🎵 Climb every mesa, ford every quicksand… 🎵
Climb every mesa, scour high and low,
Follow every byway, chase where winds may blow.
Climb every mesa, ford every quicksand, skim over every drumsand,
Follow each spice eruption till you find your team’s grand stand.
A role that will take all the nerve you can spare,
Every day of your life, in a rift, gasping for air.
By the time we were done, the only thing we hadn’t forded was Craig’s patience, and even that was wearing dangerously thin.
Between sessions, Dave channelled his inner Frank Lloyd Wright—if Wright had been fuelled entirely by caffeine and bad ideas—and unveiled his Mighty Pyramid of Power. All generators? Inside it. Fabricators? Moved to “a more convenient spot,” which is Dave-speak for “somewhere you’ll trip over them on your way to bed.” Two extra hangars appeared for his and Craig’s thopters, which prompted Myles to ask the obvious:
“Who authorised this?”
Dave, without missing a beat: “It’s implied in your request for more mighty hanger space.”
And thus, Dave found his official team role: Den Mother & Part-Time Architect Dude.
Myles locked his own thopter, borrowed Zaph’s, and left Zaph stuck at base—thus discovering his role: Thopter Repair Dude. Craig’s thopter-building escapades? Redacted, mostly out of kindness.
Following the song lyrics, we flew north to “climb” mighty mesas—by which I mean we landed on top, looted the chests, and fled. Aluminium mining resumed until Myles fell off a mesa, leaving his thopter stranded like an abandoned shopping trolley on a freeway overpass.
We practised gliding our thopters for speed and fuel efficiency. Most of us improved. Craig perfected the art of dune-crashing and hitching rides on Myles’s thopter… until Myles learned the ejection manoeuvre.
Westward we went, where we found the Pallas, sliced through doors, and ran Atreides faction quests. House Atreides got our loyalty (because the Harkonnen “shaved head and smell like regret” aesthetic is a hard pass). Then north again to ruin a slaver outpost—water tanks sabotaged, fuel depot torched, crane wrecked—before they emptied a full can of whoop-arse on Craig. We killed their boss, but not before Craig cemented his team role as: Crash Test Dummy & Target Dummy.
Back at base, we built Zaph a mighty sniper rifle, because of course Sniper is always Zaph’s role. Then came rebel-hunting and blood extraction in a massive rift base. Craig—lacking a working anti-grav belt—jumped down the stairwell and added Vampire to his résumé.
Naturally, Dune wouldn’t be Dune without a few 10,000-year-old imperial testing stations. We ran a couple, unlocked our inner Sword-Masters, and were heading home when Dave’s squirrel instincts kicked in.
“OOOH SHINY—purple sand!” he yelled, cutting power and barrel-rolling into a death spiral. It was almost enough to challenge Craig’s crash test title.
Myles—apparently colour-blind to purple—could only see spice sand while hovering and scanning. Dave demonstrated spice collection and worm evasion. Craig tried to distract the worm with interpretive dance while Zaph harvested. Close calls were had. Photos exist. And since there’s an achievement for collecting 2,000 spice, this nonsense will be repeated.
Till next week—remember: climb every mesa, ford every quicksand… and if you can’t fly it, crash it spectacularly.