazarus the boot, and we created a new Void Master role for Idira.


And what of exploring, you ask? Let me tell you—exploring sucks.

We responded to a distress call, landed on some insignificant rock, and braced to be hailed as heroes. Instead, we found ourselves in the middle of a well-prepared ambush: six auto-cannons, a minefield, and precisely zero decent cover.

We emerged battered but victorious.

“No trap shall defeat us! No foe overcome us! We flee from no one!” Lazarus declared triumphantly.

“Aside from that one time, with the Chaos fleet,” someone reminded him.

“One time! And you never let me forget!” snapped Lazarus.

To be fair, we usually hear that line from Craig when someone mentions the gold dragon incident—which, of course, we do not speak of. Except just now. But it doesn’t count.


It felt like we spent nine hours doing the following:
5 hours watching Lazarus talk.
1 hour shopping.
1 hour jumping around the sector.
30 minutes in a pirate battle.
1 hour upgrading the ship.

So what happened in the remaining 30 minutes?

Ah yes. That was the family reunion.

Cassia’s family requested a meeting on Dargonus, capital planet of Lazarus’s far-flung empire. We released her from her force cage and brought her down planetside. Lazarus, ever frugal, refused to throw a grand reception.

“Send in the House Navigator delegates,” he instructed coolly.

Not exactly a warm start. But we did roll out a literal red carpet leading up to Lazarus’s throne. Points for effort.

Cassia’s family insisted she be returned to complete her training. We counter-offered: she could stay and train with us, on the job. Lazarus—shockingly—asked for Cassia’s opinion.

“WTH? He never consults us,” muttered Argenta. “Are we not pretty enough?”

Cassia responded with a scathing stink-eye. And when you’ve got a third eye in the middle of your forehead, that’s some stink-eye.

Cassia declared she was having too much fun with Lassy (her nickname for Lazarus—yes, we’re trying to ignore it) and wanted to stay.

Then someone in her family tried to assassinate her. Obviously.

Two of Lazarus’s palace Wardens leapt to her defence and were cut down immediately. Vegetable flattened the faction’s leader while the rest of us cleaned up her guards. Pascal stood heroically between Cassia and two of her attackers… until his plasma rifle exploded (again), nearly killing her.


At last, it was over. The enemy lay defeated, shackled, awaiting trial. You could barely see the litres of blood on the red carpet—though the pillars were still streaked with arterial flourish.

Lazarus pointed to the head of Cassia’s family.

“Give me one reason why I shouldn’t execute the lot of you.”

“I throw myself at the mercy of the court,” came the reply.

“Well, Cassia, what shall we do with your family?” Lazarus asked.

At that point, the throne room lit up with shimmering colours, reality wobbled, and everything got a bit dreamy. In the haze, we… let them go.

Lazarus and Cassia walked back to the ship hand-in-hand for dinner.

The rest of us stayed behind. Scrubbing blood out of marble. Again.






Saturday, April 12, 2025

Stuck in the Warp with You: A Ballad of Heinrix and Chaos Goo


Sung with grim resignation by Heinrix von Calox (Inquisitor, amateur karaoke demonologist)

Well I don't know why I came here tonight

I've got the feeling that something ain't right
I'm so scared in case I lose all my hard work
And I'm wondering how I'll get down the Cogitator down the stairs

Screamers to the left of me
Pink Horrors to the right
Here I am stuck in the middle with you (Lazarus)

Yes I'm stuck in the middle with you
And I'm wondering what it is I should do
It's so hard to keep this smile on my face
Losing control, Sir Vegetable is all over the place

Screamers to the left of me
Pink Horrors to the right
Here I am stuck in the middle with you

30 Minutes Earlier: In Which We Don’t Find the Millions

Still on the trail of the missing millions (people, not Thrones), we opened a door into a chamber housing a large cogitator. Not your standard, humming-with-adequate-reverence-to-the-Omnissiah cogitator, but something corrupted, something... whispering. Pasqal immediately recoiled and channeled the spirit of every techpriest health and safety officer:

"The evil! Do not approach it!"

Naturally, Heinrix sprinted toward it like a child spotting an unattended jar of warp-tainted cookies.

He poked, prodded, and began murmuring sweet nothings to the machine. “My precious… so close… it’s predicting the future… almost there…”

"What is happening, Heinrix?" Lazarus asked, trying (futilely) to get a grip on the situation. "Where are the people?"

Heinrix: "They’ve been turned into liquid fuel to keep this cogitator running. It’s almost complete. Soon I’ll know the secrets of the cult—"

That was enough of that. Lazarus, fully channeling Samuel L. Jackson in space, pulled out his sniper rifle and shouted, "OH HELL NO!" One precise shot later, the power supply was toast, and Heinrix’s dreams of forbidden knowledge died with it.

Heinrix: "What have you done?! Years of work! Thousands sacrificed!"

Lazarus: "The humanity."

The cogitator squealed, sparked, and birthed a Screamer of Tzeentch.


Screaming is Always a Team Sport

"What is that?" demanded Pasqal, backing away.

"What is that?!" exclaimed Vegetable, charging forward like it owed him money.

"Chaos Demon!" shouted Sister Argenta, flipping into cover like a holy gymnast.

Heinrix took up a heroic stance and flailed his force sword.

Heinrix: "Look out!"

Cue wall-to-wall gunfire. Bolts, plasma, lasers—everything short of Dave’s kitchen sink. The Screamer did indeed scream, which—surprise!—ripped the warp a new one and deposited Pink Horrors and a Herald of Tzeentch into the room.

This is where Vegetable truly shone. He body-slammed the Screamer into paste, then bounded off into a dark corner for an impromptu chat with the Herald, presumably about their favourite heretical snack brands.

Heinrix recovered and managed to carve up the Screamer. Lanto applied the final bullet with elegant precision.

But chaos demons are basically flesh confetti. Kill one pink horror, and it explodes into two smaller ones. Soon the room was less “combat zone” and more “demonic slime nursery.”

To add insult to ichor, Chaos demons don’t carry loot. Just slime. All your gear? Slimed. The floor? Slimed. The walls? Slimed. Your pride? Also slimed.

Heinrix began mumbling something about reporting all this to the Inquisition. We told him if he even thought about filing that paperwork, no one would find his corpse.


A Christmas Carol, But Make it Chaos

On the way back to the ship, Lazarus suddenly dropped to the ground like someone unplugged his soul. Warp tentacles burst from his face, which (for the record) is not covered in the crew health plan.

He was visited by the ghosts of his bloodline’s questionable past, an inheritance involving some minor business with a Chaos pact. Future, past, present—it was a warp-themed soap opera.

Heinrix, now pretending to be useful, claimed he’d purged the interference with his psychic prowess.

Heinrix: "What was it, Lazarus?" Lazarus (lying): "Nothing. Just a touch of the warp flu."


Vegetable’s Navigation Philosophy

After consulting the map, Lazarus plotted a course to the next unexplored system. We opted for the yellow route this time because, as Vegetable put it:

"It’ll be fun."

Queue ominous music. Except—nothing happened.

We scanned a few planets, then stumbled across pirates looting a void station. As the enemy ransacked the place, Lazarus barked orders:

"Run out the guns. Prepare for tight manoeuvres. Let’s show them who da boss."

And by the Emperor, we did. Lazarus piloted the ship like it was a sports car and he had something to prove. Broadsides slammed into enemy hulls as the crew rained destruction. We made short work of the pirates, suffering only minor paint scratches before docking at the station.


Space Strip Club Showdown (With Extra Plasma)

Now, I could write a whole epic about the chaos inside that station. How we fought off a horde of pirates that would fill a strip club (don’t think too hard about that image). Vegetable smashing skulls like they were oranges. Pasqal softening them up with righteous plasma. Argenta zapping pirates like a grumpy bug zapper.

Yrilet and Lanto did what they always do: ended people from afar.

Lazarus directed the battle like he was conducting an operatic shootout.

But I won’t. Mostly because Vegetable’s antics are already banned from formal reports.

The important thing is: pirates have way better loot than Chaos demons.


Lazarus vs The Console (Again)

Next stop: an ancient bunker with dodgy life support and a gently lethal atmosphere. We ran around salvaging shiny bits while our health ticked down like an inconvenient kitchen timer. Lazarus stayed behind at the shuttle, tired of herding chaos-flavoured cats.

He occasionally chimed in over the vox:

"Have you fixed the water pipes yet?" "Why is the power offline?"

Then he found the console.

Lazarus: "I wonder what this button does?"

It activated automated defences. Four turrets popped up and locked onto Lazarus like he owed them money.

From the depths of the ruin, we heard gunfire and screaming.

"Nothing to see here. Everything’s fine. How are you doing?" Lazarus wheezed over the vox, applying bandages with urgency.

We shut the system down. Then voted to ban him from touching anything vaguely technical.


The Pirate Tollbooth of Regret

We jumped to another system and stumbled upon a pirate fleet. They demanded a toll. The group held a very serious discussion about options A through D.
Should we A - pay them off, B - threaten them in return, C- Attack hoping to take them by surprise, or D …

Sister Argenta: "Why are we even discussing this? Man the guns. FULL SPEED AHEAD. DEPLOY THE RAM."

Lazarus checked the geometry. Stars aligned. One frigate was directly ahead.

"Battle stations! BRACE FOR IMPACT! THIS IS NOT A DRILL!"

We rammed it. Vegetable whooped. Pasqal peeled himself off the floor.

"Newtonian physics is a byatch," he muttered.

Lazarus then ordered the main gun to target a destroyer. Plasma lance fired. Destroyer? Vaporised. The other pirates, now experiencing intense regret, began to flee.

We gave chase. Yrilet scanned the enemy frigate—found a weak port-side section. Missiles homed in. Broadside followed. Then a dorsal turret blast. Then ANOTHER broadside.

Pirates. Obliterated.


Damage Reports and Debriefing

The ship was limping. Damage reports came in like depressing confetti. Lazarus sighed, issued repair orders, and stared longingly at a glass of something alcoholic.

We laughed. We recounted our heroics. We polished our guns and egos.

And Heinrix, quietly, took notes. Presumably for a report no one will ever read.

In summary:

  • Heinrix almost joined the Chaos cult (again).

  • Vegetable negotiated with a Herald.

  • Lazarus lied to avoid further paperwork.

  • We fought pirates, ransacked a ruin, got shot by our own turrets, and rammed a frigate.

And once again proved: in the grimdark future of the 41st millennium…

Style trumps survival.


Tzeentch

Turrets


Space battle imminent 


Thunder slam


That's a lot of dots.


Saturday, April 05, 2025

Smelted and Dealt It: A Tale of Molten Hospitality




 


Rogue Trader Session Recap: Molten Morons and the Scrap Code Caper

There is something to be said for clear-cut objectives. Don’t ask us what, though; clarity is not our strong suit. We ended last week with some lingering questions:

Answers to Last Week’s Cliffhangers:

  • Does Yrliet love Lazarus now? Some mysteries are eternal, like why anyone would wear white in a smelting facility.

  • Will Craig hit something on purpose? No – in fact, we went a whole combat without him hitting anything. He never reads the fine print; he ran up to a combat servitor to give it a righteous smackdown with his thunderhammer, applied all his buffs, then did nothing. Like a microwave with the door open.

  • What exactly is our mission again? Yes, apparently we have to deliver Heinrix to Lazarus's Manufactorium so he can investigate rumours of chaos insurgency. It sounded more exciting when the Inquisition said it.

We gave Yrliet the night off to ponder the meaning of life (and whether she has to flirt to keep her job). Then we escorted Heinrix down to Kiava Gamma. Based on previous planetary landings, we expected to be met by someone of marginal importance who would be promptly murdered in front of us, triggering a small war. Instead? No welcome party. Not even a banner.

Pasqal muttered in binary. The servitors were glitching. The Manufactorum had been offline for two months. Lazarus muttered "Stay frosty," which made Lanto, dripping in sweat near a smelter, raise an eyebrow and ask, "Is that even possible here?"

We met a friendly fellow who offered to take us to the man in charge—Fabricator-Censor Cubis Delphim. He ushered us to a very specific platform and said, "Wait here," with the kind of ominous cheerfulness you only hear before betrayal. He walked to the wall, pulled a lever, and dumped molten metal on us. Again, Lazarus proves that trusting strangers in clearly marked kill zones is his specialty. You’d think the crematorium incident would’ve taught him something. It did not.

Pasqal escaped the molten bath and repaid the favour by shoving the tech priest into it, just to see how he liked it. Then, for good measure, he shot him. Argenta dove for cover as backup arrived. Everyone else scattered like cockroaches in a torchlight. Vegetable, naturally, opted for the slow scenic route through the lava—presumably exfoliating—and yelled, "Mmmm - smells like DEATH!" before whipping out his thunderhammer and thwacking the nearest enemy.

That’s when the suicidal bomb-servitors arrived. Argenta, Heinrix, and Lazarus were immediately down for the count. The Magos-tech priests had bug-zapper rifles and treated us like pests. It was one of our hardest fights yet, and somehow we survived—probably through spite, luck, and a complete disregard for battlefield tactics.

With Argenta barely mobile (fractured arm, broken ribs, righteous fury), she declared she wasn’t going to be much use in another fight. Vegetable, helpful as ever, suggested she get a thunderhammer and fight like a man. Lazarus, unusually lucid, called a retreat so we could fetch bandages, snacks, and painkillers.

Back on the surface, we explored. Vegetable requested an athletic interlude to show off his vertical prowess. Pasqal stumbled upon a possibly insane tech-priest who claimed the Manufactorum had been infected with scrap-code, and only he survived. Pasqal suggested tearing out his components and putting him out of his misery. Heinrix nodded. Lazarus sent him to the ship instead—because nothing says "safe" like housing a corrupted machine-cultist with trauma.

After more climbing, we found the elusive Fabricator-Censor. He’d enhanced himself into a blade-covered, syringe-spouting machine man and, as is tradition, ran away mid-conversation. His minions stayed behind for the beatdown. They were dispatched with our usual blend of bullets, blades, and mildly sarcastic shouting.

Next we found a Chaos Marine giving an inspirational talk to some cultists. Argenta wanted to open fire immediately. Vegetable persuaded Lazarus to listen to the heretic's monologue, claiming we might learn something. We didn’t. Argenta ended the soliloquy with a bolt round.

Vegetable charged in. The Chaos Marine tried to kick him into oblivion—four times. Vegetable just stood there. All that experience as a punching bag is finally paying off. Heinrix demonstrated some quality sword-and-brain explosion combos. Lanto revealed his new signature move: guaranteed hits with weak shots, guaranteed whiffs with powerful ones. The marine got thoroughly piñata’d.

We still hadn’t found Cubis Delphim’s secret lair, but we did stumble across suspicious unauthorized parts being fabricated. Naughty corner infractions noted.

Then came another corrupted Magos, surrounded by Skritta servitors and floaty skulls. He raved about the enlightenment of chaos and confessed to writing the scrap-code infecting the planet. Pasqal offered him a swift death in exchange for compliance and cranial tech extraction. He declined.

Pasqal kicked off the fight by tossing in his long-awaited robot-frying grenade. According to him, it did something. The rest of us remain skeptical. The Skritta responded with a weird psychic grenade that scrambled Vegetable’s already minimalist brain. He spent the rest of the battle running in circles, waving his hammer menacingly and yelling things like "I am a meat popsicle!"

Finally, we located Cubis Delphim again—this time with cronies and another oversized red chaos robot. We proposed an ambush. Lazarus, clearly infected with diplomacy, asked questions instead. Cubis responded with a dramatic "Let me show you!" and summoned another mechanical horror.

Cue righteous fury. Vegetable, rattled from his previous episode, went in swinging—but with the enthusiasm of a toddler with a foam bat. Lanto's hunting rifle actually worked (finally), blasting Cubis and his entourage into scrap. If only his high-powered shots had such accuracy.

With the boss dead, we looted the area, learned some new tricks, and began compiling our shopping list. Lazarus called for a pickup. Heinrix, not to be outdone by logic or pacing, whined, "But what about my quest?"

Map time. Right in the centre, an ominous unexplored section. Vegetable had an idea (I know). It worked (I KNOW).

There we found a room full of mutant horrors—chaotic flesh blobs made from mashed workers. Heinrix wanted to chat. Lazarus declined. Heinrix zapped them into silence.

Next week: The bowels of the Manufactorum and the fate of the missing millions. Also, Craig may finally land a hit. But don’t hold your breath.

Wednesday, April 02, 2025

Thunder Hammers and Emotional Damage


Warp Shenanigans: The "Diplomacy" Phase

Everything isn’t something. Or as Craig put it, “What if the real loot was the friends we made along the way?" To which Zaph immediately replied, "No."

You may recall from last week's episode of "Space Tinder: Xenos Edition," Yrliet, our resident alien sniper with trust issues and high standards, was growing increasingly weary of being hit on by Mon-keigh NPCs. Lazarus, ever the opportunistic noble with delusions of grandeur (and possibly a secret thing for pointy-eared emotional unavailability), suggested we make ourselves more attractive by saving some of her people. You know. Heroically. On brand.

Thus began our deeply scientific approach to finding them: warp-jumping randomly from system to system like overly caffeinated space surveyors with a broken GPS. We scanned a dozen worlds, found precisely zero romantic subplots, and began to suspect the GM had finally installed that "Disappointment Expansion Pack."

Eventually, we stumbled upon a system mid-space battle. Cue dramatic music. We inserted ourselves into the fray with all the grace of a diplomatic sledgehammer. Pascal calmly convinced the local PDF (Planetary Defence Force, not a file format) to leave, thus proving once again that Dave is alarmingly persuasive when speaking through a 7-foot metal priest with tentacle arms.

Yrliet's kin, however, were less receptive. We offered them safe passage; they politely declined. We offered supplies; they accepted. We offered witty banter; they exploded. Bit rude, really.

Then we met some scavengers salvaging wreckage. We offered them a ride. They foresaw our doom and politely passed. It is difficult to argue with psychic clarity.

Skipping the Chaos fight (because we like our intestines inside), we diverted to a crash site belonging to the Inquisition. Surely nothing could go wrong there.

Spoiler: Everything went wrong.

The ship was filled with the sort of ambiance you get when a murder cult throws a surprise party. Pulsating walls, psychic howling, and just enough corpses to make you question your life choices. But there was loot. Oh, the loot. And keycards. And locked doors. And enough ominous foreshadowing to make a Black Library author weep.

We were, predictably, ambushed. And just when things got tense, Lazarus (me) began barking orders. Tactical orders. Motivational orders. Possibly some feedback on turret placement. Apparently, this was a bit much for Vegetable, who, in a moment of cathartic release and possible psychotic break, struck Lazarus into the floor with a thunder hammer.

To be clear: one hit. Knocked out. Sister Argenta got caught in the shockwave and was stunned too. Vegetable then immediately sprinted off to play with turrets like a toddler after an espresso.

Zaph and Yrliet, with the cold detachment of seasoned operators, turned the tide with grenades and impeccable aim. We stabilized Lazarus (thank you, auto-docs) and carried on into the belly of the corrupted ship.

There we found it: the Glowy Sphere of Problematic Mystery. It summoned mutants. It summoned plague demons. It refused to die unless its minions were defeated in ritual combat. Naturally, we obliged. Vegetable redeemed himself by turning into a walking plague blender, coating himself in corpse confetti. When the sphere finally exploded in a satisfying burst of narrative closure, we took our loot and returned to the ship for a bit of R&R and morally ambiguous shopping.

The Space Battle (or: Ram Not Included)

We ended the session with a ship-to-ship skirmish. We broadsided enemies. We dodged missiles. We even tried to line up a glorious ram. Thus far, the ram remains decorative. Like a novelty hood ornament made of disappointment. But we gained skills, upgrades, and a new crew position, possibly titled "Ram Alignment Officer" (applications open, experience with spatial geometry preferred).

Next time: Does Yrliet love Lazarus now? Will Craig hit something on purpose? And what exactly is our mission? (Seriously, does anyone remember?)





Sunday, March 23, 2025

Haunted by Ghosts, Demons, and HR Complaints



Heretics, Mutants, Chaos Ghosts – Living the Dream

Ah, Rogue Trader. Where the only thing more chaotic than the warp is our decision-making.

We resumed our adventure mid-rebel-camp, having given the Eldar Farseer a righteous kicking and then immediately deciding to loot everything not nailed down, and even some things that were. In classic form, we picked a fight with the last remaining rebels, who responded to our efforts at peacekeeping (read: bolter fire) by legging it toward the communications shack. One got away, leaving us in pursuit like a particularly violent episode of Benny Hill.

The chase ended abruptly with the discovery of his mangled remains and a lot of very large footprints. Lanto, freshly enamoured with his new anti-big-things sniper rifle, was promptly knocked on his arse by a roar so mighty it rearranged his priorities and part of his skeleton. He then spent the entire fight playing dead while the rest of us actually killed the monsters. Dave, unimpressed, commented, "We are all really impressed with your new gun. Does it shoot?"

Back on the voidship, we returned to our regularly scheduled spa time. Lazarus did some shopping, Pascal whispered sweet tech-heresies to the ship, and we eventually headed down to confront the Governor. She denied everything, despite us knowing everything, and when Lazarus called her out for being tainted by chaos, she tried to sell it as "family tradition." Whilst Lazarus spends a lot of time shopping, he wasn't buying this line of Malarky.

She bolted behind a force field and into her sanctum to summon demons. We gave chase. Lanto, eager to redeem himself, immediately shot her in the head. It did nothing. Not metaphorically. Zero damage. He fired again - zip. Somewhere, a spreadsheet cried.

Vegetable got dogpiled by demonettes. Argenta got stun-locked. Pascal took a walloping. Lazarus turned into an overcaffeinated scoreboard operator, rating everyone on their DPS. Yrliet did her usual bait-and-switch routine, firing weak shots to distract enemies before blowing them up in style. Eventually, the assistant summoner was down, the demonettes were mulch, and the Governor was a red smear beneath a pile of salvageable loot.

With chaos quelled (for now), food shipments resumed and we went off to explore space, where things were marginally less cursed. Until we found another derelict voidship. Vegetable insisted (aka would NOT shut up) we investigate, and since resistance is futile and also noisy, we went.

Inside was a chaos-mutant jamboree. Mutants that turned into other mutants that exploded into more mutants. It was a matryoshka doll of bad decisions. We fought our way through and found survivors trying to not mutate while being devoured. Turns out they were delivering a package to Lazarus when their captain peeked inside. Spoiler: it was a chaos trap.

We, being the generous souls we are, rescued the survivors. Including some half-mutated ones. It’s unclear if this was kindness or a long-term plan to acquire our own in-house chaos containment zoo.

Then came the ghost rumours. A whisper of Lazarus’ predecessor haunting the halls. The vox-master wanted to purge everyone. Lazarus, ever the optimist (and possibly still high from the Jacuzzi), let them live. Naturally, things went further sideways.

Idira vanished. More ghost sightings. We followed a spectral trail down to the bowels of the ship where Lazarus encountered the ghost of the previous Rogue Trader. After a witty exchange that bordered on flirty, we discovered the ghost was actually a demon masquerading as nostalgia. Idira had torn open reality with the power of emotional instability and vintage trauma.

Cue more demons. Cue Vegetable turning one big blue demon into two slightly less big blue demons by squashing it wrong. Cue Myles trying to keep the team alive while Argenta debated very hard whether or not to shoot Idira in the face.

In the end, the demons were banished, the crew stopped mutating (we think), and Idira was saved. A win for team dysfunction.

The true highlight? Yrliet cornering Lazarus to complain that the crew were flirting with her. Myles, under duress from Dave and Craig to "go for it," opted instead for diplomacy. Yrliet was disappointed. Craig and Dave were appalled. Myles lives to repress another day.








Thursday, March 20, 2025

That's No Mutant, It's a Xenos!


Ah, another day in the glamorous life of a Rogue Trader. By which I mean, another day of being shot at, lied to, ambushed, and somehow surviving through a combination of dumb luck, sheer stubbornness, and the fact that our enemies keep underestimating just how little we care for their narrative expectations.

After clearing the voidship of its latest infestation of unpleasantness, we took a well-earned break aboard the Rogue Trader’s command ship. This, of course, involved an exciting tour of the system, where we discovered precisely nothing of interest. Sir Lemming, being a paragon of strategic caution, noted that every possible warp route was marked either yellow ("dangerous") or pulsing orange ("suicidal"). Naturally, we were less than thrilled.

Enter Cassia, our ship’s resident Psyker. "Cassie, my dear," Sir Lemming inquired over the vox, "I don’t like these traffic signals. Is there anything you can do to improve our odds of not being torn apart by the warp?"

Cassia’s response was both reassuring and deeply ominous: "Let me meditate."

Twenty minutes later, a ripple of warp energy pulsed from the ship, and lo and behold, a safe (green!) route appeared on the holo-map. Because nothing says ‘trustworthy navigation’ like arcane sorcery warping reality itself.

Welcome to Janus: Now With 100% More Rebellion

Our next stop was the Telikos Epsilon system, where we were promptly greeted by three hostile destroyers. We dispatched them in the time-honored fashion (explosively), upgraded our hull and weapons, and then made our way to Janus. Janus, a key agricultural world, was meant to supply Footfall with much-needed foodstuffs. This was a simple supply run. How hard could it be?

Famous last words.

The planetary governor greeted us at her palace, and for once, the shuttle ride down was smooth. No attacks, no mid-air explosions, not even a minor hull breach. This should have been a warning sign. Sure enough, just as pleasantries were being exchanged, the rebels ambushed us. The governor’s guards fell swiftly, the governor herself fled into her palace, and we—hardened warriors, strategists, and masters of combat—dove unceremoniously into cover while returning fire.

A nameless sniper picked off two rebels, we slaughtered the rest, and just as we were beginning our victory dance, the north wall exploded. More rebels poured in. Sigh.

They had clearly never faced a foe as stubborn, irritable, and casually homicidal as Sir Lemming and his esteemed band of misfits. We cleaned up the last wave, then went inside to have a "calm and diplomatic chat" with the governor. (Read: Interrogate her for incompetence.)

A Mystery in the Garden

The governor, looking entirely too composed for someone who had just been ambushed, claimed there was plenty of food, but the rebels were shooting down any ships attempting to transport it. Oh, and also, there was a "weird mutant sniper" somewhere on the premises.

We located said sniper in a very serene gazebo. Yrliet Lanaevyss, it turned out, was not a mutant but an Aeldari ranger—so, an alien. Not just any alien, but the terrifyingly competent kind. Sir Lemming, recognizing talent when he saw it (and also probably not wanting her to start sniping us), offered her a job. Jae was sent back to the ship to mind the store, and Yrliet joined our merry band.

Rebels, Secrets, and More Explosions

In a nearby shed, some of the governor’s guards had cornered a wounded rebel. Upon investigation, the "ferocious insurrectionist" turned out to be a terrified kid who spilled the beans: the governor was the real villain, kidnapping people and conducting bizarre ceremonies. The rebels were just trying to stop her. So, we let the kid go and returned to the governor with our new information.

"Oh, how interesting," she said, clearly buying time. "Well, with the general location of the rebel base, perhaps you can scan the planet from orbit and deal with them?"

Translation: "Go kill them, don’t ask questions."

So, we did the scan, pinpointed the rebel stronghold, and executed a mostly successful campaign to break them. Of course, nothing is ever that easy. The final rebel outpost turned out to be another ambush, this time part of an Aeldari plot to retake their so-called "Maiden World." We survived, barely. Pascal went down, Vegetable and Argenta got separated from the group by warp lightning, and Lando—the great and mighty sniper—missed three shots in a row.

Let me just repeat that for emphasis: three. shots. in. a. row.

Yrliet, however, decided that betrayal was not on her agenda today and turned against her Aeldari brethren, proving invaluable in our fight. We took down the enemy psyker with a well-timed grenade (hard to dodge when you can’t see the future through an explosion), made Vegetable run around smacking things, and secured some nice loot.

Now, just one last rebel outpost to clear before we have a long-overdue chat with our suspiciously untrustworthy governor.

Because let’s be honest—we all know how this is going to end. 



Wednesday, March 12, 2025

This Is No Time to Manage Your Inventory

 



If you recall, we wrapped up last week’s adventures with a return to our Rogue Trader’s ship, intending to enjoy a bit of well-earned rest, shopping, and endless conversations with every self-important NPC within vox range. Every single one of them had a crisis requiring immediate attention—because, apparently, our impending doom wasn’t sufficiently motivating.

Naturally, we decided it was time to take our shiny new ship for a spin. “Take us out, Ms. Navigator!” ordered Sir Lemming with all the authority of a man who only recently learned what half these buttons do. “That way, warp factor 9, make it so.”

First stop: a nice, safe green route. Predictably boring. We discovered a planet, found some fancy rocks, and set up mining operations. Riveting stuff.

Then, in a moment of inspiration (or possibly boredom), Sir Lemming declared, “Let’s do something daring! Take the yellow route!”

Aye aye, Captain. Straight into the arms of a pirate hideout.

“Man the guns! Run out the barnacles! Ramming speed! Shoot something!” Sir Lemming barked.

We managed to obliterate two pirate ships while the third made a hasty exit, leaving us feeling victorious—if a little underwhelmed.

The Void Ship: Where Dreams (and Sanity) Go to Die

Then our resident heretic, never one to pass up an opportunity for “adventure” (read: looting), pointed at a derelict void ship floating nearby.

“It’s bound to have lots of loot,” he said.

It did not.

Instead, it had an abundance of raving lunatics, inexplicable traps, and hostile servitors. As we bravely pushed forward (read: flailed about like toddlers in a haunted house), we reached the core of the ship and, against all wisdom, decided to power it up.

“What could go wrong?” someone actually said out loud.

Reality promptly blinked in and out of existence.

Lunatics flooded in, tech-priests began chanting ominously, servitors revved up, and eerie psychic speakers started pushing the warp to the breaking point.

Amidst this delightful chaos, we realized something crucial:

Sir Vegetable—Craig—was missing.

“Craig, get up here now!” bellowed Sir Lemming over the vox comm. “How can we fight these guys without our designated test dummy out front tanking?”

“I’ll be right there,” Craig replied. “As soon as I finish sorting my inventory.”

Yes. Inventory. In the middle of a pitched battle against warp-corrupted horrors.

Meanwhile, Sister Agenta was down, Pascal was pinned behind cover, and Lanto and Jae were valiantly trying to hold the servitors back. Sir Lemming, having no one to order about, was contemplating the meaning of leadership in a universe where his subordinates have the attention span of a caffeinated squirrel.

“ENOUGH!” he roared. “Get your arse in here and do something heroic, or you’re walking home without a spacesuit!”

Craig, realizing his life expectancy was at risk, suddenly sprang into action. He moved 30 squares in one turn (normal movement being a mere 6 or 8), then charged another 6. He burst into the doorway, triumphant.

“TA-DA! I am here!” he declared.

“Great,” we said. “Now go in there and be heroic.”

“Oh. That was the heroic part,” Craig admitted. “I’m exhausted now. Nap time.”

After much gnashing of teeth (both ours and the servitors’), we managed to claw our way to victory. The next encounter, now that we understood how the psychic speakers worked, should have been easier.

Except instead of two speakers, there were four. Instead of carefully controlling the battlefield, Jae and Lemming were bounced around like dice in a Yahtzee cup by grenade blasts. Craig, sensing an opportunity for redemption, charged into the room to save the day, while Lanto sniped and Pascal and Sister Agenta fought back-to-back against the servitors.

Somehow, despite—or perhaps because of—our own incompetence, we pulled through. We neutralized the leader, took out the speakers, mopped up the rest, and did what we do best: looted everything that wasn’t nailed down.

The Moral of the Story

Check your inventory before we start the mission.

Or, failing that, maybe—just maybe—don’t reorganize your gear while we’re actively being murdered by warp-speakers and homicidal cyborgs. Just a thought.





Saturday, March 01, 2025

Extracting Victory: The One Where We Nearly Choked

 



Prologue: The Thunder Hammer Debacle


Before the gas incident, there was the small matter of a demon, a warehouse fight, and a very one-sided negotiation over a rather large hammer.
It all started when we encountered a group of cultists mid-ritual, presumably summoning something unpleasant. Naturally, we opted for the traditional approach: interrupting with extreme prejudice. Things escalated quickly, as things do when warp-spawned horrors are involved, and Craig, in a masterstroke of tactical deception, decided to pretend he was completely incompetent. Why? Because he wanted the Thunder Hammer.
"I simply can’t wield it!" Dave wailed, in what Craig would later describe as a pitiful display of groveling. "You must take it!"
Craig, being the noble and selfless teammate that he is (his words, not ours), finally relented and claimed the hammer, much to Dave’s "relief." With the demon dispatched, our new buddy Jae recruited, and the warehouse fight behind us, we moved on to important business: shopping, upgrading the ship, and preparing for Argenta’s pilgrimage. Because nothing says piety like heavy artillery.

The Descent Into Chaos

In our ongoing quest to prove that tactical brilliance and abject panic can, in fact, coexist, we ventured into the lower levels of Footfall’s shadow quarters. Because where else would one willingly go if not into the grimy underbelly of a rogue trader’s least reputable neighborhood? If this place had a tourism brochure, it would just be a single page that read: "Welcome! Good luck not getting stabbed."

We found ourselves staring at a large facility populated by some extremely unsavory individuals who, in true video game fashion, were loitering around in an ominous yet aimless manner. There were two gantry staircases leading downward, so we did the only sensible thing—split the party.

The Gas Cloud of Death

We stepped forward, and a fight broke out. That, in itself, wasn’t an issue. The real problem arose when the boss turned off the extractor fans. Within moments, the entire room filled with a thick, green toxic gas that rapidly eroded our collective hit points and, more importantly, our morale.

"Right, strategic retreat!" Myles commanded, proving that even in crisis, he could find an excuse to issue orders we would immediately ignore.

Our brilliant plan? Run back up the stairs, escape the poison, and let the enemy come to us. Genius, right? Except for one minor detail: The hostiles were immune to the gas.

So there we were, heroically gasping for air in a corridor - which was not indeed free of gas as we thought, watching as our foes stood perfectly content in the swirling mists of doom, waiting for us to make the next move. According to our best calculations, we had about six rounds before we all keeled over dead.

Craig’s Suicide Sprint

Faced with the certainty of death via asphyxiation, we developed a new plan: Craig would sprint straight to the control panel and turn the extractor fans back on.

"Just run past the boss, don’t engage!" Myles instructed.

"What if I—" Craig began.

"No engaging!" we all yelled in unison.

Our job was simple: distract the enemy while Craig made his grand sprint. This mostly involved a combination of haphazard gunfire, dramatic flailing, and Dave loudly reciting a litany of grievances against our tactical choices.

Miraculously, Craig made it to the control panel and, in a shocking display of competence, actually pressed the right buttons. The extractor fans roared back to life, sucking away the poisonous cloud, and we all let out a collective sigh of relief (and oxygen).

The Inevitable Beatdown

With our lungs functioning again, we set about the usual business of bashing, stabbing, and shooting our way through the remaining enemies. Craig, buoyed by his successful sprint, immediately reverted to form by charging into melee and getting promptly bodyslammed by the boss.

"At least let me enjoy my victory lap first!" he protested as we pried him off the floor. (This didn't actually happen - it is a fiction made up by the AI. We believe at this point Craig was still eyeing off Dave's thunder hammer, and so had to make do with mere mortal weapons).

A few well-placed shots, some reckless heroics, and a surprisingly effective tactical flank later, we emerged victorious. No one died (which is always a bonus), and we proved once again that we excel at making plans that mostly hinge on Craig doing something dangerous while the rest of us look busy.

So, in conclusion:

  • Splitting the party is always a great idea until it isn't.
  • Breathing is, in fact, important.
  • Never trust a room with a big-arse fan.

Next time, we’ll probably make another brilliant tactical decision that ends in chaos, but for now, we bask in the glory of our not-quite-disastrous victory.