After-Action Report: Dave Cleans House (Whether We Wanted Him To or Not)
Filed by Myles, Reluctant Adult-in-the-Room, Acting Base Janitor, Full-Time Dave Wrangler
After a brief hiatus — which in Rift Breaker time is roughly equivalent to three in-game apocalypses and one Craig-induced sinkhole — Dave returned to our base. And what a homecoming it was.
Imagine a once-proud fortress now resembling the collapsed sharehouse of four engineering students who “meant to clean last weekend.” The floors were unswept, the cobwebs had unionized, and our super-coolant reserves were emptier than Craig’s upgrade screen.
While Craig continued building his Great Wall of China (presumably to keep us out, or the monsters in, or both) and Zaph and I conducted murder-based ecology management, nobody had bothered to, you know… maintain the infrastructure that keeps us alive.
Thus began: Housekeeping Night.
A sacred ritual in which Dave scurries around deconstructing exhausted mines while I sprint behind him like an underpaid tour guide, muttering, “I swear he was right here a second ago…”
Deconstruct. Rebuild. Repeat Until Morale Improves.
We visited the outpost to tear down the derelict mines and rebuild them in hopes of finally securing a supply of the holy trinity: cobalt, titanium, and uranium.
Shockingly, we discovered that none of them were producing anything.
Not a trickle. Not a dribble. Not even a pity ore.
So Dave did what any self-respecting space engineer does: aggressively micromanage infrastructure while muttering about inefficiency. I followed him. For a long time. A very long time. Enough that the game briefly considered awarding me the achievement “Chasing Dave (Follow for 15 Minutes Without Complaint)”.
It did not.
Survivor Mission Shenanigans
Having performed the digital equivalent of vacuuming the house before guests arrive, we turned our attention to a survivor mission on the metal map.
These missions last 90 minutes.
We lasted 29.
Even for us, that’s impressive.
So we slunk back to the safer forest world, where the monsters are cuddly, the stakes are low, and Craig’s death animations are practically a tourist attraction.
We survived that one. Easily.
Well… they survived that one. I logged in for the last 15 minutes to bask in the shared glory after the hard work was already done. The team called it “opportunistic.” I called it “strategic victory alignment.”
Dave’s Loot Goblin Era
Dave — who, if left unattended, could Hoover an entire biome — perfected a new technique:
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Wait for Zaph to delete the local wildlife.
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Teleport in at the last possible second.
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Vacuum up all the valuables like an upright Dyson addicted to shiny things.
At one point, Zaph was literally dying on the ground, gasping for help.
Dave teleported in, ignored the prone sniper, vacuumed up the loot…
then revived him.
Efficiency! Priorities! Friendship!
Craig’s Night of Many Deaths
Craig died. A lot.
Possibly more times than he killed neutral creatures, which is impressive given that he achieved an award specifically for killing neutral creatures in bulk.
But the highlight?
Checking his loadout at the end and discovering — with the kind of dawning horror usually reserved for tax audits — that every single one of his weapons was still basic starter gear.
Meanwhile:
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Zaph: rainbow arsenal of destruction
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Dave: shimmering ocean of blue upgrades
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Craig: sticks and rocks he found on the ground
We would feel bad, but we used all the resources because none of us trusts him with anything explosive. Not since the Tornado Incident.
Achievements: The Night’s True Ledger of Shame
Dave: (1)
🏆 Overachiever — Fire 2 miniguns continuously for 15 seconds.
A lot of ammo wasted. Almost no tactical value. Classic Dave.
Myles: (0)
I achieved nothing.
Nothing at all.
It’s almost impressive how little I achieved.
In my defense, I spent most of the night cardio-training behind Dave’s “efficient route planning.”
Craig: (2)
🏆 Horrible Person — Kill 1000 neutral creatures.
They did nothing wrong. Craig did not care.
🏆 Walk in the Park — Survive a survival mission.
Technically accurate. The team carried him like an IKEA bookshelf missing two screws, but sure, achievement unlocked.
Zaph:
🏆 Beam Me Up — Make 101 rift jumps.
Zaph teleports so often he’s basically a particle phenomenon.
🏆 Scientist — Kill 50,000 creatures.
Half the planet’s biodiversity is gone because Zaph was “just clearing a path.”
Closing Thoughts
The base is cleaner, the mines are functional, Craig is still alive for reasons we cannot explain, and Dave has returned to his natural habitat: micromanaging infrastructure while vacuuming up valuables that technically belong to all of us.
All in all: a productive night.

